{"id":25,"date":"2015-08-07T12:00:11","date_gmt":"2015-08-07T19:00:11","guid":{"rendered":"https:\/\/blogs.ubc.ca\/arvrha\/?page_id=25"},"modified":"2019-12-09T12:04:31","modified_gmt":"2019-12-09T19:04:31","slug":"resources","status":"publish","type":"page","link":"https:\/\/blogs.ubc.ca\/arvrha\/resources\/","title":{"rendered":"Resources"},"content":{"rendered":"<p>Below are some resources on AR and VR applications that may be of interest.<\/p>\n<p><strong>Papers:<\/strong><\/p>\n<p>Banerjee-Gu\u00e9nette, P., Bigford, S., &amp; Glegg, S. M. (2019). Facilitating the implementation of virtual reality-based therapies in pediatric rehabilitation.\u00a0<em>Physical &amp; Occupational Therapy in Pediatrics<\/em>, 1-16.<\/p>\n<p>Garrett, B. M., Jackson, C., &amp; Wilson, B. (2015). Augmented reality M-learning to enhance nursing skills acquisition in the clinical skills laboratory.\u00a0<em>Interactive Technology and Smart Education<\/em>,\u00a0<em>12<\/em>(4), 298-314.<\/p>\n<p>Garrett, B., Taverner, T., Masinde, W., Gromala, D., Shaw, C., &amp; Negraeff, M. (2014). A rapid evidence assessment of immersive virtual reality as an adjunct therapy in acute pain management in clinical practice.\u00a0<em>The Clinical Journal of Pain<\/em>,\u00a0<em>30<\/em>(12), 1089-1098.<\/p>\n<p>Garrett, B., Taverner, T., &amp; McDade, P. (2017). Virtual reality as an adjunct home therapy in chronic pain management: An exploratory study.\u00a0<em>JMIR Medical Informatics<\/em>,\u00a0<em>5<\/em>(2), e11.<\/p>\n<p>Garrett, B., Taverner, T., Gromala, D., Tao, G., Cordingley, E., &amp; Sun, C. (2018). Virtual reality clinical research: Promises and challenges.\u00a0<em>JMIR Serious Games<\/em>,\u00a0<em>6<\/em>(4), e10839.<\/p>\n<p>Glegg, S. (2012).\u00a0<em>Virtual reality for brain injury rehabilitation: an evaluation of clinical practice, therapists&#8217; adoption and knowledge translation<\/em>\u00a0(Doctoral dissertation, University of British Columbia).<\/p>\n<p>Glegg, S. (2017). Virtual rehabilitation with children: challenges for clinical adoption [From the Field].\u00a0<em>IEEE Pulse<\/em>,\u00a0<em>8<\/em>(6), 3-5.<\/p>\n<p>Glegg, S., Holsti, L., Stanton, S., Hanna, S., Velikonja, D., Ansley, B., \u2026 &amp; Brum, C. (2014). Using virtual reality in clinical practice: A multi-site exploratory study.\u00a0<em>NeuroRehabilitation<\/em>,\u00a0<em>35<\/em>(3), 563-577.<\/p>\n<p>Glegg, S., Holsti, L., Stanton, S., Hanna, S., Velikonja, D., Ansley, B., &#8230; &amp; Brum, C. (2014). Evaluating change in virtual reality adoption for brain injury rehabilitation: A knowledge translation study.\u00a0<em>Brain Injury<\/em>,\u00a0<em>28<\/em>(5-6), 691-691.<\/p>\n<p>Glegg, S. M., Holsti, L., Stanton, S., Hanna, S., Velikonja, D., Ansley, B., &#8230; &amp; Brum, C. (2017). Evaluating change in virtual reality adoption for brain injury rehabilitation following knowledge translation.\u00a0<em>Disability and Rehabilitation: Assistive Technology<\/em>,\u00a0<em>12<\/em>(3), 217-226.<\/p>\n<p>Glegg, S. M., Holsti, L., Velikonja, D., Ansley, B., Brum, C., &amp; Sartor, D. (2013). Factors influencing therapists&#8217; adoption of virtual reality for brain injury rehabilitation.