{"id":653,"date":"2014-12-03T11:11:12","date_gmt":"2014-12-03T18:11:12","guid":{"rendered":"https:\/\/blogs.ubc.ca\/dm2ends\/?p=653"},"modified":"2014-12-03T11:11:12","modified_gmt":"2014-12-03T18:11:12","slug":"texturing-studio-project-part-2","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/12\/03\/texturing-studio-project-part-2\/","title":{"rendered":"Texturing Studio Project, Part 2"},"content":{"rendered":"<p>When I modeled my studio project scene, I wasn&#8217;t always thinking about the use of those modeled objects for my final render. I ended up with quite a few objects that needed to be split so that they could be textured properly. The houses and sheds were some of these &#8211; these are really just a background in my project, not important to my actual design. Nevertheless, I found I had to split the buildings from their roofs in order to apply any sort of convincing texture to them. Thankfully, this didn&#8217;t take long at all, and once I had textured one, I was able to match the texture for the others, since they are all exact duplicates of each other.<\/p>\n<p>&nbsp;<\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/modeling-for-render-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-655\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/modeling-for-render-01-300x181.jpg\" alt=\"modeling for render 01\" width=\"300\" height=\"181\" srcset=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/modeling-for-render-01-300x181.jpg 300w, https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/modeling-for-render-01.jpg 1229w\" sizes=\"auto, (max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n<p>I ended up texturing my entire scene in Rhino, then rendering out for editing in photoshop. Rhino&#8217;s version of clownpass, material ID, ended up being invaluable for this step. \u00a0Here is what the scene looks like as a screenshot, and then actually rendered:<\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/texturing-for-render.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-656\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/texturing-for-render-300x186.gif\" alt=\"texturing-for-render\" width=\"300\" height=\"186\" \/><\/a><\/p>\n<p><a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/undoctored-render.gif\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-657\" src=\"https:\/\/blogs.ubc.ca\/dm2ends\/files\/2014\/12\/undoctored-render-300x194.gif\" alt=\"undoctored-render\" width=\"300\" height=\"194\" \/><\/a><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When I modeled my studio project scene, I wasn&#8217;t always thinking about the use of those modeled objects for my final render. I ended up with quite a few objects that needed to be split so that they could be textured properly. The houses and sheds were some of these &#8211; these are really just &hellip; <a href=\"https:\/\/blogs.ubc.ca\/dm2ends\/2014\/12\/03\/texturing-studio-project-part-2\/\" class=\"more-link\">Continue reading <span class=\"screen-reader-text\">Texturing Studio Project, Part 2<\/span> <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":26099,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-653","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/653","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/users\/26099"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/comments?post=653"}],"version-history":[{"count":1,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/653\/revisions"}],"predecessor-version":[{"id":658,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/posts\/653\/revisions\/658"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/media?parent=653"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/categories?post=653"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/dm2ends\/wp-json\/wp\/v2\/tags?post=653"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}