Flight path prompt and response in the beginning of the course:
Look at the course schedule and the range of topics we’ll be exploring together and think about what areas are most important to your own goals in becoming a digital-age teaching professional.
A few topics that are critical to myself in my learning goals are multimodality and social media during the design of learning. I believe social media and multimodality can be synchronized in one’s learning. I also believe the unit on mobile technologies relates to my goals. I want to explore a learning environment that syncs both the digital and physical classroom and these topics can support my curiosity in their area.
Multimodality in Learning
Several multimodality were explored throughout the course by participating in class activities and assembling Unit of Learning in Assignment 2. In the context of music education, multimodality appeared to focus on auditory aspects, such as listening – an elemental nature of music. However, through this course and its insightful activities, I discovered further applicable segments of multimodality which extended to visual, tactile and interactive learning. Multiple forms of multimodality such as interactive quizzes, Virtual Reality, and pre-made instructional videos were shared by my classmates. I then inquired about these concepts to be relevant in a music education context.
On the subject of Virtual Reality, I came across a software where students can explore conducting via virtual platform following a discussion with classmates on multimodality during Week 9.
RibbonsVR is an interactive software catered for students to further conducting techniques through enhanced visual effects. When conducting through the VR hardware, colorful lines in vertical horizontal and sagittal directions are vividly outlined according to one’s conducting patterns. The art of conducting involves a rather abstract and indefinite nature as it strives to physically define and express musical expressions of ensemble sound. Having visual support for the students enables observation of one’s movements in an intricately defined manner, in comparison to using a mirror or video recording which is not as definite. Such tool as this is a learning tool I wished to be introduced to in my personal course of learning in the past. Below, Figure 1 is a demonstration of RibbonsVR for your convenience.
Figure 1:
RibbonsVR: Holst Second Suite in F, Movement II, I’ll love my Love
During further academic research towards the usage of VR in music education, one reading from Ifenthaler, D popped into my head. Ifenthaler mentions the importance in limiting student’s exposure to cognitive overload if not specifically relevant to the learning itself (Ifenthaler, 2018). As per this study, I sought to assess the practicality and necessity of digital software as VR in one’s learning. Does it truly provide an irreplaceable learning experience overall? What role does digital software contribute that is invaluable in student’s learning? Should practical live experience take more precedence or should students be introduced more to the digital experience to complement learning? Questions as such helped to guide my inquiry upon this topic for further considerations.
The immersive experience of VR I found to be an engaging factor for students that helped to retain focus and interest. However, the downside of VR, a potential for cognitive overload, directed the activity to be used as a supplementary resource, rather than primary one. I concluded to use VR software as an experience at the end of a unit of learning, or as an introductory event to purpose VR as an enhancing tool rather than required resource. Additionally, I also wanted to encourage other educators to critically assess the necessity of digital resources to maximize the potential of multimodal learning rather than blindly following educational ‘trends’ per se.
Mobile Technologies in Learning
Another area of interest was mobile technologies, as it seemed much relevant to my teaching practice in our current generation. The usage of mobile devices as a learning device is quite common in music ensemble rehearsals in a secondary setting. I often encourage students to utilize free metronome application for awareness of tempo in music. Tuning application is another common tool that saves both money and time for educators as they are easily accessible for free on mobile devices. A goal in my original flight path was to find additional tools that could benefit the educators and students with supportive technologies. During Week 4 of ETEC 524, we discussed mobile technology in each classroom and the stance behind them. The following are some of the given prompts:
Who is allowed to use mobile devices? What for? How does the use of mobile devices change the way we learn and communicate with each other?
