Illuminating Illuminations

In their investigation into the effectiveness of computer simulations, Finkelstein et al. (2005) concluded that “the conventional wisdom that students learn more via hands-on experience is not borne out by measures of student performance on assessment of conceptual understanding” due to their findings that “properly designed simulations used in the right contexts can be more effective educational tools than real laboratory equipment, both in developing student facility with real equipment and at fostering student conceptual understanding”. Providing students with opportunities to explore concepts in a variety of contexts enriches the learning environment and diversifies instruction to better meet student needs. In the mathematics lesson below, the concept of fractions is embedded in inquiry-based activities to help students visualize this concept while exploring selected interactive applets. Reflection plays a key role in the intended abstraction as a means of guiding students through a process of self-assessment to better understand their conceptual understanding.

Illuminations Lesson for Fractions
(click link above for lesson)

Rationale

By Grade 7, students are expected to have a basic, but solid, understanding of fractions so that they can proceed with more in depth explorations of relationship comparisons and eventually addition and subtraction operations. Unfortunately, this is often not the case and measures need to be taken to assist students’ conceptualization of fractions in preparation of their extensive use in math strands in successive grades. Much of the problem seems to lay with students’ misconception and simplification of fractions down to sets of rules to be committed to memory creating inaccurate mental models. It’s not surprising then that they are frequently unable to adapt strategies they have used in one context to fit a new situation. Their knowledge of fractions remains superficial and does not lead them to a deeper understanding of what fraction symbols communicate as a representation of a whole. When learning abstract concepts, such as fractions, students must understand the fallacy of focusing on memorization as it “leads to ‘inert knowledge’ that cannot be called upon when it’s useful” (as cited in Edelson, 2001) resulting in a poor or non-existent transfer of skills.

Using Illuminations activities provides students with a “variety of visual cues in the computer simulations [to] make concepts visible that are otherwise invisible” (Finkelstein et al., 2005) or at least more difficult to visualize. When integrated into an inquiry-based framework, they can be used to enhance students’ abstraction of fraction concepts while promoting the acquisition of adaptive expertise and thinking skills.

Intertwining the constructivist principles of the Learning for Use framework and T-GEM instructional model provides and impressive foundation for math explorations. The GEM cycle stages of Generate – Evaluate – Modify are complemented by the 6 tenets of LfU, motivate, elicit curiosity, observations, knowledge construction, refine and apply. While collecting information and generating ideas, curiosity and motivation are provoked as students realize what they do not yet know, but need to in order to be able to complete the task. Through key observations, students construct knowledge as they begin to evaluate their assumptions around relationships between variables. As students work to modify their original theories, they need to refine and apply new understandings that have arisen from their investigation. Applications of the LfU and T-GEM frameworks to instructional design presume that overlaps in each of the stages will occur as they both involve a cyclical process of exploration and inquiry. In fact, several cycles may be needed due to the incremental nature of learning; however, the order of the stages remains a critical factor. In the lesson outlined above, two complete cycles of T-GEM and LfU can be observed.

 


British Columbia Grade 7 Math Learning Outcome (Number – A7)

  • compare and order positive fractions, positive decimals (to thousandths) and whole numbers by using
    • benchmarks
    • place value
    • equivalent fractions and/or decimals

Comparing percent to fractions and decimals is a Grade 6 outcome, but by Grade 7 this is consistently not understood well so it needs to be re-taught in preparation for Grade 8 expectations with percent (greater than 100% and fractions of percent between 0 and 1) providing students with a more substantive opportunity to understand the overriding relationships between all three values; therefore, in this activity, this Grade 6 learning outcome will be reinforced as an integral component of the task.

Grade 6 Math Learning Outcome (A6): demonstrate an understanding of percent (limited to whole numbers) concretely, pictorially, and symbolically.


Before beginning lessons involving self-directed exploration of Illuminations activities, students must possess sufficient background knowledge to prepare them for success with the simulation activity. If the expectations for student learning are high given their current context, they will have difficulty navigating the activity (Kalyuga in Srinivasan, S. et al, 2006) and finding the necessary motivation to learn what they need to know to be successful. In this scenario, essential prior knowledge includes an understanding of:

  • numerator, denominator, common/proper fraction, improper fraction, mixed number, whole number, simplest form, equivalent fractions, multiple, factor, benchmark fractions/decimals/percents, addition equations equaling 1 whole, decimal place value (tenths, hundredths), parts of one, relating fractions to decimal place value, percent

Along with having prior knowledge, students must be able to access and activate it; therefore, the initial introductory task is intended as a revision of fraction concepts and relationships, which become essential elements, within the subsequent scaffolded activities.

(This post serves as further reflection on the application of knowledge representation and information visualization as it applies to my future personal practice and includes the alternate activity requested in lieu of directly related papers on the use of Illuminations)


References

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching,38(3), 355-385. http://onlinelibrary.wiley.com/doi/10.1002/1098-2736%28200103%2938:3%3C355::AID-TEA1010%3E3.0.CO;2-M/abstract

Finkelstein, N.D., Perkins, K.K., Adams, W., Kohl, P., & Podolefsky, N. (2005). When learning about the real world is better done virtually: A study of substituting computer simulations for laboratory equipment. Physics Education Research,1(1), 1-8. Retrieved April 02, 2006, from: http://phet.colorado.edu/web-pages/research.html

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Srinivasan, S., Perez, L., Palmer, R., Brooks, D., Wilson, K. & Fowler, D. (2006). Reality versus simulation. Journal of Science Education and Technology, 15(2), 1-5

