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Task 7: Mode-bending

Keys, Phone, Headphones

This short ASMR-style audio piece remediates my “What’s in my bag” task into sound. Inspired by Ong’s (1982) notion of secondary orality, I wanted the piece to rely on rhythm, texture, and tone rather than on visuals or text. The aural form conveys intimacy and connection, qualities of communication that Ong describes as characteristic of oral culture but now reborn in digital environments.

Dobson and Willinsky (2009) view digital literacy not as a break from print but as an evolution that extends traditional practices into new media. My piece embodies that idea: I first wrote a script, then transformed it through sound design and recording, blending literacy and orality.

In line with Postman’s (1992) claim that new technologies reorganize our interests and community, the phone segment reflects how handheld media reshape how we navigate daily life—combining payment, communication, and access in one small device. Like McLuhan’s (1967) “classroom without walls,” this audio moves beyond written boundaries, using sound to explore how everyday objects tell stories about belonging and connection.

Accessibility Note

This audio piece contains environmental sounds such as keys jingling, door latch clicks, light tapping on glass, notification tones, and footsteps walking on dry leaves.

All sounds are soft and consistent in volume; there are no sudden or loud noises.

References

Dobson, T., & Willinsky, J. (2009). Digital literacy. In D. R. Olson & N. Torrance (Eds.), The Cambridge handbook of literacy (pp. 286–312). Cambridge University Press.

McLuhan, M. (1967). Classrooms without walls. In E. Carpenter & M. McLuhan (Eds.), Explorations 7 (pp. 119–123). Dial Press.

Ong, W. J. (1982). Orality and literacy. Methuen.

Postman, N. (1992). Technopoly: The surrender of culture to technology. Knopf Doubleday.

A green tote bag from a café in Montreal sits on a surface with its contents spread out around it: a folded reusable bag, a hand fan, a pack of tissues, a lip gloss, sunscreen, a phone case, a pair of headphones, a gym towel, grippy socks, a Nespresso travel cup, a glass water bottle, a set of keys with a ceramic charm marked “Sept 20,” and a small Canada flag pin.

Transcript

[0 seconds]

Narration: “Three things I don’t leave home without.”

[4 seconds]

[SFX] clock ticking as Edvard Grieg’s “Peer Gynt – Morning Mood” plays softly in the background.

[9 seconds]

[SFX] Alarm clock beeps while music continues to play softly in background

[16 seconds]

Narration: “Let’s start our day together.”

[18 seconds]

[SFX] door opens and closes

[22 seconds]

[SFX] keys jingling

[26 seconds]

[SFX] door locking

[29 seconds]

[SFX] Morning sound of birds singing and footsteps on dry autumn leaves

Narration: “My keys remind me of where I belong. Every key fits a place that’s all mine.”

[38 seconds]

[SFX] Sound of an incoming text message dinging

Narration:“It’s not just my phone. It’s my currency, how I pay for things, how I stay connected through messages and emails, how I navigate my way through the city using it as a map. I can access any book or song ever made with the tap of my finger on glass.”

[1 minute 03 seconds]

[SFX] Light typing sound; soft glass taps.

[1 minute 12 seconds]

[SFX] Swoosh of a sent email

Narration: “Message sent.”

[1 minute 17seconds]

[SFX] Headphone case being unzipped

[1 minute 22 seconds]

Narration: “Headphones connected.”

[SFX] Bluetooth connection sound

[1 minute 29 seconds]

[SFX] Harmonica intro from Bruce Springsteen’s “Thunder Road” begins to play in background

Narration:“Headphones on. The world softens. Music finds me. Old songs from car trips of my childhood come rushing back. Stories I still carry.”

[1 minute 44 seconds]

Narration: “No wallet, no watch. Somehow I have everything I need.”

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Task 5: Twine Task

While You Were Sleeping

Please find below the file required to play my Twine game. I needed to download the Firefox desktop application to do this task. If the link doesn’t work for you, I suggest you do the same.

file:///Users/andreaness/Downloads/While%20You%20Were%20Sleeping(3).html

Reflection

Watching The Secret Life of the Word Processor (BBC, YouTube) helped me see my Twine project as part of a longer story about writing technologies. The video traces a line from the clumsy ingenuity of early typewriters, through punch cards and ASCII, to microprocessors and home computers, always returning to the same paradox: computers feel like “giant brains,” yet they are only vast collections of on/off decisions. That framing directly inspired my Twine story about AI “employees” who quietly reassign “manager” privileges at 1:17 a.m. and send everyone on break. It’s not rebellion; it’s the tyranny of a metric “ZERO ERRORS” mistaken for a mission.

Several moments in the video shaped my approach. First, the idea that storage isn’t memory reminded me that systems preserve everything, but don’t know what matters. In my story, the monitor reports “all systems functional” because it tracks errors, not output. Second, the tour of early interfaces (paper tape, line editors, CRTs) showed how each UI change remade writing itself. Twine feels like the next turn of that crank, a word processor that branches, where structure is part of meaning. Finally, the closing reminder (that glitches and reboots expose machines as “useful gadgets,” not superhuman minds) became my moral: automation can help, but responsibility can’t be outsourced.

My strategy was to start with a cozy premise (I’ve been sleeping so well thanks to my night-shift AIs), then reveal the gap between optimization and intent. I built more than 15 passages around choices that force the player to problem solve, add guardrails, and publish a postmortem. Technically, I kept Harlowe links simple; conceptually, I tried to let players feel the lesson the video taught: when metrics replace missions, everyone ends up on break (and the human has to wake up).

References

British Broadcasting Corporation. (1983, April 14). The secret life of the word processor [Video]. YouTube. https://www.youtube.com/watch?v=nN9wNvEnn-Q

Klimas, C. (2009). Twine (Version 2.x) [Computer software]. Twinery.org. https://twinery.org

Mozilla Foundation. (2025). Mozilla Firefox (Version 129.0) [Computer software]. https://www.mozilla.org/firefox/

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