{"id":11,"date":"2011-09-17T19:42:32","date_gmt":"2011-09-18T02:42:32","guid":{"rendered":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/?page_id=11"},"modified":"2011-10-13T08:17:55","modified_gmt":"2011-10-13T15:17:55","slug":"new-directions","status":"publish","type":"page","link":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/new-directions\/","title":{"rendered":"New Directions"},"content":{"rendered":"<div style=\"text-align: left;\">\n<p>Today, many educators and theorists are promoting the benefits of learning through games. With such potential, digital game-based learning seems like a sound investment today and tomorrow. Just Google \u201cgame based learning + future\u201d and you come up with a myriad of viable information about where this industry is headed.<\/p>\n<p>Below are just some of the areas that are showing growth in the field.<\/p>\n<p><a href=\"http:\/\/www.newmedia.org\/game-based-learning--what-it-is-why-it-works-and-where-its-going.html\"><strong>Homo-Zappiens<\/strong><\/a><\/p>\n<\/div>\n<div><a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Homo-Zappiens.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-167\" title=\"Homo Zappiens\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Homo-Zappiens-300x92.jpg\" alt=\"\" width=\"300\" height=\"92\" srcset=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Homo-Zappiens-300x92.jpg 300w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Homo-Zappiens.jpg 497w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><br \/>\nHomo-Zappiens are the new e-learner generation. They have always lived with the rapid advances of computer technology. One day, this generation will flood the workforce. A generation who grew up with video games. A generation whose split attention span (the <a href=\"http:\/\/www.nytimes.com\/2007\/03\/25\/business\/25multi.html?pagewanted=all\">New York Times<\/a> reported that a third of polled people said that they frequently check their email during business meetings) may be incompatible with traditional lectures, manuals, workbooks, videos, and click-through online reading materials. Looking ahead, the BBC has recently invested $350 billion to create an entirely <a href=\"http:\/\/findarticles.com\/p\/articles\/mi_qa3725\/is_201101\/ai_n56827833\/\">new game-based \u201cdigital curriculum<\/a><a href=\"http:\/\/findarticles.com\/p\/articles\/mi_qa3725\/is_201101\/ai_n56827833\/\">\u201d<\/a>, which aims to engage and motivate the modern learner.<\/div>\n<div>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/egenfeldt.eu\/blog\/category\/discussion-gbl\"><strong>Investing in IT-based Learning Materials<\/strong><\/a><br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/theres-n-app.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-168 alignright\" title=\"theres-n-app\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/theres-n-app.jpg\" alt=\"\" width=\"150\" height=\"150\" \/><\/a>A current trend of many school is to invest heavily into moving education into the digital age. Along with this movement is the belief that \u2018if the hardware is there then the rest will take care of itself.\u2019 Sadly, we are finding this to be untrue. Many schools now have the latest hardware, but no materials to use with it. Fortunately, a new movement is starting.Content is now becoming more important than the latest hardware. Using the <a href=\"http:\/\/www.apple.com\/iphone\/?cid=oas-us-domains-iphone.com\">iPhone<\/a> as an example, the phrase, \u201cThere\u2019s an app for that\u201d has become common place. Many other companies offer similar hardware, but it\u2019s the content iPhones provide that has made it so successful. \u00a0So it can be expected that technological industries will continue to put a focus on IT content innovations, including games, rather than new hardware, which schools feel obligated to purchase.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/10447318.2011.555302#preview\"><strong>Networked Interactivity<\/strong><\/a><br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/networked_images_interactivity.