Using wireless Internet learning devices (WILDs) or Virtual Environments (VE) in an elementary classroom setting offers students unique social affordances that enrich learning experiences beyond traditional interactions that attempt to build collective knowledge. With these digital technologies, students begin to interact within a “network that is overlaid in the same physical space in which students and teachers participate socially in teaching and learning” (Roschelle, 2003) enabling diverse options for interactivity that extend beyond the walls of the classroom, but happen simultaneously within the context of the classroom. When students are exposed to the coupling of “normal social participation in classroom discussion and the new informatics participation among connected devices” (Roschelle, 2003), implications for enhanced student learning radiate from diversifying pedagogical practices and engaging students in a new social space that breaks down established social patterns laying new stronger connections in its wake.
Shifting traditional instructional approaches towards educational reform grounded in constructivist principles, such as inquiry-based learning and the social construction of knowledge, can be supported through the pedagogically sound application of WILDs or VEs in the elementary classroom. The frightening prospect of online applications that plague some teachers needs to be recognized for the cognitive dissonance it can provide educators and the potential for improved pedagogy it can offer in this light. Schools often capitalize on the fear of the unknown prohibiting student access to WILDs or alternative web-based applications in an attempt to shield students from certain distraction or inappropriate content; however, these decisions also remove invaluable teaching opportunities connected to digital literacy and digital boundaries. Digital technology is frequently criticized as depersonalizing social interactions, but in reality if learning environments are designed appropriately, it can set new precedents for enhanced interaction between greater numbers of students which will enrich learning for everyone.
Pedagogically developed social practices are essential features of community-centered classrooms. When instructional design affords students opportunities to learn from each other and contemplate their ideas in relation to other perspectives, knowledge integration and respectful discourse is both supported and encouraged. WILDs and VEs foster the development of collective knowledge even further by diversifying the manner in which students make their thinking visible and minimizing the anxiety often materializing from participating in whole-class face to face discussions. This emphasis on social interaction is a hallmark of effective classrooms, so it is not surprising that the “most successful Internet and handheld technologies tend to involve rich social practices built around rather simple (but uniquely functional and reliable) technology” (Roschelle, 2003). Integrating WILDs and VEs extend the possibilities for student to student and teacher to student interactions inspiring teachers to re-imagine what learning can look like in a classroom and online.
Digital technologies have the potential to increase student engagement which in turn, increases student presence and ultimately, improves students’ availability for learning (Winn, 2002); however, connectivity and digital resources are only a small piece of designing successful learning environments. As Roschelle (2003) states, “technology performs a small, well-defined function uniquely well, but much of the rest of teaching and learning is left to social practice”, signifying potential repercussions for the educator or institution that does not place merit on the pedagogy behind social interactions in the classroom. It is from this facilitated interaction and ensuing discourse that the potential for conceptual change emerges through cognitive dissonance requiring students to revise or generate new connections between concepts. Like the TELEs explored in earlier lessons, embodied learning using WILDs or VEs can help foster a community of learning and inquiry when they are integrated as components of pedagogically sound instructional design. They can help transform learning experiences for elementary students while providing “rich conceptual resources for reasoning about and thoughtfully acting in playful spaces” (Roschelle, 2003) as well as scaffold the social construction of knowledge through aggregation, asynchronous discourse, or collaboration.
image: student_ipad_school – 136 by flickeringbrad released under a CC Attribution license
Winn, W., Windschitl, M., Fruland, R., & Lee, Y. (2002). When does immersion in a virtual environment help students construct understanding? Proceedings of the International Conference of the Learning Sciences, Mahwah, NJ: Erlbaum.
Roschelle, J; Penuel, W.; Yarnall, L; Shechtman, N; Tatar, D. (2005). Handheld tools that ‘Informate’ assessment of student learning in science: A requirements analysis. Journal of Computer Assisted Learning, 21(3), pp. 190-203. Full text available online at UBC Library.
