How might educational VR experiences be designed to create powerful, accessible, and personal learning opportunities in K-12 classrooms?
Introducing Oculus Medium a virtual sculpting tool that allows you to access various sculpting tools and manipulate clay-like material into different sizes, shapes, textures, and colors to magically create anything you can imagine. Users can easily interact/create together and share their creative process with other people in the same virtual environment.
Introducing Microsoft HoloLens where VR technology becomes more personal and can adapt to the ways humans communicate, learn, and create. Holograms can improve the way we do everyday activities, and enable us to do things we’ve never done before. For education, HoloLens can help to make incredible leaps forward in productivity, collaboration, and innovation. See how VR transforms the way Case Western Reserve University teaches anatomy and transforms our understanding of the human body. Watch as 30 high school girls try out the HoloLens device during a Holographic Academy developer education session at DigiGirlz, a Microsoft YouthSpark program that helps girls and young women learn about careers in technology.