2 responses to “Shawn Young – CEO and Co-Founder of Classcraft”

  1. brendan stanford

    Hi Mary,

    I can empathize with your experience as a student (and still as an adult)! I’ve been a gamer as long as I can remember, and while I still have an attitude of “work before play”, I think computer gaming was a niche in our generation, but it has become a staple of the mobile youth today. Therefore, I think efforts by entrepreneurs such as a Frank Young to gamify learning will find fertile ground among students, and I think it behoves us as educators to consider how we can leverage these games and strategies to engage our students. Thanks for sharing!


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  2. Anna Ayoung-Stoute

    Hello Mary,

    Thank you for highlighting Classcraft because not all LMS engage the parents as it is essential for them to see the progress their child is making. Also, gamification is an excellent approach for learning. Students are motivated to learn as they engage with the game and are rewarded for reaching a new level. And the data allows the teacher to track the students’ progress and provide formative feedback in real-time. I wish you the best of luck in your entrepreneurial endeavor.


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