\u00a0<em>Cyberpsychology, Behavior, and Social Networking<\/em>,\u00a0<em>16<\/em>(5), 385-401.<\/p>\n<p>Glegg, S., Hung, C. T., Valdes, B. A., Kim, B. D., &amp; Van der Loos, H. F. (2014).\u00a0<em>Kinecting the moves: the kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia<\/em>\u00a0(Doctoral dissertation, University of British Columbia).<\/p>\n<p>Glegg, S. M. N., &amp; Levac, D. E. (2018). Barriers, facilitators and interventions to support virtual reality implementation in rehabilitation: a scoping review.\u00a0<em>PM&amp;R<\/em>,\u00a0<em>10<\/em>(11), 1237-1251.<\/p>\n<p>Glegg, S. M., Levac, D. E., Sveistrup, H., Colquhoun, H., Finestone, H., DePaul, V., &#8230; &amp; Brien, M. (2014, December). Integrating motor learning and virtual reality into practice: a knowledge translation challenge. In\u00a0<em>10th International Conference on Disability, Virtual Reality and Associated Technologies<\/em>.<\/p>\n<p>Glegg, S. M., Tatla, S. K., &amp; Holsti, L. (2014). The GestureTek virtual reality system in rehabilitation: A scoping review.\u00a0<em>Disability and Rehabilitation: Assistive Technology<\/em>,\u00a0<em>9<\/em>(2), 89-111.<\/p>\n<p>Harris, J., Sveistrup, H., Glegg, S. M., Colquhoun, H., Finestone, H., Miller, P., &#8230; &amp; Brien, M. (2014). The Reality of Virtual Reality In Stroke Rehabilitation.\u00a0<em>Archives of Physical Medicine and Rehabilitation<\/em>,\u00a0<em>95<\/em>(10), e17.<\/p>\n<p>Levac, D., Glegg, S., Colquhoun, H., Miller, P., &amp; Noubary, F. (2017). Virtual reality and active videogame-based practice, learning needs, and preferences: A cross-Canada survey of physical therapists and occupational therapists.\u00a0<em>Games for health journal<\/em>,\u00a0<em>6<\/em>(4), 217-228.<\/p>\n<p>Levac, D., Glegg, S. M., Sveistrup, H., Colquhoun, H., Miller, P. A., Finestone, H., &#8230; &amp; Velikonja, D. (2016). A knowledge translation intervention to enhance clinical application of a virtual reality system in stroke rehabilitation.\u00a0<em>BMC Health Services Research<\/em>,\u00a0<em>16<\/em>(1), 557.<\/p>\n<p>Lohse, K. R., Hilderman, C. G., Cheung, K. L., Tatla, S., &amp; Van der Loos, H. M. (2014). Virtual reality therapy for adults post-stroke: A systematic review and meta-analysis exploring virtual environments and commercial games in therapy.\u00a0<em>PloS One<\/em>,\u00a0<em>9<\/em>(3), e93318.<\/p>\n<p>Shum, L. C., Vald\u00e9s, B. A., &amp; Van der Loos, H. M. (2019, October). Using error augmentation in immersive VR for bimanual upper limb rehabilitation of youth with hemiplegic motor disorders. In\u00a0<em>Assistive Technology<\/em>\u00a0(Vol. 31, No. 5, pp. 245-245). Philadelphia, USA: Taylor &amp; Francis Inc.<\/p>\n<p><strong>Other Papers:<\/strong><\/p>\n<p>Riva, G. (2003). Applications of virtual environments in medicine.\u00a0<em>Methods of Information in Medicine<\/em>,\u00a0<em>42<\/em>(05), 524-534.<\/p>\n<p>Riva, G. (2005). Virtual reality in psychotherapy.\u00a0<em>Cyberpsychology &amp; Behavior<\/em>,\u00a0<em>8<\/em>(3), 220-230.