Part 4: requires you to participate in a final individual reflection. Here you reflect on the game design process, what worked, what didn’t work, what did you learn, and what would you do differently if given the time, expertise, and means to do so? What was your greatest takeaway from…
Leave a CommentCategory: Assignments
Final Project Slides So You Wanna Play Volleyball? Play the Demo
Leave a CommentAssignment: You’ve read the two articles, which approach streaming from an audience and a producer point of view. Your task — watch 3 different TWITCH gameplay streams, then working back to the readings, what did you observe that specifically is referenced in the texts, and what is left out? Make…
Leave a CommentIP #2: Reviews of Research – Annotated Bibliography – from the 2 readings you chose, create 2 annotations – no more than 300 words each. Annotations are meant to be summaries of key findings + research methods/approach + your critical evaluation. This activity builds upon activity 1, asking you to…
Leave a CommentSummary of IP #4: Based on Chapter 3: What is a Game? (Egenfeldt-Nielsen, Smith, & Tosca, 2020) Explores different ways games and play are defined and theorized Covers formal definitions, pragmatic definitions, and game genres Purpose of Theories Help define what counts as a game Distinguish games from other forms…
Leave a CommentAssignment Instructions: This assignment entails playing a game solo and taking notes, then watching someone online play the same game via Twitch or YouTube, taking notes as well. As this is a bit more elaborate assignment, please see instructions below. Your job is to act as a researcher, taking notes…
Leave a CommentIntellectual Production #8: Working alone–and for some of you this is re-reading (no harm in that!), read chapters 1-3 and do at least 5 of the exercises Fullerton suggests. For those of you who this is not a new reading reflect on your past work, and choose different exercises –…
Leave a Comment“Cats and portals: Video games, learning, and play.” (Gee, 2008) 3 Descriptive Sentences Gee (2008) explores how well-designed video games are a form of play that support deep learning, much like how cats engage with the world by actively playing, interacting, and exploring. Games such as Portal frame play as…
Leave a CommentLink to video presentation (opens in YouTube) Link to demo of Plan, Prep, Perform (built with Claude.ai) ETEC 565 – Final Project
Leave a Comment( Sara’s original post can be found here ) I really enjoyed reading Sara’s reflection for Task 6: *An Emoji Story*. I’m fairly sure she was summarizing the CBC show *Schitt’s Creek*, the hilarious Canadian sitcom. Coincidentally, I started rewatching the series again tonight – it is becoming a holiday…
1 Comment








