Categories
Community

New server for OSP

Since the instance of OSP on http://station17.olt.ubc.ca:8800/portfolio/
is demonstrating some strange behaviour (e.g. It does not allow anyone to log in), we are planning to move the testing to another server http://station01.olt.ubc.ca:8800/portfolio/.

Please also take note that the OSP instance sitting on the old server will soon become unavailable.

If you would like to check out OSP, you can self-register an account from here.

The generic template I developed earlier can now be found here

Categories
Community

October 2004 Community of Practice Meeting

The Community of Practice had our last CoP meeting on Oct 27.

During the meeting, we also had a short discussion on Jenny Moon’s paper on reflection. Thanks to Bob for preparing a summary on the paper.

The meeting minutes and the summary can be found in the extended entry (Click on “Continue reading “October 2004 Community of Practice Meeting””).Related files:

Categories
News

IMS Global Learning Consortium: ePortfolio Public Draft Specification Released

IMS Global Learning Consortium’s ePortfolio Public Draft Specification was released earlier this month. It is available from the IMS Global website: http://www.imsglobal.org/ep/index.cfm.

Categories
News

OSP 2.0 and WebCT Vista Integration

A few weeks ago, I posted a message on the OSP website to inquire on the interoperability of OSP 2.0 and WebCT Vista. Sasan replied my message earlier last week and said:

The WebCT PowerLink for OSPI is undergoing final testing and packaging. It should be available for download in the next 2 to 3 weeks.

Related Link: The OSPI forum posting

Categories
Community

Marc Prensky Talk at ISPI on Oct 26

I attended Marc Prensky’s Talk at ISPI yesterday. It was an interesting talk on how games can facilitate learning.

The talk’s theme is on *++Engagement before Content++*–to invent learning that everyone will love.

My notes are in point form, I hope it will give everyone a good summary.

The slides will be posted on the ISPI website later.*Today’s learners are different*
Some fun facts to prove this:

* 2 Billions of ringtones/year
* 2 Billions of songs/month
* 3 Billions of text messages/day

bq. Brains like ours alter profoundly to fit the technologies and practices that surround them” by Andy Clark

Introducing the *++Digital Natives++*

* Conventional speed –> Twitch speed
* Step-by-Step –> Random Access
* Linear Procession –> Parallel Processing
* Text first –> Graphics first
* Work oriented –> Play oriented
* Standalone –> Connection

* take in information faster and process it faster
* can do more than one thing at a time if we practice more.
* play oriented doesn’t mean it’s less serious
* not just use technology differently but approach things differently as well

What about *++Digital Immigrants++*–think __real life__ happens off-line

Some *Terminology*
“RPG” = Role Playing Game
“RTS” = Real Time Strategy
“modding” = modifying the game with the tools that come with the game

Wiki = easy website creation tool
Pageslap = email a person with a questions then get a reply with only a URL
Astroturf = (I’ve missed this, please fill me in if you know what this mean… )

__There should be a glossary online on www.marcprensky.com, but I can’t find it anywhere__

*Fun Fact*
You go home for only 2 things:

# your wallet
# cellphones

bq. It’s not attention deficit–I’m just not listening. by text on a t-shirt.

*++Motivation and Engagement comes before Content++*

* Educators have methodology, but not into engagement
* Today’s students are motivated by their own interested.

bq. Players are producing as much as they are consuming–perhaps more.

Some games:

* In$ider: learn derivatives
* Metatagging – the ESP Game, tag images.
* COTS: Commercial Off the Shelf
** __Something__ Tycoon
** “The Typing of the Dead”
* commercial template

bq.. *Learning is the big secret why they play*

“I love to know that I’m getting better”

p. There are two types of games:

# Casual
# Hardcore

*Game design is crucial*

* keep you in your sit
** to keep you focus and thus engagement
* frequent and important decision making
** often very interesting decisions
** but students ask one question every 14 hours averagely
* *game play over eyecandy*
* good pacing
* complexity
* important choices
* immediate feedback
* adapting to player’s skill

__Add one instructional designer = suck out more fun__

*++Make e-Learning more Game-like++*

# Focus on Engagement
# increase rate of decision making
# provide clear goals that learners can and want to reach
# allow customization and exploration
# increase adaptivity
# *Don’t just add eyecandy, add it for a reason*

* empower students? do they do it at their leisure time?

