Exploring the World of Fictional Robots
This was my first time with Twine, and I was pleasantly surprised by how easy it was to navigate. Twine’s intuitive interface facilitated a smooth learning experience. Working with Twine to create the fictional story about robots was an enriching experience that allowed me to explore the intricacies of hypertext fiction. Twine proved to be a highly user-friendly platform. The drag-and-drop functionality made it easy to link different story passages and create decision points that allowed readers to influence the direction of the story.
One of the most compelling aspects of Twine is the interactivity it offers. This aligns with Bolter’s (2008) discussion on hypertext fiction, where it is highlighted that hypertext provides a new literary experience in which readers share control of the text with the author.
According to Bolter, hypertext fiction breaks away from the linear constraints of print narratives, allowing for a more flexible and interactive form of storytelling. This was evident in my Twine experience, where the non-linear structure allowed for multiple paths and endings, reflecting the diverse ways in which a story can unfold. This flexibility in narrative design is particularly beneficial in an educational context, as it allows for the exploration of various scenarios and outcomes, thereby deepening students’ learning experience.
Bolter also discusses the role of the reader in hypertext fiction, emphasizing the active participation of the reader in navigating the text. In “Exploring the World of Fictional Robots,” the readers’ choices directly influence the story’s progression, making them co-authors of the narrative.
Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of print (2nd ed). Lawrence Erlbaum Associates.