I initially struggled quite a bit with this task. How could I mode-bend a photo of my bag’s contents into something else? I initially considered creating a recording of myself telling the story of why each object is in my bag, but this didn’t feel like sufficient “bend” for the mode that I was looking for. It was only after reading Dobson & Willinsky (2009) that my direction became clear. In particular, their discussion of hypermedia and the term’s continual reassessment through technological advancement provided me with the lens through which I opted to pursue this task.
I very much self-identify as a digital native, having spent my formative years participating in an explosively expanding online landscape. Thus, hypermedia is the medium which I am incredibly familiar and comfortable with consuming. The internet as a participatory space for sharing written text interspersed with multimedia and inter-linking is, from my subjective perspective, the internet at its best. Mabrito & Medley (2008) describes this textual environment as “…frequently multimodal, integrating words, graphics, sound, and video”.
My love for the web lead me to dig deeper into its architecture, leading to continual tinkering with web development, coding, and eventually a degree in Computer Science. Code is the foundation of hypermedia. Without code, digital text is much more in line with Gelb’s (1952, as cited in Dobson & Willinsky, 2009) definition as “markings on objects or any solid material”. Code is what facilitates the transformation of static text into hypermedia. Code creates links, it embeds images, it directs traffic, it handles interaction. Web software and its associated code enables the “hyper” of hypertext.
It is with this perspective in mind that I opted to leverage code to hypertextualize my original “what’s in your bag” task. Using a combination of HTML, CSS, and Javascript, I have added clickable hotspots to my original image. Each hotspot triggers a brief piece of audio associated with the object. This new aspect of the original image provides it with added richness and inter-linking that simply wasn’t present in its original static presentation. I would not say that a hotspot image is always an optimal user-experience for consuming media or information, which is likely why they aren’t commonly encountered on the broader web. As with text and hypermedia, my hotspot image simply aims to take something static and turn it into a linked and participatory artifact, and in doing so, imbue it with something new.
References
Dobson, T., & Willinsky, J. (2009). Digital literacy. In D. R. Olson & N. Torrance (Eds.), The Cambridge handbook of literacy (pp. 286-312). Cambridge University Press.
Gelb, I. J. (1952). A study of writing: The foundations of grammatology. Chicago: University of Chicago Press.
Mabrito, M., & Medley, R. (2008). Why Professor Johnny can’t read: Understanding the net generation’s texts. Innovate: Journal of Online Education, 4(6).
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