* Games had become sports: cyber-athletes

* How to make games more spectacular-friendly*
* bigger screens
* in$ider –> if you have a very good player, people want to see him play

* get students to pull, not instructor pushing them
* adapt to their skills: __cheatcode__: rules to make the game easier to play
* idea of iteration
** not only do it by doing it
** but also do it in play
* fun may be different for different people

e.g. America’s Army — free game: US government wants to get 16-18-year-old to join Army.

* Educators
** e.g. In a modern classroom setting, an instructor pointed out some fact. Then students just told the instructor that the data he got is invalid. The student had just searched on the web. So next time, the instructor give students time in class to do the research on a topic and discuss it after.
** not to give content
** give context and facilitate discussion
** then get content after.

* game is a tool
* cellphone is a good platform

Questions from the audience:

* copyright issues?
**Creative commons license.
** sharing it
** attitudes on this issue are changing
* Digital divider
** what about the students without these technologies
** we need better system
** don’t want to buy technologies and use it for 10 years (US school system K-12)

*Related Links:*

* “www.teachopolis.com”:www.teachopolis.com
* “www.socialimpactgames.com”:www.socialimpactgames.com
* “My Reflections on Marc’s Talk”:http://weblogs.elearning.ubc.ca/alison/archives/009147.php

Categories
News

Exploring the KEEP Tool Kit

University of Waterloo is using a tool called KEEP Tool kit for their e-Portfolio projects.

So I decided to explore the tool more. It’s free to create an account from their Carnegie Foundation – Knowledge Media Lab (KML) – KEEP toolkit’s website to try the tool out.

The tool

Categories
Community

e-Portfolio software requirements matrix

I have recently update the e-Portfolio software requirements matrix.

We will be reviewing this matrix during our next CoP meeting (October 27, Wednesday, 1:00-2:30pm), so please feel free to print a copy for notes and discussion.

Related files:
e-Portfolio software requirements matrix

Recent updates include:

* the interoperability of iWebfolio and WebCT CE or WebCT Vista, and
* the added functionality of OSP 1.6 (beta) for downloading an e-Portfolio as a .zip file

Categories
News

KEEP Tool Kit & Blogfolios

Cyprien Lomas recently posted to his Educause blog about USC using blogs as an e-portfolio platform. Their approach is particularly interesting because they’re using blogs to collect and the KEEP Tool Kit to publicly present their e-portfolios. Here at UBC, we are staring to experiment with blogfolios (Movable Type) with a professional staff e-portfolio pilot project. We hadn’t considered using a separate platform to present…

Read his post here: “http://www.educause.edu/Blogs/1511&user_id=cyprien&select_case=bloggers”:http://www.educause.edu/Blogs/1511&user_id=cyprien&select_case=bloggers

Categories
News

OSP Login Error

For users who are testing out OSP 1.5 from http://station17.olt.ubc.ca:8800/portfolio/index.jsp:
We have recently noticed that there are problems with the login process: it complains about bad login name and password combination even if the user has entered the correct combo.

I am looking into the problem currently. It looks like a caching issue with our server… I will talk to our server admin and fix it asap.

Sorry for any inconvenience caused.

Categories
News

e-Portfolio Conference at UBC

Our e-Porfolio blog has been quiet as of late. Now there is a flood of news, the biggest news in e-Portfolio land here on campus being the announcement of our fall event. Here are some details…

e-PORTFOLIO CONFERENCE: REFLECTION IS NOT A MIRROR, IT’S A LENS

November 19, 2004 | The Chan Centre, UBC

Come to this interactive, one-day conference and explore one of the key
aspects of e-Portfolios: reflection. Presentations by e-Portfolio
experts, including students, researchers, faculty and others, will
address the role of reflection in developing and using e-Portfolios as a
life-long practice, for both students and professionals.

PROGRAM AND REGISTRATION:

For information about the program, including the list of speakers, and
to register online, visit:

“http://www.elearning.ubc.ca/eportfolio/conference2004”:http://www.elearning.ubc.ca/eportfolio/conference2004

Spam prevention powered by Akismet