Categories
Emerging

Weeks Ten and Eleven: Embodied Learning and Knowledge Diffusion

One may ask what these two diverse topics: embodied learning and knowledge diffusion, have in common. Through the lens of this course on Technology in the Math and Science Classroom, the commonality is they are two emerging (or re-emerging) genres of teaching, learning and digital technologies.

Embodied Learning

Embodied learning is all about learning through movement and touch. Winn (2002) believes that cognition is embodied, thus people learn through movement and touch. Further, Winn believes that our external behaviour can be used to externalize our thinking and to extend cognition beyond our brain. A couple of examples are using our fingers to count or using hand and arm gestures to help describe something. When I was growing up we called this “talking with our hands”, so perhaps embodied learning is re-emerging.

For me, physical movement gets my brain going. I find that I can explain something better when I am moving around and I find I am most creative and do the best problem solving when I am off on a long hike, cycle or cross country ski. When I think back of my time in this MET program over the last 43 months and the 10 courses (including this one), I was better able to process and digest the heavy duty academic readings if I was active after completing the readings. I was also the most creative in designing and carrying out the projects, papers and posts that I wrote while in this program after thinking about them while I was active. There is nothing better than a 5 hour road ride or cross country ski covering anywhere from 30 to 100 kilometres to develop an idea from concept to a draft in my mind.

Dr. Susan Gerofsky  (2010) describes how the use of gesture, vocal sound and movement can be used to help teach mathematical concepts related to polynomial graphing functions. She concludes with “Embodied work with gesture, movement and sound shows great promise in terms of promoting mathematical engagement and understanding in young secondary school students”  (p. 337). We were fortunate to have Dr. Gerofsky as a guest speaker in this class as she answered questions posted by different student groups. One of the questions asked was, what are some specific areas in STEM where you have seen embodied learning/gestures used as a successful teaching tool. Her examples were related to graphing included using the old standby, the Etch-A-Sketch to show x and y relationships and using a rolling chair where one student pushes in the x direction and a second pushes in the y direction with different amounts of force to demonstrate graph slope.

Knowledge Diffusion

Knowledge diffusion is where concepts and practices are shared, appropriated and changed by others (Roth 1996). The Internet has thus created a structure and opportunity for educators, students and scientists to collaborate to generate and share information, data, concepts and practices. This can be done through networked environments and applications such as virtual field trips, web-based expeditions, virtual worlds, Exploratorium and GLOBE. Below is a very brief description of GLOBE and virtual field trips describing how they contribute to knowledge diffusion.

The Global Learning and Observations to Benefit the Environment (GLOBE) program is a fine example of a networked community where students can be part of scientific teams gathering, sharing, using and analyzing data. Students also have opportunities to communicate with scientists while involved with a science project which in turn gives them “a new perspective on what it is to do science and to be part of a scientific investigation” Butler and MacGregor (2003), p 17.

Virtual field trips can be used to augment actual field trips by providing a resource before and after the actual field trip. They can also be used in situations where it is not practical to go on an actual field trip because of limited resources such as logistics, time, financial or admin support (Adedokun et al; 2012). However, Adedokun et al (2012) reports that virtual field trips are not substitutions for actual filed trips and Spicer and Stratford (2001) report survey results from undergraduate students who made it very clear that virtual field trips should never be used to replace actual field trips.

Learn more about knowledge generation in networked communities on the Emerging Page.

References

Adedokun, O. A., Hetzel, K., Parker, L. C., Loizzo, J., Burgess, W. D., & Paul Robinson, J. (2012). Using Virtual Field Trips to Connect Students with University Scientists: Core Elements and Evaluation of zipTrips™. Journal of Science Education and Technology, 21(5), 1-12.

