{"id":396,"date":"2014-11-03T00:19:57","date_gmt":"2014-11-03T07:19:57","guid":{"rendered":"https:\/\/blogs.ubc.ca\/dm2ends\/?p=396"},"modified":"2014-11-03T01:01:56","modified_gmt":"2014-11-03T08:01:56","slug":"learning-from-trial-and-error","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/11\/03\/learning-from-trial-and-error\/","title":{"rendered":"Learning from Trial and Error"},"content":{"rendered":"<p>For the first two weeks of this project, I spent my time trying many different things to create the \u201cincredible\u201d Hulk\u2019s body. The most difficult part was creating surfaces with muscular definition, as the hulk is very ripped. In the end, I ended up with a Hulk that I wasn\u2019t happy with and a handful of different torsos, legs, arms and heads that I built using different methods. After realizing this approach was not going to work and observing other peoples\u2019 models, I decided I needed to try using techniques that were much simpler. On the bright side, I learned a lot more about how to use rhino by trying all of these different methods.<\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/First-Hulk.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-397\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/First-Hulk-300x161.jpg\" alt=\"First Hulk\" width=\"300\" height=\"161\" srcset=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/First-Hulk-300x161.jpg 300w, https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/First-Hulk.jpg 1280w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><br \/>\n<\/a>First attempt at the Hulk. Lots of attempts at the chest!<\/p>\n<p>The arms: The first method I tried was putting spheres together. This was an easy method that definitely did not work. I also tried the command \u201csweep 2\u201d and \u201crail revolve\u201d to make the individual arm muscles and then I pulled them together. This looked better, but still wasn\u2019t great.<\/p>\n<p>The solution was using curve network surfaces to create each muscle! This created the best result. Using curve networks also ended up being the solution to create the legs. Yay!<\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-arm.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-419\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-arm.jpg\" alt=\"Good arm\" width=\"1174\" height=\"633\" srcset=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-arm.jpg 1174w, https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-arm-300x161.jpg 300w\" sizes=\"auto, (max-width: 1174px) 100vw, 1174px\" \/><br \/>\n<\/a>Curve network arm<\/p>\n<p>Techniques to building the chest: The first way I tried to build the chest was through lofting vertical lines together. This created a surface that looked \u201cblocky.\u201d Then I thought it might work better if I lofted together horizontal lines. I was wrong. Then I tried using \u201crail revolve\u201d to create a basic shape and then played with the control points. Once again this did not work. Keara was able to figure out how to make the torso in a way that made the muscles look really good. She used lines that were well positioned to create definition and then created a curve network. I once again learned that taking time to really think about how the lines come together creates a more simple and better result. We now have a beautiful looking\u00a0chest!<br \/>\n<a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-chest.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-421\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-chest.jpg\" alt=\"Good chest\" width=\"1280\" height=\"690\" srcset=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-chest.jpg 1280w, https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/11\/Good-chest-300x161.jpg 300w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>For the first two weeks of this project, I spent my time trying many different things to create the \u201cincredible\u201d Hulk\u2019s body. The most difficult part was creating surfaces with muscular definition, as the hulk is very ripped. In the end, I ended up with a Hulk that I wasn\u2019t happy with and a handful &hellip; <a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/11\/03\/learning-from-trial-and-error\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Learning from Trial and Error<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":26560,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2077],"tags":[],"class_list":["post-396","post","type-post","status-publish","format-standard","hentry","category-week-6"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/396","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/users\/26560"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/comments?post=396"}],"version-history":[{"count":5,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/396\/revisions"}],"predecessor-version":[{"id":422,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/396\/revisions\/422"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/media?parent=396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/categories?post=396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/tags?post=396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}