While virtual reality and simulations are often used as part of formal courses, training and certification, gamification is more often used informally, and it’s often organized directly by the company and offered to workers. For example, companies might use gamification internally to raise awareness about safety on the job site and to establish competition among employees for clean safety records, whether to prevent spills and falls, or to promote the regular maintenance of equipment and machines. Outside firms and individuals are often consulted for gamification advice (Levy, 2012). A recent case study in Australia looked at the use of gamification at a particular construction plant in relation to the safe uses of three particular pieces of equipment there (Guo, Li, Chan, & Skitmore, 2012). In Calgary, a company called SDS provides on-site assessments and training (SDS, n.d.). Founded in Abbotsford, B.C. in 2012, a start-up called SiteDocs provides customized cloud-based, app-supported solutions for monitoring safety and keeping workers informed on the jobsite (SiteDocs, n.d.). This start-up is addressing some of the gaps in on-site information sharing identified by EHS Today several years ago (Usrey, 2011).

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