{"id":8165,"date":"2026-05-05T16:31:50","date_gmt":"2026-05-05T23:31:50","guid":{"rendered":"https:\/\/blogs.ubc.ca\/etec522\/?p=8165"},"modified":"2026-05-06T14:30:59","modified_gmt":"2026-05-06T21:30:59","slug":"gamification","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/etec522\/2026\/05\/05\/gamification\/","title":{"rendered":"Gamification"},"content":{"rendered":"\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"275\" height=\"183\" src=\"https:\/\/blogs.ubc.ca\/etec522\/files\/2022\/02\/Game-Based-Learning.png\" alt=\"\" class=\"wp-image-3873\"\/><\/figure>\n\n\n\n<p><strong>Gamification<\/strong> is about using game mechanics such as rewards, badges, levels, upgrades, currency, avatars, leaderboards, and more to motivate and engage the learners. <strong>Game-Based Learning<\/strong> is done through game or game like activities that incorporate gaming principles and usually involve the playing of a game. These games could be made with education in mind or can be made by students to demonstrate their understanding in a topic.<\/p>\n\n\n\n<p><strong>Opportunity Statement:<\/strong><\/p>\n\n\n\n<p>The &#8216;genii&#8217; of digital gamification as originally championed by the video games industry is no longer captive in the &#8216;bottle&#8217; of gaming consoles and closed-narrative titles &#8211; it can apply its engagement magic openly and generatively across platforms and networks.  Have you got game?<\/p>\n\n\n\n<p><strong>Resources<\/strong>:<\/p>\n\n\n\n<p><a href=\"https:\/\/penntoday.upenn.edu\/news\/gaming-teaching-tool\">Gaming as a teaching tool<\/a><\/p>\n\n\n\n<p><a href=\"https:\/\/www.globenewswire.com\/en\/news-release\/2022\/07\/06\/2474816\/0\/en\/Educational-Games-Market-2022-2027-Growth-Size-Shares-Revenue-Top-Players-Regional-Analysis-Types-Applications-Drivers-Trends-Challenges-Opportunities.html\">Educational Game Market Report<\/a><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Gamification is about using game mechanics such as rewards, badges, levels, upgrades, currency, avatars, leaderboards, and more to motivate and engage the learners. Game-Based Learning&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/blogs.ubc.ca\/etec522\/2026\/05\/05\/gamification\/\">Read more<span class=\"screen-reader-text\">Gamification<\/span><\/a><\/div>\n","protected":false},"author":44,"featured_media":6942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[15],"tags":[],"class_list":["post-8165","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-emerging-markets","entry"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/posts\/8165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/comments?post=8165"}],"version-history":[{"count":2,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/posts\/8165\/revisions"}],"predecessor-version":[{"id":8226,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/posts\/8165\/revisions\/8226"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/media\/6942"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/media?parent=8165"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/categories?post=8165"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522\/wp-json\/wp\/v2\/tags?post=8165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}