<\/p>\n<p><strong>VR LINKS<\/strong><\/p>\n<p><strong><em>Head Mounted Displays<\/em><\/strong><\/p>\n<ul>\n<li>Oculus Rift \/\u00a0<a href=\"https:\/\/www.oculus.com\/\">https:\/\/www.oculus.com\/<\/a><\/li>\n<li>Samsung Gear VR \/ <a href=\"https:\/\/www.samsung.com\/global\/galaxy\/gear-vr\/\">https:\/\/www.samsung.com\/global\/galaxy\/gear-vr\/<\/a><\/li>\n<li>Playstation VR \/ <a href=\"https:\/\/www.playstation.com\/en-us\/explore\/playstation-vr\/\">https:\/\/www.playstation.com\/en-us\/explore\/playstation-vr\/<\/a><\/li>\n<li>HTC Vive \/\u00a0<a href=\"https:\/\/www.vive.com\/ca\/\">https:\/\/www.vive.com\/ca\/<\/a><\/li>\n<li>Valve Index \/ <a href=\"https:\/\/www.valvesoftware.com\/en\/index\">https:\/\/www.valvesoftware.com\/en\/index<\/a><\/li>\n<li>HP Reverb \/ <a href=\"https:\/\/www8.hp.com\/us\/en\/vr\/reverb-vr-headset.html\">https:\/\/www8.hp.com\/us\/en\/vr\/reverb-vr-headset.html<\/a><\/li>\n<li>Varjo \/ https:\/\/varjo.com\/<\/li>\n<li>Zeiss VR ONE \/ <a href=\"https:\/\/vroneus.myshopify.com\/\">https:\/\/vrone.us<\/a><\/li>\n<li>Avegant Video Headset \/ <a href=\"https:\/\/avegant.com\/video-headset\">https:\/\/avegant.com\/video-headset<\/a><\/li>\n<li>VR Realities \/\u00a0<a href=\"https:\/\/www.vrealities.com\/head-mounted-displays\">https:\/\/www.vrealities.com\/head-mounted-displays<\/a><\/li>\n<li>Fove \/\u00a0<a href=\"http:\/\/www.getfove.com\/\">http:\/\/www.getfove.com\/<\/a><\/li>\n<li>OSVR \/\u00a0<a href=\"http:\/\/www.osvr.org\/\">http:\/\/www.osvr.org\/<\/a><\/li>\n<li>Google Cardboard \/\u00a0<a href=\"https:\/\/arvr.google.com\/cardboard\/\">https:\/\/arvr.google.com\/cardboard\/<\/a><\/li>\n<li>VisusVR \/ <a href=\"http:\/\/visusvr.com\/\">http:\/\/visusvr.com\/<\/a><\/li>\n<li>StarVR \/ <a href=\"http:\/\/www.starvr.com\/\">http:\/\/www.starvr.com\/<\/a><\/li>\n<\/ul>\n<p><strong><em>Controllers<\/em><\/strong><\/p>\n<ul>\n<li>Oculus Rift \/\u00a0<a href=\"http:\/\/www.oculusvr.com\/\">www.oculusvr.com<\/a><\/li>\n<li>Razer Hydra \/ <a href=\"https:\/\/support.razer.com\/console\/razer-hydra\/\">https:\/\/support.razer.com\/console\/razer-hydra\/<\/a><\/li>\n<li>Sixense \/ <a href=\"https:\/\/www.sixense.com\/\">https:\/\/www.sixense.com\/<\/a><\/li>\n<\/ul>\n<p><strong><em>Omni Treadmills<\/em><\/strong><\/p>\n<ul>\n<li>Virtuix Omni \/ <a href=\"http:\/\/www.virtuix.com\/\">Virtuix<\/a><\/li>\n<li>Cyberith Virtualizeer \/ <a href=\"http:\/\/www.cyberith.com\/\">Cyberith<\/a><\/li>\n<li><u>Birdly \/ <\/u><a href=\"http:\/\/birdlyvr.com\/\">http:\/\/birdlyvr.com\/<\/a><\/li>\n<li>Infinadeck \/ <a href=\"https:\/\/www.infinadeck.com\/\">https:\/\/www.infinadeck.com\/<\/a><\/li>\n<li>KAT VR \/ <a href=\"https:\/\/katvr.com\/\">https:\/\/katvr.com\/<\/a><\/li>\n<\/ul>\n<p><strong><em>Software\u00a0<\/em><\/strong><\/p>\n<ul>\n<li>Viveport \/ <a href=\"https:\/\/www.viveport.com\/\">https:\/\/www.viveport.com\/<\/a><\/li>\n<li>Steam VR \/ <a href=\"https:\/\/store.steampowered.com\/steamvr\">https:\/\/store.steampowered.com\/steamvr<\/a><\/li>\n<li>Oculus \/ <a href=\"https:\/\/www.oculus.com\/experiences\/quest\/\">https:\/\/www.oculus.com\/experiences\/quest\/<\/a><\/li>\n<li>Unity