Tag Archives: knowledge generation


3D Printing: Paper as media, in the 3rd Industrial Revolution

Interesting conference and expo, specializing in 3D printing technologies as the emergent third industrial revolution (perhaps Vancouver next, for its upcoming Expos?), where it has become possible, to print any content in any form (see the 3D printed guitar!) in any media- even paper, in full color 3D- dispelling possible prior preconceptions of paper, in which paper emerges as durable material, for our design considerations, that due of its unique properties, can also be coated, to extend its initial properties with the strength and properties of other as/more durable materials. 3D printing

Designing Immersive Language Learning Environments in Virtual Worlds by Yifei Wang

Congratulations Yifei Wang, who successfully defended her PhD dissertation, “Designing Immersive Language Learning Environments in Virtual Worlds.” Yifei’s defence on 11 December was textbook perfect, in both presentation and response to questions from the Examination Committee and External Examiner. Minor revisions were completed and submitted, and Yifei is now Dr. Wang! The dissertation research involves a sophisticated design and analysis of an immersive learning environment.


Designing Immersive Language Learning Environments in Virtual Worlds

Yifei Wang

During the past decade, there has been increasing attention to second/foreign language teaching and learning in virtual worlds. The purpose of this study was to explore affordances of a 3D virtual world platform designed as an immersive language teaching and learning environment.

Focusing on designing virtual worlds as a catalyst for change, three design phases (development of artifact, low fidelity prototyping, and high fidelity prototyping) were detailed and documented in this study. Nineteen students from a pre-service teacher cohort, two technicians and eight language learners from high schools in Vancouver as well as eighty language learners from universities in China were involved in this study; participants were asked to immerse themselves in the virtual language learning environment designed for the study. Participants’ interactions in the virtual world were videotaped and avatar interactions were recorded.

Group discussions, observations, suvey questionnaires and the video-stimulated post interaction interviews provided complementary data for understanding affordances of virtual worlds in designing immersive second/foreign language learning curriculum. Analysis of the feasibility study, low fidelity design, and high fidelity design suggested a more robust design for immerisve virtual language learning environments. Three design cycles revealed primary design factors of immersive second/foreign language learning in virtual worlds (embodied avatar, co-presence, and simulation) and their relative significance in the process of learners’ meaning-making and knowledge construction.

Findings showed that embodiment through an embodied avatar, community of practice through co-presence, and situated learning through simulation had a greater impact on the immersive virtual learning design. Building on a theoretical framework of embodied mind, situated learning and distributed cognition, this study documented features of learning theories key to language learning curriculum design in virtual worlds.

The findings and techniques resulting from this study will help designers and researchers improve second/foreign language curriculum design in virtual worlds. It also prompts designers and researchers to achieve a better understanding of how virtual worlds can be redesigned by rethinking learning theories. The refinement of design-based research stages into low and high fidelity prototyping provides researchers with empirically tested and nuanced understandings of the design process.

The SPRING 7th International Conference on Knowledge Generation, Communication and Management: KGCM 2013

Call for participation from the KGCM 2013 Organizing Committee, for the 7th International Conference on Knowledge Generation, communication, and Management: KGCM 2013

(www.2013iiisconferences.org/kgcm), to be held on March 19-22, 2013, in Orlando, Florida, USA. (image below from site)

Submission Deadline:

December 14th, 2012 (other deadlines are included in the conference web site)

**************** Special Tracks ****************

  • Case Studies and Methodologies
  • Interdisciplinary Research, Education, and Communication

• International Symposium on Integrating Research, Education, and Problem Solving

  • Action Research and Action Learning
  • Peer Reviewing

    Information about the general topics can be found at the conference web site

    Submissions for face-to-face and virtual presentations are both accepted. Best papers will be published in the Journal of Systemics, Cybernetics, and Informatics (JSCI)

    JSCI is indexed by Cabell, EBSCO, and DOAJ (Directory of Open Access Journals), as well as in Google Scholar. (All papers to be presented at the conference will be included in the conference printed and electronic proceedings)

Details about the following issues have also been included at the conference web site (URL given above):

  • Pre- and post-conference virtual session
  • Virtual participation
  • Two-tier reviewing combining double-blind and non- blind methods

• Access to reviewers’ comments and evaluation average
• Waiving the registration fee of effective invited session organizers
• Best papers awards

Possible deadlines extension and information about the events being organized for the IIIS Summer Conference on July 9 – 12, 2013, in Orlando, Florida, USA, can be found at http://www.2013iiisconferences.org/current- deadlines.asp