The idea of giving every student a device sounds fantastic—until you realize half the class is playing games or watching cat videos instead of paying attention. But does that mean one-to-one programs should be scrapped? Not necessarily. When implemented well, these programs can be game changers, especially for students who wouldn’t otherwise have access to technology.
Research shows that one-to-one programs can enhance student engagement and boost academic performance. A meta-analysis by Islam and Grönlund (2016) found that when properly integrated, personal devices improved learning outcomes in English, writing, math, and science. That’s great—except when students start treating their laptops like a high-tech doodle pad during class.
One major concern, though, is that without clear structure and guidance, these devices can quickly become distractions. Teachers who envisioned lively, tech-enhanced discussions often find themselves competing with YouTube, social media, and whatever new viral game is trending. Studies suggest that excessive screen time can reduce attention spans (Bennett, 2020), and let’s be honest—when given the choice between an algebra lesson and a quick round of Fortnite, most kids aren’t picking algebra.
The Swedish government is taking a different approach to student technology use, proposing legislation to ban personal digital devices in schools up to the 9th grade due to concerns about excessive screen time leading to decreased physical activity, sleep deprivation, and increased anxiety (DW, 2024). This move aligns with Sweden’s National Digitalisation Strategy for the School System 2023-2027, which emphasizes ensuring digital tools are used effectively without compromising student well-being. While Sweden aims to rebalance students’ real-life interactions and digital engagement, it also recognizes that digital literacy remains essential for future success (Digital-Skills-Jobs.europa.eu, 2024).
Grade level matters, too. Younger students, for example, might need more structured use, as their impulse control isn’t quite there yet (anyone who’s tried to keep a first grader focused on Zoom can relate). On the other hand, high school students can benefit from the autonomy that comes with personal devices—assuming they don’t turn every assignment into an AI-generated essay. Subject area also plays a role; history and science classes may thrive with tech, while a hands-on art class might find screens more limiting.
From a constructivist perspective, Vygotsky would probably argue that these devices, when used collaboratively, can enhance social learning. However, without proper teacher training and structured guidelines, technology can easily become a double-edged sword—full of potential but just as capable of leading students down a rabbit hole of endless TikTok scrolling.
Ultimately, one-to-one programs aren’t a magic bullet for education, but they’re also not the enemy. When paired with strong instructional strategies, digital literacy training, and maybe a few well-placed firewalls, they can make learning more accessible and engaging. The key is balance—because let’s face it, even the best technology can’t replace a great teacher (or keep students from pretending their Wi-Fi is down when they don’t feel like participating).
References:
Bebell, D., & Kay, R. (2010). One-to-one computing: A summary of the quantitative results from the Berkshire Wireless Learning Initiative. Journal of Technology, Learning, and Assessment, 9(2).
Bennett, P. W. (2020, July 20). The educational experience has been substandard for students during COVID-19. Policy Options.(2024).
Back to basics: Sweden aims to de-digitalize youth. Retrieved from
https://www.dw.com/en/back-to-basics-sweden-aims-to-de-digitalize-youth/a-70228600
Islam, M. S., & Grönlund, Å. (2016). An international literature review of 1:1 computing in schools. Journal of Educational Change, 17(2), 191–222.