BRENT HANOVER
1234 W 5th Avenue. Vancouver, BC, V6E 5E3
Phone: 604 722 6014
Email: brenthanover@gmail.com
OBJECTIVE
A fall software development internship for a well-established technology company
TECHNICAL SKILLS
Java, Python, C, R, HTML, CSS, Javascript. Solidworks, AutoCAD, NX, Adept, Office. IntelliJ, JUnit testing, Node.js. Bootstrap, React, jQuery. Sheet metal, 3D printing, machining, CNC, casting. Git, Firebase, Agile/Scrum, Lean, Six Sigma.
EDUCATION
Bachelors of Applied Science: Mechanical Engineering. University of British Columbia. Dean’s List. 2010 – 2015
Bachelors of Computer Science. University of British Columbia. 4.0 GPA. 2018 – 2020
WORK EXPERIENCE
Signify, 2015 – Present. Manufacturing Engineer. Lead engineer for new product introduction to the factory, making up over 25% of yearly sales. Taught 4-12 person training sessions in lean manufacturing, leading to factory’s Six Sigma certification. Mechanical design of jigs, fixtures, multi-model assembly benches, value streams, fabrication cells. Cost saving initiatives exceeding $170k/year, reduced cardboard waste by over 1 000 000ft2/year. Meticulous standard work documentation lead to 99% on time delivery, reduced defects to negligible levels
UBC Engineering Earthquake Research Facility, 2013 – 2015. Engineering Laboratory Technician. Performed destructive earthquake shake-table tests to validate retrofit methods of protecting BC schools. Installed early-warning earthquake sensors in schools which provides a 13-16 second earthquake warning. Performed destructive yield-analysis tests on metal trusses and strapping, concrete forms and walls
PROJECTS
BCS Hackathon 2019 – Haven, March 2019. Created a web application using Node, React to relay information on safe injection sites, shelters. Incorporated a Firebase database to show real-time capacity updates for homeless shelters. Programmed NSC tags to be distributed downtown for phone-tap access to web application
Tetris, March 2019. Recreated classic game in Java using a JFrame GUI, tested with JUnit testing. Used JSON objects to save game data to disk, parsed JSON data to load state from file. Introduced levels that increase difficulty, tracked scoring, incorporated music and sound effects
Flappy Bird, February 2019. Remade Flappy Bird in Java using a JFrame GUI. User dodges oncoming obstacles by jumping. User saves high score and game state to disk, loads high score and game state by parsing text file
REFERENCES
Available upon request