{"id":649,"date":"2014-12-03T11:03:53","date_gmt":"2014-12-03T18:03:53","guid":{"rendered":"https:\/\/blogs.ubc.ca\/dm2ends\/?p=649"},"modified":"2014-12-03T11:03:53","modified_gmt":"2014-12-03T18:03:53","slug":"texturing-studio-project-part-1","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/12\/03\/texturing-studio-project-part-1\/","title":{"rendered":"Texturing studio project part 1"},"content":{"rendered":"<p>I decided to do my texturing and rendering through Rhino and v-Ray rather than Keyshot, for two reasons. One, I really wanted to learn v-Ray. Two, my computer couldn&#8217;t handle my scene in keyshot, so I really had no choice!<\/p>\n<p>It ended up not feeling that difficult, although I clearly have much to learn. I found texturing with vismats pretty straight forward, as these are already set up to wrap and tile well. The downfall of the vismats is that I found they gave you a pretty generic texture, tiled evenly over the entire object. For the focal part of my project, the Big Red Anaerobic Digester, I wanted a little more detail, so I created my own texture from an image of a weathered steel panel. This detail took a while, but gave the texture more definition. See below for the bitmap that I used for the colour and bumpmap, compared to the final render of my tank.<\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/brad-texturing.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-650\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/brad-texturing-300x200.gif\" alt=\"brad-texturing\" width=\"300\" height=\"200\" \/><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided to do my texturing and rendering through Rhino and v-Ray rather than Keyshot, for two reasons. One, I really wanted to learn v-Ray. Two, my computer couldn&#8217;t handle my scene in keyshot, so I really had no choice! It ended up not feeling that difficult, although I clearly have much to learn. I &hellip; <a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/12\/03\/texturing-studio-project-part-1\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Texturing studio project part 1<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":26099,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-649","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/649","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/users\/26099"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/comments?post=649"}],"version-history":[{"count":3,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/649\/revisions"}],"predecessor-version":[{"id":654,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/649\/revisions\/654"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/media?parent=649"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/categories?post=649"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/tags?post=649"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}