Game Engine \/\u00a0<a href=\"https:\/\/unity3d.com\/\">https:\/\/unity3d.com\/<\/a><\/li>\n<li>Unreal Game Engine \/\u00a0<a href=\"https:\/\/www.unrealengine.com\/what-is-unreal-engine-4\">https:\/\/www.unrealengine.com\/what-is-unreal-engine-4<\/a><\/li>\n<li>FirstHand Technology \/\u00a0<a href=\"http:\/\/www.firsthand.com\/\">http:\/\/www.firsthand.com\/<\/a><\/li>\n<li><u>Immerse VR \/ <\/u><a href=\"https:\/\/immerse.io\/\">https:\/\/immerse.io\/<\/a><\/li>\n<\/ul>\n<p><strong>Game Developers &#8211; who have supported clinical applications<\/strong><\/p>\n<ul>\n<li>Mobio Interactive \/ <a href=\"https:\/\/www.midigitaltherapeutics.com\/\">https:\/\/www.midigitaltherapeutics.com\/<\/a><\/li>\n<li>Ether One \/\u00a0<a href=\"http:\/\/ether-game.com\/\">http:\/\/ether-game.com\/<\/a><\/li>\n<li>Subnautica \/\u00a0<a href=\"http:\/\/store.steampowered.com\/app\/264710\/\">http:\/\/store.steampowered.com\/app\/264710\/<\/a><\/li>\n<li>Pneuma: Breath of life \/ \u00a0<a href=\"http:\/\/store.steampowered.com\/app\/347440\/\">http:\/\/store.steampowered.com\/app\/347440\/<\/a><\/li>\n<\/ul>\n<p><strong><em>Community<\/em><\/strong><\/p>\n<ul>\n<li>Oculus Developer Forum \/ <a href=\"https:\/\/developer.oculusvr.com\/forums\/\">Forum<\/a><\/li>\n<li>The Furious Angels Forum \/ <a href=\"http:\/\/www.thefuriousangels.com\/\">Forum<\/a><\/li>\n<li>Meant to be seen 3d Forum \/ <a href=\"http:\/\/www.mtbs3d.com\/\">MTBS3d Forum<\/a><\/li>\n<li>Immersive VR Education \/\u00a0<a href=\"http:\/\/immersivevreducation.com\/\">www.immersivevreducation.com<\/a><\/li>\n<li>Dr. Hunter Hoffman&#8217;s Pain &amp; VR Group \/\u00a0<a href=\"http:\/\/www.hitl.washington.edu\/projects\/vrpain\/\">http:\/\/www.hitl.washington.edu\/projects\/vrpain\/<\/a><\/li>\n<li>VR &amp; Pain Research Mendeley Interest Group \/ <a href=\"https:\/\/www.mendeley.com\/groups\/3929041\/virtual-reality-pain-control\/\">\u00a0https:\/\/www.mendeley.com\/groups\/3929041\/virtual-reality-pain-control\/\u00a0<\/a><\/li>\n<li>TedMed Talk on VR &amp; Pain &#8211; Howard Rose &#8211; 2014 \/ \u00a0<a href=\"http:\/\/www.tedmed.com\/talks\/show?id=299425\">http:\/\/www.tedmed.com\/talks\/show?id=299425<\/a><\/li>\n<li>TedX Talk on Pain and New Media &#8211; Dr. Diane Gromala \/\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=cRdarMz--Pw&amp;feature=youtu.be\">https:\/\/www.youtube.com\/watch?v=cRdarMz&#8211;Pw&amp;feature=youtu.be<\/a><\/li>\n<li>Dr. Diane Grolmala, SIAT, SFU \u00a0&#8211; Pain &amp; VR Researcher\/ <a href=\"https:\/\/painstudieslab.com\/people\/\">https:\/\/painstudieslab.com\/people\/<\/a><\/li>\n<li>Dr. Chris Shaw SIAT, SFU &#8211; Pain &amp; VR Researcher\/ <a href=\"https:\/\/painstudieslab.com\/people\/\">https:\/\/painstudieslab.com\/people\/<\/a><\/li>\n<\/ul>\n<p><strong><em>News Sites<\/em><\/strong><\/p>\n<ul>\n<li>VRFocus \/\u00a0<a href=\"https:\/\/www.vrfocus.com\/\">https:\/\/www.vrfocus.com\/<\/a><\/li>\n<li>VRScout \/\u00a0<a href=\"http:\/\/vrscout.com\/\">http:\/\/vrscout.com\/<\/a><\/li>\n<li>Road to VR \/\u00a0<a