Tag Archives: games

Entry #12: MathCentral Database

(http://mathcentral.uregina.ca/RR/database/RR.09.00/treptau1/index.html)

This University of Regina project has compiled a series of games drawn from a variety of Aboriginal cultures that could be played with students, including a section on games that support specific math skills. Each game page includes a very brief cultural-historical background to the culture of origin, original and adapted materials, and instructions. The source of the research for each game is also linked, providing potential extensions to one’s own research. This resource provides small ways that teachers can integrate Aboriginal culture naturally into classroom activities. There is also the potential for students to conduct their own research into additional activities not included on the website. Such games could be an excellent way to help bridge the perceived gap between cultures by including alternatives to Western approaches to learning.

Interactive website – Inuit of Nunavut

Nanisiniq Inuit Qaujimajatuqangit, or The IQ Adventure! is an interactive site where the user has the ability to explore the landscape and learn from Inuit of Nunavut. Although the site contains a few broken links, the information available is plentiful. One can begin by viewing an interactive movie, embedded with game elements, where the player must complete challenges to create their own Inuksuk. As the adventure progresses, the user is able to listen to Inuit Elders sharing stories, view images of artistic artefacts such as carvings and prints, and learn pieces of the language. In addition, learning resources are also available for educators such as teacher’s guides and suggested learning activities that explore the guiding principles and values of Inuit Qaujimajatuqangit.

In an attempt to preserve and promote Inuit knowledges, this project is an example of how technologies can support the documentation and sharing of traditional knowledge and culture. Interestingly, the site is bilingual (Inuktitut and English) thereby creating an additional opportunity to document and preserve the language for future generations. This particular online learning environment has created a virtual space where Inuit peoples are able to have their voices heard and is giving them a chance to claim their own identity in cyberspace.

module 1 post 5

Module 1 post 5

www.seriousgamesinstitute.co.uk/research/games-evaluation.aspx

I was directed to this site while researching an app being developed to retain the Penan Oroo’ sign language used in the jungle. It is a website that evaluates the use of gaming for teaching. It also has links to publications, and projects being developed along with an online community of users/developers.