Learning with Games
Game-Based Learning seeks to apply the technologies and engagement factors of the hyper-successful electronic games sector, and of games more generally, to create effective learning experiences. This includes everything from the creation of original games with learning outcomes embedded in the gameplay (“serious games”) to the game-like animation (“gamification”) of more traditional learning approaches .
Opportunity Statement
Venture opportunities in Game-Based Learning are available to publishers, game designers, instructional designers, inventors, educators, etc, with practically no age or subject restrictions. The rapid diversification of gaming platforms (e.g. Wii, Kinect, tablet, mobile, etc,) is expanding the opportunity domain.
Prediction Source(s)
Posted in: Emerging Markets Poll
Chelsea M Woods 1:14 am on May 9, 2012 Permalink | Log in to Reply
I am working on a Minecraft project in which we have set up a Minecraft server and have students from other countries playing with us. This project is very much under development, but we have already had students complete project work using Minecraft, and we hope to run lessons on Minecraft in the fall.
dubiend 5:00 pm on May 9, 2012 Permalink | Log in to Reply
I’m interested in both the idea of gamification as a style of teaching and the use of games in subjects that are perceived as intimidating like science and math.
shawn harris 5:32 pm on May 9, 2012 Permalink | Log in to Reply
Game-based learning is one which excites me and my students. Some individuals such as parents may think educators waste time when gaming is used in the classroom, but little do they know it does enhance learning and engage the students fully! Students do take charge of their learning where Game-based is concerned.
Deborah S 5:43 pm on May 9, 2012 Permalink | Log in to Reply
I think games that simulate real-world experiences have great potential, especially in the business courses I teach. I already use a game that simulates running a company where students must make decisions about pricing, number of units to produce and research and development costs. Student engagement during the activity, which lasts a couple of months, always exceeds my expectations.
karonw 7:35 pm on May 9, 2012 Permalink | Log in to Reply
As a computer lab facilitator at the hospital, I have taught with both self-directed online modules and a Medication Safety game designed for healthcare disciplines. In my experience, I have witnessed how some of my learners struggled dealing with the self-directed online modules which led to a state where my learners were less motivated to complete them. On the other hand, those who used the Medication Safety game showed better learning results and have derived greater enjoyment from it. Compared to the online modules, the Medication Safety game was designed with less text reading. I am interested in exploring further in regards to learning with games and see whether game play would benefit learners within the healthcare structure.
Karon
Meggan Crawford 4:37 pm on May 10, 2012 Permalink | Log in to Reply
The idea of learning without realizing that you are doing so since you are enjoying the process is incredibly powerful, particularly for youth who expect everything in life to be simple and fun! Whether the games are designed for education or are simply applied in the correct way, the potential inherent in gaming is intriguing.
Colin Kam 7:07 pm on May 10, 2012 Permalink | Log in to Reply
Earlier this term, my programming students started to create games for Windows and the Xbox 360 using Visual C# and XNA. Students used creative problem-solving and decision-making skills working on the project; they were also much more engaged in game making than traditional delivery of programming. Next year, the plan is to polish the polish the product and possibly sell them on the Xbox Live Community.
bpgore 5:52 pm on May 11, 2012 Permalink | Log in to Reply
I love the idea of Learning With Games but I have struggled with its application. I have tried the middle school math game, “Lure of the Labryrinth” which did not interest my students….but I thought it was a nice try. I am convinced that games can help with understanding math/science.
Sherman Lee 11:03 pm on May 13, 2012 Permalink | Log in to Reply
Game-based learning is one of my passion, and I truly believe, from my personal experience that game-based learning results in high knowledge retention as the curriculum I deliver with associated game generally would result in better test scores in that segment as well as more positive student feedbacks.