href=\"http:\/\/www.roadtovr.com\/\">http:\/\/www.roadtovr.com\/<\/a><\/li>\n<li>UploadVR \/\u00a0<a href=\"http:\/\/uploadvr.com\/\">http:\/\/uploadvr.com\/<\/a><\/li>\n<li>Wearable \/\u00a0<a href=\"http:\/\/www.wareable.com\/\">http:\/\/www.wareable.com\/<\/a><\/li>\n<\/ul>\n<p><strong>AR LINKS<\/strong><\/p>\n<p><strong>Headsets<\/strong><\/p>\n<ul>\n<li>Avegant Light Field Technology \/ <a href=\"https:\/\/avegant.com\/light-field\">https:\/\/avegant.com\/light-field<\/a><\/li>\n<li>Google Glass \/\u00a0<a href=\"https:\/\/www.google.com\/glass\/start\/\">https:\/\/www.google.com\/glass\/start\/<\/a><\/li>\n<li>Microsoft HoloLens \/\u00a0<a href=\"http:\/\/www.microsoft.com\/microsoft-hololens\/en-us\">http:\/\/www.microsoft.com\/microsoft-hololens\/en-us<\/a><\/li>\n<li><u>Aryzon \/ <\/u><a href=\"https:\/\/www.aryzon.com\/\">https:\/\/www.aryzon.com\/<\/a><\/li>\n<li>Windows Mixed Reality \/ <a href=\"https:\/\/www.microsoft.com\/en-ca\/windows\/windows-mixed-reality\">https:\/\/www.microsoft.com\/en-ca\/windows\/windows-mixed-reality<\/a><\/li>\n<li>Magic Leap \/ <a href=\"https:\/\/www.magicleap.com\/\">https:\/\/www.magicleap.com\/<\/a><\/li>\n<\/ul>\n<p><strong>Software<\/strong><\/p>\n<ul>\n<li>Wikitude \u00a0\/\u00a0<a href=\"https:\/\/www.wikitude.com\/\">https:\/\/www.wikitude.com\/<\/a><\/li>\n<li>HP Reveal \/ <a href=\"https:\/\/www.hpreveal.com\/\">https:\/\/www.hpreveal.com\/<\/a><\/li>\n<li>uSensAR \/ <a href=\"https:\/\/en.usens.com\/products\/usensar\/\">https:\/\/en.usens.com\/products\/usensar\/<\/a><\/li>\n<\/ul>\n<p><strong>Community<\/strong><\/p>\n<ul>\n<li>Bannerblog 35 AR examples \/ \u00a0<a href=\"http:\/\/www.bannerblog.com.au\/news\/2009\/06\/35_awesome_augmented_reality_examples.php\">http:\/\/www.bannerblog.com.au\/news\/2009\/06\/35_awesome_augmented_reality_examples.php<\/a><\/li>\n<li>AR Community Group \/\u00a0<a href=\"https:\/\/www.w3.org\/community\/ar\/\">https:\/\/www.w3.org\/community\/ar\/<\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>Below are some resources on AR and VR applications that may be of interest. Papers: Banerjee-Gu\u00e9nette, P., Bigford, S., &amp; Glegg, S. M. (2019). Facilitating the implementation of virtual reality-based therapies in pediatric rehabilitation.\u00a0Physical &amp; Occupational Therapy in Pediatrics, 1-16. Garrett, B. M., Jackson, C., &amp; Wilson, B. (2015). Augmented reality M-learning to enhance nursing [&hellip;]<\/p>\n","protected":false},"author":646,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"footnotes":""},"class_list":["post-25","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/pages\/25","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/users\/646"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/comments?post=25"}],"version-history":[{"count":24,"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/pages\/25\/revisions"}],"predecessor-version":[{"id":274,"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/pages\/25\/revisions\/274"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/arvrha\/wp-json\/wp\/v2\/media?parent=25"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}