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Games

Distribution Channel of Video Games

During class, while we were talking about distribution channels, bringing products from producers to consumers, I can’t help but think about how this is being drastically changed in the video game world with digital distributors.  Previously we had the software designers producing the game, selling the game to various wholesalers, probably through various agents depending on the size of the company and hitting shelves throughout thousands of retailers, from specialized shops to just another shelf at Superstore.  I’m sure I’m simplifying things here, but the idea is that there are at least several steps from publisher to retail to consumer.

Categories
Games

Steam Sales – Ingenious?

Steam is a digital download service for games as well as a client for launching games.  In September, digital downloads for PC games outsold retail in-store sales for the first time ever with Steam being the main driving force.  At any time there are millions and millions of users connected and the service is slowly becoming mandatory for the latest computer games.


Steam is by far the largest digital download service for PC games right now, with Direct2Drive.com trailing as a distant 2nd.

I can’t count how many times I’ve turned on Steam only to have a pop up show up claiming they have a giant sale.  In fact it was only yesterday that I’ve spent another $3 on a game that I will probably never play.  They have sales for almost every holiday, this summer they had a chain of sales with new themes every week, and these are genuinely good sales with prices going down as much as 95% for very recent titles.  There are weekend sales every now and then, and some that come out of nowhere.  Generally they are almost always one day sales or two day sales.

Categories
Games

Recettear – An Item Shop’s Tale

I’m uncertain about how many of you are familiar with this game, or the company that is bringing it to North American shores.  Recettear: An Item Shop’s Tale was released on September 10th, 2010 and though it was a very low budget game, it is creating quite the spark among game enthusiasts.  The game’s success is indicated by its miraculous appearance near the top of Steam’s (a digital game download service provider) top seller list, competing head to head with games that are multi-million dollar projects.  The price for the game is a ridiculously bloated $19.99 for a budget title, and yet they are flying off the virtual shelves.  Where does it’s success lie?

It seems to me that the company; Carpe Fulgur, has done quite a good job of trying to sell itself rather than the game.  They have marketed themselves as a company that cares about the people who are buying the game, that listens and actively improves their product in order to better fit the gamer.  You’ll see that Recettear is getting rather mixed reviews, it is an innovative game, without doubt, but it is hardly flawless.  Plenty would say the game just doesn’t deserve the kind of attention it is currently getting.

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