Many of my colleagues often limit the use of mobile devices, with having clear guidelines on when and how mobile devices can be present in the classroom. Other colleagues completely ban the use of mobile devices as their teachable subject found other forms of technology more approachable and less distracting. Through the readings, I learned that the choices of my colleagues resonate with studies completed on the banning and/or limited use of mobile devices. Jamie Doward reports “ the ban (of mobile devices) produced improvements in test scores among students, with the lowest-achieving students gaining twice as much as average students. The ban had a greater positive impact on students with special education needs and those eligible for free school meals, while having no discernible effect on high achievers” (Doward, 2015).
During Week 4 of ETEC 524 I pondered on this question: is the use of mobile devices in my music rehearsals truly a net positive? Upon reflection, I noted the distraction factor to be more evident than the learning benefits in my classroom. The distraction required additional concern for myself to address, and also the distraction often led other focused students to be also distracted on a regular basis. As I am not teaching during the summer time, these questions will be inquired in practice when I return to the classroom in September:
- Does the learning advantages of mobile devices outway the possibility of distraction within my music classroom?
- If mobile devices outway the possibility of distraction, what rules and regulations should be implemented in the classroom and how shall those rules and regulations be enforced in order to create a more positive learning environment?
- What alternative educational technologies are available to support learning concepts of pitch and tempo in the classroom?
Conclusion
Overall, this course pertained to the Theory to Practice portion of this Master’s program. There was an opportunity to integrate theoretical knowledge to practical skills; I further adapted previous misunderstandings and reassessed my pedagogical views. As an educator, I once again recognized the need to engage in regular self-reflection of my teaching practice.
I perceived new notions that relate to my current teaching practice in the field of educational technology. Conception to stay current with research, the importance of considering further specialization and extensions of my practical experiences to name a few are the areas that I previously lacked in my teaching practice. A measure I now seek to implement is subscribing to two different academic journals, as well as participating in various webinars.
My teachable area is secondary music, which I previously thought to be relatively irrelevant to digital technology. In fact, the music classroom setting and the teaching content do not follow the conventional means of teaching as a performing arts course. Through the discussions between peers in this course, various topics and ideas initially felt non-transferable to my subject area. However, through course readings and reflection, I found that the educational approaches are universal and it takes time and consideration to find the gold. I was not as aware of extensive practical uses of Virtual Reality and Artificial Intelligence as learning tools prior to this course. All it took, was a hint of curiosity to explore the emerging technologies that could be practically implemented in music education. British Columbia’s Music Educators Association holds its annual Music Educators Conference in October. A further pursuit on this topic through conversation with other music educators, and even collaborating on this topic for a panel could further initiate conversations on this topic with others’ insights. I have already seeked opportunity to gain hands-on experience with music technology. Although the resources are not currently available in my teaching district, opportunities to open conversations are convenient.
Finally, an exciting course that I will be taking through this program is ETEC 532: Technology in the Arts and Humanities Classroom, a course that can support my teaching. This course focuses on reviewing the development of various technologies and their impact on development in the arts.
In conclusion, the next steps as a master’s student studying educational technology involve a combination of staying informed, gaining practical experience, expanding my network, and identifying my niches within the field. By continuously learning, collaborating, and staying true to ethical principles, I believe that I can make meaningful contributions to the field of educational technology while advancing my own career prospects.
References:
Anderson, T. (2011). The theory and practice of online learning. AU Press.
Bai, H. Pedagogical Practices of Mobile Learning in K-12 and Higher Education Settings. TechTrends 63, 611–620 (2019). https://doi.org/10.1007/s11528-019-00419-w
Doward, J. (2015). Schools that ban mobile phones see better academic results. The Guardian. Retrieved from https://www.theguardian.com/education/2015/may/16 /schools-mobile-phones-academic-results
Ifenthaler, D. (2018). Digital workplace learning bridging formal and informal learning with digital technologies Springer International Publishing AG.
Messina, A. B. E. (2021, November 23). School of Music Professors Unite conducting and virtual reality with ribbonsvr. News.https://news.illinoisstate.edu/2021/11/ school- of-music-professors-unite-conducting-and-virtual-reality-with-ribbonsvr/