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-169\" title=\"networked_images_interactivity\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/networked_images_interactivity.gif\" alt=\"\" width=\"125\" height=\"79\" \/><\/a>Networked interactivity is a recent innovation that differentiates online educational games from traditional stand-alone CD-based games. <a href=\"http:\/\/www.tandfonline.com\/doi\/abs\/10.1080\/10447318.2011.555302\">Empirical studies<\/a> show that networked interactivity between learners who play educational games has a positive effect on their feelings of social presence, evaluation of learning (competition, collaboration, satisfaction, and perceived effectiveness of learning method), and test performance.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/wp.nmc.org\/horizon2011\/sections\/mobiles\/\"><strong>M-learning<\/strong><\/a><br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/m_learning.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-170\" title=\"m_learning\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/m_learning-300x230.jpg\" alt=\"\" width=\"300\" height=\"230\" srcset=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/m_learning-300x230.jpg 300w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/m_learning-390x300.jpg 390w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/m_learning.jpg 433w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Mobile games for learning are already being used in hundreds of projects at higher education institutions. An overwhelming number of game-based mobile applications are available for hundreds of disciplines. As more and more learners are becoming equipped with both a mobile phone and a tablet device, more and more educators have the opportunity to integrate the potential of m-learning into their practice.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/www.referenceforbusiness.com\/encyclopedia\/Val-Z\/Virtual-Reality-Computer-Simulation.html\"><strong>Simulations and Virtual Reality<\/strong><\/a><\/p>\n<\/div>\n<div><a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/The-Path-is-Right.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-medium wp-image-173\" title=\"SHORT COMMUNICATION\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/The-Path-is-Right-217x300.jpg\" alt=\"\" width=\"217\" height=\"300\" srcset=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/The-Path-is-Right-217x300.jpg 217w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/The-Path-is-Right-744x1024.jpg 744w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/The-Path-is-Right.jpg 800w\" sizes=\"auto, (max-width: 217px) 100vw, 217px\" \/><\/a>Today, game-based learning environments are becoming more affordable. Consequently, health care organizations and medical schools are beginning to implement virtual reality games and simulations into their training. For example, the FDA now uses <a href=\"http:\/\/www.newmedia.org\/game-based-learning--what-it-is-why-it-works-and-where-its-going.html\">virtual reality training<\/a> for the placement of some of their students. Below are some other examples of games that were developed for medical organizations and business learners:<\/div>\n<div>\n<p><a href=\"http:\/\/www.iamse.org\/artman\/publish\/printer_484.shtml\">Word Scramble, Path to Success, The Path is Right<\/a><br \/>\n<a href=\"http:\/\/idesweb.bc.edu\/forensicslab\/\">Virtual Forensics Lab<\/a><br \/>\n<a href=\"http:\/\/it.uoregon.edu\/itconnections\/playing-for-a-good-grade\">Madden NFL\u2019s Franchise Mode<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"http:\/\/wp.nmc.org\/horizon2011\/sections\/game-based-learning\/\"><strong>MMO Games<\/strong><\/a><br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Real-Lives.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright size-medium wp-image-172\" title=\"Real Lives\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Real-Lives-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Real-Lives-300x225.jpg 300w, https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/Real-Lives.jpg 320w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a>Massively multiplayer online (MMO) games allow many players to work together on activities that require collaborative problem-solving. They include a large social aspect and goals to work towards. The challenge of educators is to naturally embed education content into MMO games. Below are two examples of educational MMO games:<\/p>\n<p><a href=\"http:\/\/compsimgames.about.com\/gi\/o.htm?zi=1\/XJ&amp;zTi=1&amp;sdn=compsimgames&amp;cdn=gadgets&amp;tm=7&amp;f=00&amp;su=p284.13.342.ip_p504.5.336.ip_&amp;tt=6&amp;bt=1&amp;bts=1&amp;st=11&amp;zu=http%3A\/\/www.educationalsimulations.com\/\">Real Lives<\/a><br \/>\n<a href=\"http:\/\/www.drivingkids.com\/\">Driving Kids<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong><a href=\"http:\/\/www.argn.com\/\">AGR Games <\/a><\/strong><br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/world-without-oil.