Long gone are the days when gamers can pick up a box of a game for a fixed price and play to their hearts desire.
Let me start with a brief history of revenue generation in the gaming industry, I will stick to PC gaming as to not make it too long.
First, there was identical software packaged in a box and you only had to pay for it once.
Next, online peer-to-peer sharing took hold and games could be copied so developers included unique “cd-keys” along with each box and only one could be used at a time. Gamers found a way around this by creating their own servers that did not care what a users cd-key was.
Developers fought back by introducing monthly subscriptions and much more complicated server settings in order to prevent (delay is a better way of looking at it) users from creating their own servers. Eventually, users got around that as well by creating their own enhanced servers on which users could play with a pirated version of the game. World of Warcraft fell victim to this phenomenon.
Fast forward to today, developers have finally found a way to charge for games on PC as well as mobile devices in a way that has yet to be thwarted by the gaming community.
Welcome to the world of virtual goods and buying advancement in-game. Developers offer games for free and engineer the games in a way that you can advance just far enough to get addicted to the game without having to worry about paying a single dollar. But once you reach the “point of no return,” you will find that advancing in the game is extremely time consuming and that you are out-gunned, out-classed, and are an underachiever should you stick with playing for free. Zynga’s Farmville is a very popular game that users can play through Facebook as well as by downloading the app on their mobile devices. In Farmville, you can buy all sorts of virtual goods for real money. You can also advance faster through the game by purchasing credits and using them in game.
To put this in perspective, Facebook generates 12% of its revenue through commission on sales of virtual goods in Farmville. This translates into millions of dollars in sales for a simple application that runs on the Facebook platform.
Could this be check-mate for the gaming community or do they have another move?
