{"id":7541,"date":"2013-09-01T11:05:22","date_gmt":"2013-09-01T18:05:22","guid":{"rendered":"https:\/\/blogs.ubc.ca\/etec522sept13\/?p=7541"},"modified":"2013-09-01T11:55:17","modified_gmt":"2013-09-01T18:55:17","slug":"game-based-learning","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/etec522sept13\/2013\/09\/01\/game-based-learning\/","title":{"rendered":"Game-Based Learning"},"content":{"rendered":"<p><strong>Game-Based Learning<\/strong>\u00a0seeks to apply the technologies and engagement factors of the hyper-successful electronic games sector, and of games more generally, to create effective learning experiences. \u00a0This includes everything from the creation of original games with learning outcomes embedded in the gameplay (\u201cserious games\u201d) to the game-like animation (\u201cgamification\u201d) of\u00a0more traditional learning approaches .<\/p>\n<p><strong>Opportunity Statement<\/strong><\/p>\n<p><strong><\/strong>Venture opportunities in<strong>\u00a0Game-Based Learning<\/strong>\u00a0are available to publishers, game designers, instructional designers, inventors, educators, etc, with practically no age or subject restrictions. \u00a0 The rapid diversification of gaming platforms (e.g. Wii, Kinect, tablet, mobile, etc,) is expanding the opportunity domain.<\/p>\n<p><strong>Prediction Source(s)<\/strong><\/p>\n<p><strong><\/strong><strong><a href=\"http:\/\/www.educause.edu\/Resources\/7ThingsYouShouldKnowAboutGamif\/233416\">Educause \u2013 Gamification<\/a><\/strong><\/p>\n<p><a href=\"http:\/\/www.onlinecolleges.net\/2013\/01\/23\/major-ed-tech-trends-for-2013\/\"><strong>Online Colleges &#8211; Tech Trends for 2013<\/strong><\/a><\/p>\n<p><a href=\"http:\/\/www.nmc.org\/pdf\/2013-horizon-report-HE.pdf\"><strong>NMC Horizon Report 2013<\/strong><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Game-Based Learning\u00a0seeks to apply the technologies and engagement factors of the hyper-successful electronic games sector, and of games more generally, to create effective learning experiences. \u00a0This includes everything from the creation of original games with learning outcomes embedded in the gameplay (\u201cserious games\u201d) to the game-like animation (\u201cgamification\u201d) of\u00a0more traditional learning approaches . Opportunity Statement [&hellip;]<\/p>\n","protected":false},"author":44,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[14967],"tags":[],"class_list":["post-7541","post","type-post","status-publish","format-standard","hentry","category-emerging-markets"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/posts\/7541","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/users\/44"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/comments?post=7541"}],"version-history":[{"count":3,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/posts\/7541\/revisions"}],"predecessor-version":[{"id":7583,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/posts\/7541\/revisions\/7583"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/media?parent=7541"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/categories?post=7541"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/etec522sept13\/wp-json\/wp\/v2\/tags?post=7541"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}