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-full wp-image-171\" title=\"world without oil\" src=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/files\/2011\/09\/world-without-oil.jpg\" alt=\"\" width=\"195\" height=\"212\" \/><\/a>In alternate reality games (ARGs), players search for clues and solve puzzles in an alternate \u2018real life\u2019 realm. ARGs provide educators with an opportunity to overlap course content and game play in an entertaining platform. Below are a few examples of educatational ARGs:<br \/>\n<a href=\"http:\/\/www.worldwithoutoil.org\/\">World Without Oil <\/a><br \/>\n<a href=\"http:\/\/archive.superstructgame.net\/\">Superstruct <\/a><br \/>\n<a href=\"http:\/\/arg.paisley.ac.uk\/index.php?option=com_content&amp;task=view&amp;id=19&amp;Itemid=51\">The Tower of Babel <\/a><\/p>\n<p>&nbsp;<\/p>\n<\/div>\n<div><strong>References<\/strong><\/div>\n<p>Burgess, A. Virtual Forensics Lab.<em> Boston College<\/em>. Retrieved online September 26th, 2011 from<a href=\"http:\/\/idesweb.bc.edu\/forensicslab\/\"> http:\/\/idesweb.bc.edu\/forensicslab\/<\/a><\/p>\n<p>Chinn, P. (2009). Playing for a Good Grade. <em>IT Connections<\/em>. Retrieved online September 26th, 2011 from <a href=\"http:\/\/it.uoregon.edu\/itconnections\/playing-for-a-good-grade\">http:\/\/it.uoregon.edu\/itconnections\/playing-for-a-good-grade<\/a><\/p>\n<p>Chubb, P. (2010). Apple Trademarks Tagline \u2018There\u2019s An App For That\u2019 At Last. <em>Product Reviews<\/em>. [image]. Retrieved online September 26th, 2011 from <a href=\"http:\/\/www.product-reviews.net\/2010\/10\/12\/apple-trademarks-tagline-theres-an-app-for-that-at-last\/\">http:\/\/www.product-reviews.net\/2010\/10\/12\/apple-trademarks-tagline-theres-an-app-for-that-at-last\/<\/a><\/p>\n<p>Costik. (2009). Real Lives 2010. <em>Playthisthing<\/em>. [image]. Retrieved online September 26th, 2011 from<a href=\"http:\/\/playthisthing.com\/real-lives-2010\"> http:\/\/playthisthing.com\/real-lives-2010<\/a><\/p>\n<p>Egenfeldt-Nielsen, S. (2011). <em>Future of Game-Based Learning<\/em> [Blog]. Retrieved online September 26th, 2011 from <a href=\"http:\/\/egenfeldt.eu\/blog\/category\/discussion-gbl\">http:\/\/egenfeldt.eu\/blog\/category\/discussion-gbl<\/a><\/p>\n<p>Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011) One Year or Less: Mobiles. <em>The 2011 Horizon Report<\/em>. Retrieved online September 26th, 2011 from<br \/>\n<a href=\"http:\/\/wp.nmc.org\/horizon2011\/sections\/mobiles\/\">http:\/\/wp.nmc.org\/horizon2011\/sections\/mobiles\/<\/a><\/p>\n<p>Johnson, L., Smith, R., Willis, H., Levine, A., and Haywood, K., (2011) Two to Three Years: Game-Based Learning. <em>The 2011 Horizon Report<\/em>. Retrieved online September 26th, 2011 from <a href=\"http:\/\/wp.nmc.org\/horizon2011\/sections\/game-based-learning\/\">http:\/\/wp.nmc.org\/horizon2011\/sections\/game-based-learning\/<\/a><\/p>\n<p>Kanthan, R. &amp; \u00a0Senger, J. (2011) Digital Games as Educational Tools for Medical, Dental, and Physical Therapy Students. <em>Journal of the International Associaton of Medical Science Educators<\/em>. [image]. Retrived from <a href=\"http:\/\/iamse.org\/artman\/publish\/printer_484.shtml\">http:\/\/iamse.org\/artman\/publish\/printer_484.shtml<\/a><\/p>\n<p>Kanthan, R. &amp; \u00a0Senger, J. (2011) Digital Games as Educational Tools for Medical, Dental, and Physical Therapy Students. <em>Journal of the International Associaton of Medical Science Educators<\/em>. Retrived from <a href=\"http:\/\/iamse.org\/artman\/publish\/printer_484.shtml\">http:\/\/iamse.org\/artman\/publish\/printer_484.shtml<\/a><\/p>\n<p>Kanthan, R. &amp; \u00a0Senger, J. (2011) Impact of Specially Designed Digital Games-Based Learning in Undergraduate Pathology and Medical Education. <em>Education in Pathology &amp; Laboratory Medicine<\/em>. Vol. 135. Retrieved from <a href=\"http:\/\/www.ctsi.ufl.edu\/2011\/01\/13\/the-impact-of-specially-designed-digital-games-based-learning-in-undergraduate-pathology-and-medical-education\/\">http:\/\/www.ctsi.ufl.edu\/2011\/01\/13\/the-impact-of-specially-designed-digital-games-based-learning-in-undergraduate-pathology-and-medical-education\/<\/a><\/p>\n<p>Kwan, M., Jeong, E., Park, N. &amp; Ryu S. (2007). Effects of Networked Interactivity in Educational Games: Mediating Effects of Social Presence. <em>Presence<\/em>. Retrieved from<br \/>\n<a href=\"http:\/\/www.temple.edu\/ispr\/prev_conferences\/proceedings\/2007\/Lee,%20Jeong,%20Park,%20and%20Ryu.pdf\">http:\/\/www.temple.edu\/ispr\/prev_conferences\/proceedings\/2007\/Lee,%20Jeong,%20Park,%20and%20Ryu.pdf<\/a><\/p>\n<p>Lohr, S. (March 25th, 2007). Slow Down, Brave Multitasker, and Don\u2019t Read This in Traffic. <em>The New York Times<\/em>. Retrieved from<a href=\"http:\/\/www.nytimes.com\/2007\/03\/25\/business\/25multi.html?pagewanted=all\"> http:\/\/www.nytimes.com\/2007\/03\/25\/business\/25multi.html?pagewanted=all<\/a><\/p>\n<p>Machado, J. L. (2000). Tecnologias nas Escolas.<em> Intersubjectiva<\/em>. [image]. Retrieved online September 26th, 2011 from <a href=\"http:\/\/www.planetaeducacao.com.br\/portal\/artigo.asp?artigo=1333\">http:\/\/www.planetaeducacao.com.br\/portal\/artigo.asp?artigo=1333<\/a><\/p>\n<p>Meyer, W. (no date). Interaction Design Projects. [image]. Retrieved online September 26th, 2011 from<br \/>\n<a href=\"http:\/\/www.telehaptics.com\/\">http:\/\/www.telehaptics.com\/<\/a><\/p>\n<p>mlearning2010. (2010). Mobile learning: Technology that will take the classroom into the world. <em>Wikispaces<\/em>. [image]. Retrieved online September 26th, 2011 from <a href=\"http:\/\/mlearning2010.wikispaces.com\/\">http:\/\/mlearning2010.wikispaces.com\/<\/a><\/p>\n<p>References for Business. (2011). Virtual Reality Computer Simulations. <em>Encyclopedia for Business, 2nd addition<\/em>. Retrieved online September 26th, 2011 from<br \/>\n<a href=\"http:\/\/www.referenceforbusiness.com\/encyclopedia\/Val-Z\/Virtual-Reality-Computer-Simulation.html\">http:\/\/www.referenceforbusiness.com\/encyclopedia\/Val-Z\/Virtual-Reality-Computer-Simulation.html<\/a><\/p>\n<p>Trybus, J. (2009). Game-Based Learning: What it is, Why it Works, and Where it&#8217;s Going. <em>New Media Institute<\/em>. Retrieved from<br \/>\n<a href=\"http:\/\/www.newmedia.org\/game-based-learning--what-it-is-why-it-works-and-where-its-going.html\">http:\/\/www.newmedia.org\/game-based-learning&#8211;what-it-is-why-it-works-and-where-its-going.html<\/a><\/p>\n<p>Waite, J. (2007). World Without Oil: The Post-Game Press Release. <em>ARGnet<\/em>. Retrieved online September 26th, 2011 from <a href=\"http:\/\/www.argn.com\/2007\/07\/world_without_oil_the_post-game_press_release\/\">http:\/\/www.argn.com\/2007\/07\/world_without_oil_the_post-game_press_release\/<\/a><\/p>\n<p>&nbsp;<\/p>\n<p><strong>Wordle Contribution<\/strong><\/p>\n<p>So what&#8217;s your take? Where do you think digital game-based learning for adults is headed? Please make sure you add your thoughts to the comment section below.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, many educators and theorists are promoting the benefits of learning through games. With such potential, digital game-based learning seems like a sound investment today and tomorrow. Just Google \u201cgame based learning + future\u201d and you come up with a &hellip; <a href=\"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/new-directions\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":7223,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-11","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/pages\/11","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/users\/7223"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/comments?post=11"}],"version-history":[{"count":47,"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/pages\/11\/revisions"}],"predecessor-version":[{"id":254,"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/pages\/11\/revisions\/254"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/522gamebasedlearning2011\/wp-json\/wp\/v2\/media?parent=11"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}