Posts Tagged ‘module 4’

creating flickering shadows in a cave

I find I have a block when it comes to thinking about the social-ness of creativity. I tend way more towards the “huddle in the dark and make things up and don’t show anyone until it’s ready” model of art making. Blogging and tweeting and the like doesn’t feel like it’s creation at all: it’s all just blather you do to keep from really working. (I blame reading Hemingway’s A Moveable Feast at a formative age.)

I realize I’m using terms like art to talk about 90-second library videos here, and that that’s kind of weird. I’m not going to apologize for it though.

So creating something like this little screencast about tagging in Koha using Jing feels more like my idea of creativity. I sat here on my bed in my room, downloaded the software, wrote a short script, pressed record and then uploaded it to the site. It felt like no one was involved and it was easy to pop up onto the web. It’s not encouraging you to tweet about it while you’re doing it, just the finished product. I like how it creates an unintelligible but relatively short URL to promote Tweeting and the like, but that’s as social as this process got.

Part of that is because Jing wants you to Go Pro so you can create mp4 files and presumably then you’d be able to upload your video to YouTube or something where people actually are, watching video. And it wasn’t the pure solitary artist experience either. For that I’d need the ability to actually edit the video, to sit here laboriously sweating over each frame (which I’ve used Camtasia for in the past and it lends itself well to that, but I wanted to try something new and simple for this little activity). This is social because it’s not prompting a lot of agonized self-reflection, just the “do something and get it out there” mentality.

I’m not sure that creates greatness but quantity has its own quality, I suppose.

social media is only a means of supporting creativity

Following up on my last post, I’m not so sure that “web 2.0 itself implies creativity.” I mean, I get the Clay Shirky idea that making something is better than watching Gilligan’s island so making LOLcats is fine, but I think remix culture allows for a lot of laziness.

Some of the most interesting Web 2.0 projects I’ve seen are about rewarding creators who can work outside the traditional model. Molly Crabapple’s Week in Hell (she’s locking herself in a room to create for a week) raised thousands of dollars on Kickstarter (over five times her original goal so now they’re going to make more stuff with the extra money). She’s helped raise the question of whether Kickstarter is more important/useful than Arts Council grants for artists.

So yes, social media is helping fuel that kind of creativity, but it’s important to note that people are giving her this money because of her talent. The connections are about funding and supporting creativity, not inspiring it.

I love Neil Gaiman as much as the next person, and his presence on Twitter is huge. But, I don’t love him because of that social media scene. I love the work he does. Making meaning from the banal is a nice idea about social media’s relationship to creativity, but the fact is that most of the banal is still pretty banal, even when it’s aggregated.

I guess I’m saying that “fostering connections, building networks, creating new knowledge” isn’t creative in and of itself. It has to be supportive of some actual talent.

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