Background: Wearable technology is quickly becoming more than just a buzz phrase in sports education. From virtual technology headsets to fitness trackers, wearable technology is…
Wearables
Posted in (A2) Opportunity Forecast
Featuring original research and analysis on emerging learning technology markets and ventures published as Open Educational Resources (OERs) by professional educators enrolled in the University of British Columbia's Master of Educational Technology (MET) program. Browse and be inspired!
Opportunity forecasts for emerging learning technologies markets presented as Open Educational Resources (OERs) by teams of ETEC522 professionals.
Posted in (A2) Opportunity Forecast
Background: Wearable technology is quickly becoming more than just a buzz phrase in sports education. From virtual technology headsets to fitness trackers, wearable technology is…
Once you have completed your exploration of our OER, we would greatly appreciate your reflection on these 3 questions: #1 Can technology create accessibility and…
Posted in (A2) Opportunity Forecast
Chatbots are computer programs that simulates and processes human conversation (either written or spoken), allowing users to interact as if they were communicating with a…
Microlearning is the concept of providing bite-sized information to support and enhance student learning. The expansion of microlearning in higher education allows for on-demand learning.…
Posted in (A2) Opportunity Forecast
Hosted by Meagan Strome and John Wu Welcome to our open educational resource on artificial intelligence and chatbots in education. Have you ever wondered if…
Posted in (A2) Opportunity Forecast
Game-based learning is training that uses game characteristic and principals within the learning activities themselves. Using core learning content, learning becomes fun and interactive. In…
Microlearning delivers short bursts of content for learners to study at their convenience. It is dominant in the corporate industry; however, it is expanding into…
Immersive reality, also known as Extended Reality (XR) refers to all real and virtual environments generated by computer graphics and wearables. The ‘X’ in XR…
Posted in (A2) Opportunity Forecast
Blog Post: Hi Everyone, Robyn, Jackson and Marie here! We are super excited to get to spend the week teaching the class about Game Based…