Butler, D.M., & MacGregor, I.D. (2003). GLOBE: Science and education. Journal of Geoscience Education, 51(1), 9-20. OR can access via this link: http://www.nagt.org/nagt/jge/abstracts/jan03.html#v51p5

Gerofsky,S. (2010). Mathematical learning and gesture. Gesture, 2-3, Gerofsky Gesture article 2011 CVPT OVPT point of view-1.pdf

Spicer, J., & Stratford, J. (2001). Student perceptions of a virtual field trip to replace a real field trip. Journal of Computer Assisted Learning, 17, 345-354.

Winn, W. (2003). Learning in artificial environments: Embodiment, embeddedness, and dynamic adaptation. Technology, Instruction, Cognition and Learning, 1(1), 87-114. Full-text document retrieved from: http://www.hitl.washington.edu/people/tfurness/courses/inde543/READINGS-03/WINN/winnpaper2.pdf

 

Categories
Design

Week 10 – Design Synthesis

A week spent bringing the learning from Module B together in a synthesis posting on the design page.

Categories
Design

Weeks Eight and Nine: TELE 2 – My World and Chemland

The final two examples in the design of technology-enhanced learning experiences (TELE) section of this course are My World and Chemland.

My World is an education based geographic information system (GIS) developed by Northwestern University in Illinois. It is based on the Environmental Systems Research Institute (ESRI) Arc/Info GIS. The initiative has been described by Edelson (2001) and Stylinski and Smith (2006). My World uses scientific visualization incorporated into inquiry-based learning to enable students to develop understandings of complex phenomena in earth and environmental sciences. It accomplishes this by constructing interactive maps and uses analysis tools to make database and geospatial inquiries.

My World incorporates learning-for use (LfU) framework (Edelson, 2001); below are the four principles:

  • Learning occurs through construction and modification of knowledge structures
  • Knowledge construction is goal oriented both conscious and unconscious
  • The circumstances around how the knowledge is constructed determines how it is accessed in the future
  • Knowledge must be constructed in a useful manor before it can be applied

My World, like the Web-based Inquiry Science Environment (WISE), is based on constructivist pedagogy where students can with the aid of the GIS, combine different provided data sets and their own data sets to discover spatial relationships. My World is geo-spatial so any science or social science concepts can be applied with this system including bringing in data sets from outside of which is provided. There are several disadvantages to MY World as it is complex and not an easy system to learn. It is probably the ultimate constructivist environment as students create new data and information by simply combining and displaying two or more datasets. The danger with this type of open environment is it is difficult to validate if what the students have created is useful or just meaningless artifacts. Without this validation and interpretation from the teacher, then it could create new unchecked misconceptions.

Chemland is a suite of chemistry simulations available for free. Khan (2007, 2010) describes how Chemland can be used with the Technology – Generate-Evaluate-Modify (T-GEM) method of scientific inquiry. There are three components of the T-GEM model:

  • Generate – students are provided with information and asked to generate relationships
  • Evaluate – students are given new information that is in conflict with their initial information – thus they must evaluate the relationships they previously generated
  • Modify – students must modify the relationships they generated based on the new information

This method encourages students to generate their own rules or relationships given initial information. Then they are then challenged with new, often conflicting information and asked to evaluate the rules and then modify them based on the new information. T-GEM provides the framework to support and scaffold students to make connections among various abstractions. In addition, it fosters learner conceptual understandings and the development of inquiry skills.

Chemland and T-GEM is chemistry based and allows students to explore the wonders of chemistry through many different information sources. The environment is designed to create conflict that encourages students to re-evaluate and problem-solve new solutions. Chemland consists of s series of simulations with fixed inputs and ranges so the constructivist approach is somewhat controlled.

References

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385. http://onlinelibrary.wiley.com/doi/10.1002/1098-2736%28200103%2938:3<355::AID-TEA1010>3.0.CO;2-M/abstract

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232.

Stylinski, C. & Smith, D. (2006, August). Connecting classrooms to real-world GIS-based watershed investigations. Paper presented at the ESRI Education User Conference, San Diego, CA. Retrieved Nov 15, 2012, from: http://proceedings.esri.com/library/userconf/educ06/abstracts/a2275.html

Learn more about My World and Chemland on the Design Page.

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