{"id":668,"date":"2026-01-16T10:33:24","date_gmt":"2026-01-16T17:33:24","guid":{"rendered":"https:\/\/blogs.ubc.ca\/educationaltech\/?p=668"},"modified":"2026-01-24T22:53:56","modified_gmt":"2026-01-25T05:53:56","slug":"etec-544-ip-1","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/educationaltech\/etec-544-ip-1\/","title":{"rendered":"ETEC 544 &#8211; IP #1: Digital Games and Learning Perspectives"},"content":{"rendered":"<h1><span style=\"font-weight: 400;\">&#8220;Cats and portals: Video games, learning, and play.&#8221; (Gee, 2008)<\/span><\/h1>\n<hr \/>\n<h2>3 Descriptive Sentences<\/h2>\n<p><span style=\"font-weight: 400;\">Gee (2008) explores how well-designed video games are a form of play that support deep learning, much like how cats engage with the world by actively playing, interacting, and exploring.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Games such as Portal frame play as a discovery process where players use tools to explore, test, experiment, and understand new possibilities in new environments, and this play can apply to virtual or real worlds.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">This form of play mirrors how knowledge is built in the real world, much like when learners develop problem solving skills, use specialized language, and conceptual understanding through experimentation and interactions to become \u201cProfessional-Amateurs\u201d or \u201cPro-Ams\u201d.<\/span><\/p>\n<h2>2 Analytical Sentences<\/h2>\n<p><span style=\"font-weight: 400;\">Gee (2008) argues that video games function as a sophisticated form of play that allows learners to practice strategic systems thinking and collaboration, or 21 Century identities.<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Smart tools like the Portal gun allow the player to explore, manipulate, and physics concepts such as the conservation of momentum, allowing users to learn properties of both virtual and real-world systems.<\/span><\/p>\n<h2>1 Burning Question<\/h2>\n<p><span style=\"font-weight: 400;\">If play is central to the learning power of games, as Gee (2008) suggests, do we risk losing this playful, exploratory quality when educators attempt to gamify academic content or design \u201cserious\u201d educational games? <\/span><\/p>\n<h1><\/h1>\n<h1>&#8220;Games as distributed teaching and learning systems&#8221; (Gee &amp; Gee, 2017)<\/h1>\n<hr \/>\n<h2>3 Descriptive Sentences<\/h2>\n<p><span style=\"font-weight: 400;\">Gee &amp; Gee (2017) discuss how video games have largely been studied as separate, stand-alone entities from the \u201creal\u201d world but researchers are now realizing that people don\u2019t always see real and virtual worlds as separate entities.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Recent research has begun to explore the learning that happens around games, such as \u201caffinity spaces\u201d and \u201cvirtual affinity spaces\u201d, and these activities are often treated as separate from other learning experiences, but well-designed video games can be quite complex opportunities for learning, such as the video games Portal 1 &amp; 2.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gee &amp; Gee suggest a framework that views video games as part of distributed systems of teaching and learning (DTAL) that transcends boundaries of the \u201creal\u201d and \u201cvirtual\u201d worlds that leads to a \u201chigher order collective intelligence\u201d (Gee &amp; Gee, 2017).<\/span><\/p>\n<h2>2 Analytical Sentences<\/h2>\n<p><span style=\"font-weight: 400;\">The contrasting examples of Marco and Amanda (Gee &amp; Gee, 2017) demonstrate that educational outcomes are not determined by the video game alone, but how interconnected the surrounding DTAL system is &#8211; learning isn\u2019t necessarily inherent when playing video games.\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Both children engage with Portal, however, their experiences vastly differ based on their learning ecologies: Marco deepens his knowledge and social capital of video games and physics through his dad\u2019s expertise of engineering, whereas Amanda doesn\u2019t have the same mentorship and material resources creating barriers to her learning.<\/span><\/p>\n<h2>1 Burning Question<\/h2>\n<p><span style=\"font-weight: 400;\">How can educators act as effective \u2018brokers\u2019 within a student\u2019s learning ecology to create a distributed teaching and learning (DTAL) system of video games that translates into equal, deeper learning outcomes for all students?