Category Archives: Module C

Immersive Mathematics Learning: Info Vis Using GeoGebra’s Augmented Reality

THE RESEARCH IS IMPRESSIVE! GeoGebra, a free and versatile dynamic mathematics software program, has expanded as an Augmented Reality (AR) tool (Kronk, 2018). There are many benefits to AR Technology. Tomaschko and Hohenwarter (2019) cite Bower et al. (2014), Dunleavy & … Continue reading

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Embodied Learning: Analyzing Immersive Technology Options

Compare and contrast learning with two (or more) different tools. Include specific examples. Virtual learning realities expand opportunities and generate curiosity and excitement for learners. Hsi (2008) discusses virtual and augmented reality integration into informal learning institutions (such as public … Continue reading

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From Plato to Graphing Calculators: The Return of the Body in Mathematics Education

I found Winn’s (2003) overview of how cognitive neuroscience contributes to a system-theory view on learning a refreshing perspective on how learning occurs in artificial (digital) learning environments. This theory includes a conceptual framework that focuses on three interdependent aspects:  … Continue reading

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Informal and Formal Settings: Mobilizing Knowledge with IT Tools

Carraher et al.’s (1985) study, “Mathematics in the Streets and in Schools” examined the mathematical abilities of children street vendors with little formal education. They found that the children understood important mathematical concepts and could effectively and accurately use these … Continue reading

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