Roschelle, J. (2003). Unlocking the learning value of wireless mobile devices. Journal of Computer Assisted Learning, 19(3), pp. 260-272.Retrieved November 4, 2008, from: http://ctl.sri.com/publications/displayPublication.jsp?ID=296
Technology Enhanced Learning Experiences developed using anchored instruction in the Jasper Series, Scaffolded Knowledge Integration in WISE, Learning for Use in My World and T-GEM in Chemland place importance on the social construction of knowledge, but collaborative opportunities to build collective understanding are primarily dependent on the instructional strategies used to integrate these activities. With each of the TELEs investigated earlier, interactions and collaboration between students were set to occur either asynchronously and/or in virtual or actual spaces outside of the technology in question. Online networked communities, on the other hand, are inspired by shared experiences designed to cultivate the collaborative construction of meaning and emphasize the advantages of a collective experience.

The most prevalent obstacle that impedes inquiry-based learning in educational settings is the instructor’s understanding of inquiry and pedagogical approaches as well as the ability to implement these successfully. This was shared through the expressed frustrations of the Jasper Series designers when teachers did not seem to recognize the value in exposing students to analog problems that were conceived for the purpose of improving transfer and abstraction of concepts and strategies, opting instead for adventures that introduced the need to use different skills overlooking the opportunity to increase adaptive expertise (Hatano, 1984). Within the WISE environment, customizing the platform for successful inquiry-based learning requires a level of competence that designers cannot necessarily assume teachers possess. The inquiry map alone, which directs students through the process, can present a significant challenge in that even Linn, Clark & Slotta (2003) caution that its level of detail affects student engagement. The prescriptive nature of WISE projects provide students with the necessary information to proceed independently, but also provide opportunities for teachers to misinterpret the structure of the investigation. Manipulating the available scaffolding steps along with the limited opportunities for socially constructing knowledge embedded within WISE provide a potential recipe for reinforcing the transmission model, albeit with animations and the technological affordances of accessing past progress. While the Jasper Series was founded on stronger pedagogical principles that provide valuable insight into TELEs and continue to describe essential qualities of powerful and effective learning environments, both it and WISE promote more of a packaged approach to inquiry that does not require teachers to explicitly understand the theory and pedagogy behind them before integrating them. As potent as they could be in bringing inquiry-based learning to the classroom, they could also be used to further entrench traditional instructional approaches that reinforce inert knowledge. It cannot be assumed that teachers possess the aptitude to integrate these TELEs. Just as students require explicit instruction to develop inquiry skills, teachers need to be “explicitly taught about interactions among pedagogy, content, technology, and learners” to develop their Technological Pedagogical Content Knowledge, or TPCK. This conceptualization is critical.
Does slow and steady always win the race? The Tortoise would have us believe so, and backing this claim is our steadfast understanding that calm steady perseverance is a hallmark of success. The Hare’s hasty decision making tactics and assuredness are seen as a liability evidenced by the fact that he had not sufficiently calculated the risk in taking a nap during the race. In education we have encountered tortoises and hares, and even rocks that prove immovable, but we’ve yet to effectively harness the risk-taking qualities of the hare and the mindfulness of the tortoise in recognition of the entrepreneurial (philosophically, not monetarily) outlook needed to transform pedagogy and our notions of learning contexts.
Anchored instruction in the Jasper Series, WISE’s scaffolded knowledge integration framework (SKI), the Learning for Use model when applied to My World, and applying the T-GEM cycle to Chemland explorations showcase the application of pedagogical design in response to ongoing research regarding effective technology-enhanced learning experiences (TELE) in mathematics and science classrooms. All four TELEs are driven by documented discrepancies between theoretical best practice and actual instructional approaches in all levels of education. Although varied in their application, each design is grounded in constructivist principles that focus on inquiry-based learning, mental models, socially constructed knowledge, and reflective conceptualization aimed at integrating both content and process outcomes of science or mathematics education. Reasons for pursuing this common pedagogical design are rooted in substantive conclusions of researchers who assert that “inquiry is associated with an array of positive student outcomes, such as growth in conceptual understanding, increased understanding of the nature of science, and development of research skills” (Khan, 2007, p.877). To achieve this authenticity within TELEs the design must be nourished by activities that “provide the opportunity to ground abstract understanding in concrete experience” (Edelson, 2001, p. 378). Reforming science and mathematics requires a pedagogical shift away from the passive “transmission approach [which] does not acknowledge the importance of the motivation and refinement stages of learning and relies too strongly on communication to support knowledge construction” (Edelson, 2001, p. 377).