<\/span><\/p>\n<hr \/>\n<h2><span style=\"font-weight: 400;\">2 Sentence &#8220;Bridge&#8221;<\/span><\/h2>\n<p><span style=\"font-weight: 400;\">The Gee (2008) article forms the foundation for video game research and a player\u2019s individual interaction with games, comparing building knowledge through video games to cats at play, and the later article by Gee &amp; Gee (2017) takes a broader perspective about how video games are a networked system of social interactions and \u201caffinity spaces\u201d across distributed teaching and learning. <\/span><\/p>\n<p><span style=\"font-weight: 400;\">Between 2008 and 2017, the evolution of cloud computing and mobile integration transformed distributed teaching and learning from theory into a pedagogical necessity when educational games evolved from individual, local software into networked social platforms that were ubiquitous in our culture.<\/span><\/p>\n<p>&nbsp;<\/p>\n<hr \/>\n<p><i><span style=\"font-weight: 400;\">AI disclaimer: ChatGPT and Google Gemini were used to edit my writing for clarity, grammar, writing feedback, and ideation on this assignment. All of the final edits are my own.<\/span><\/i><\/p>\n<p>Photo from\u00a0<a href=\"http:\/\/unsplash.com\" target=\"_blank\" rel=\"noopener\">unsplash.com <\/a><\/p>\n<h3><span style=\"font-weight: 400;\">References<\/span><\/h3>\n<p><span style=\"font-weight: 400;\">Gee, J. P. (2008). Cats and portals: Video games, learning, and play. <\/span><i><span style=\"font-weight: 400;\">American Journal of Play, 1<\/span><\/i><span style=\"font-weight: 400;\">(2), 229. <\/span><a href=\"https:\/\/go.exlibris.link\/4nNg9VJG\"><span style=\"font-weight: 400;\">https:\/\/go.exlibris.link\/4nNg9VJG<\/span><\/a><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Gee, E., &amp; Gee, J. P. (2017). Games as distributed teaching and learning systems. <i>Teachers College Record, 119<\/i>(11). <a href=\"https:\/\/go.exlibris.link\/vtkXLTP2\">https:\/\/go.exlibris.link\/vtkXLTP2<\/a> \u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">Google. (2025). <em>Gemini 2.5 Flash<\/em> [Large language model]. <a href=\"https:\/\/gemini.google.com\" target=\"_blank\" rel=\"noopener\">https:\/\/gemini.google.com<\/a>\u00a0<\/span><\/p>\n<p><span style=\"font-weight: 400;\">OpenAI. (2025). <\/span><i><span style=\"font-weight: 400;\">ChatGPT<\/span><\/i><span style=\"font-weight: 400;\"> [Large language model]. <\/span><a href=\"https:\/\/chat.openai.com\/\"><span style=\"font-weight: 400;\">https:\/\/chat.openai.com\/<\/span><\/a><span style=\"font-weight: 400;\">\u00a0<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>&#8220;Cats and portals: Video games, learning, and play.&#8221; (Gee, 2008) 3 Descriptive Sentences Gee (2008) explores how well-designed video games are a form of play that support deep learning, much like how cats engage with the world by actively playing, interacting, and exploring. Games such as Portal frame play as&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/blogs.ubc.ca\/educationaltech\/etec-544-ip-1\/\">Continue Reading<span class=\"screen-reader-text\">ETEC 544 &#8211; IP #1: Digital Games and Learning Perspectives<\/span><\/a><\/div>\n","protected":false},"author":100070,"featured_media":678,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,12,16,7],"tags":[],"class_list":["post-668","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-assignments","category-blog","category-etec544","category-ips","entry"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/posts\/668","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/users\/100070"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/comments?post=668"}],"version-history":[{"count":13,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/posts\/668\/revisions"}],"predecessor-version":[{"id":691,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/posts\/668\/revisions\/691"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/media\/678"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/media?parent=668"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/categories?post=668"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/educationaltech\/wp-json\/wp\/v2\/tags?post=668"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}