Walking the Talk …

The most prevalent obstacle that impedes inquiry-based learning in educational settings is the instructor’s understanding of inquiry and pedagogical approaches as well as the ability to implement these successfully. This was shared through the expressed frustrations of the Jasper Series designers when teachers did not seem to recognize the value in exposing students to analog problems that were conceived for the purpose of improving transfer and abstraction of concepts and strategies, opting instead for adventures that introduced the need to use different skills overlooking the opportunity to increase adaptive expertise (Hatano, 1984). Within the WISE environment, customizing the platform for successful inquiry-based learning requires a level of competence that designers cannot necessarily assume teachers possess. The inquiry map alone, which directs students through the process, can present a significant challenge in that even Linn, Clark & Slotta (2003) caution that its level of detail affects student engagement. The prescriptive nature of WISE projects provide students with the necessary information to proceed independently, but also provide opportunities for teachers to misinterpret the structure of the investigation. Manipulating the available scaffolding steps along with the limited opportunities for socially constructing knowledge embedded within WISE provide a potential recipe for reinforcing the transmission model, albeit with animations and the technological affordances of accessing past progress. While the Jasper Series was founded on stronger pedagogical principles that provide valuable insight into TELEs and continue to describe essential qualities of powerful and effective learning environments, both it and WISE promote more of a packaged approach to inquiry that does not require teachers to explicitly understand the theory and pedagogy behind them before integrating them. As potent as they could be in bringing inquiry-based learning to the classroom, they could also be used to further entrench traditional instructional approaches that reinforce inert knowledge. It cannot be assumed that teachers possess the aptitude to integrate these TELEs. Just as students require explicit instruction to develop inquiry skills, teachers need to be “explicitly taught about interactions among pedagogy, content, technology, and learners” to develop their Technological Pedagogical Content Knowledge, or TPCK. This conceptualization is critical.

The Learning for Use design framework and T-GEM cycle of instruction, originally attached to My World and Chemland TELEs, offer the greatest potential for reform in the mathematics and science classroom. With a primary emphasis on the inquiry process rather than prescribed activity steps, it requires teachers and students to adopt an inquiry mind-set that becomes the foundation for implementing them. They are not distinctly tied to one particular curricular area or TELE, offering transportability to any number of educational contexts, within the classroom or outside of it. Their cyclical nature and use of abductive reasoning puts greater emphasis on the relationships between students and between students and the teacher highlighting the role social collaboration and collective understanding plays in the development of robust mental models that can help students conceptualize content and repair misconceptions. Understanding this pedagogy requires teachers to pursue a pedagogical model that exemplifies the development and refinement of useful and adaptive pedagogical knowledge because inert knowledge or memorization of a set of activities in an effort to apply either of these methods will not suffice. The broad scope of these two approaches compel educators to seek knowledge for understanding.

Integrating constructivist pedagogy into classroom practice is not a simple process. “The constructivist theories of learning apply to teachers and designers” as well as students (Edelson, 2001, p. 381). If teachers are going to be successful implement the Learning for Use framework or T-GEM instructional cycles, it is imperative that have parallel experiences with this learning process themselves to model best practice and become co-learners with students in a continued process of reflection and refinement.

image: Walking the line by Kalexanderson released under a CC Attribution – Noncommercial – Share Alike license


Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Edelson, D., Salierno, C., Matese, G., Pitts, V. & Sherin, B. (2002). Learning-for-use in Earth Science: Kids as climate modelers. Paper presented at the Annual Meeting of the National Association for Research in Science Teaching, New Orleans, LA.

Hatano, G. & Inagaki, K. (1984). Two courses of expertise. Research and Clinical Center for Child Development Annual Report, 6, 27-36. Retrieved from http://eprints2008.lib.hokudai.ac.jp/dspace/bitstream/2115/25206/1/6_P27-36.pdfbe

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232.

Linn, M. Clark, D. & Slotta, J. (2003). WISE design for Knowledge Integration. Science Education, 87(4), 517-538.

Pellegrino, J.W. & Brophy, S. (2008). From cognitive theory to instructional practice: Technology and the evolution of anchored instruction. In Ifenthaler, Pirney-Dunner, & J.M. Spector (Eds.) Understanding models for learning and instruction, New York: Springer Science + Business Media, pp. 277-303.

Assessing the Affordances of TELEs

Anchored instruction in the Jasper Series, WISE’s scaffolded knowledge integration framework (SKI), the Learning for Use model when applied to My World, and applying the T-GEM cycle to Chemland explorations showcase the application of pedagogical design in response to ongoing research regarding effective technology-enhanced learning experiences (TELE) in mathematics and science classrooms. All four TELEs are driven by documented discrepancies between theoretical best practice and actual instructional approaches in all levels of education. Although varied in their application, each design is grounded in constructivist principles that focus on inquiry-based learning, mental models, socially constructed knowledge, and reflective conceptualization aimed at integrating both content and process outcomes of science or mathematics education. Reasons for pursuing this common pedagogical design are rooted in substantive conclusions of researchers who assert that “inquiry is associated with an array of positive student outcomes, such as growth in conceptual understanding, increased understanding of the nature of science, and development of research skills” (Khan, 2007, p.877). To achieve this authenticity within TELEs the design must be nourished by activities that “provide the opportunity to ground abstract understanding in concrete experience” (Edelson, 2001, p. 378). Reforming science and mathematics requires a pedagogical shift away from the passive “transmission approach [which] does not acknowledge the importance of the motivation and refinement stages of learning and relies too strongly on communication to support knowledge construction” (Edelson, 2001, p. 377).

While the tenets of How People Learn are most prominently applied to the Jasper Series and the development of anchored instruction, emphasis on pedagogically sound learning environments that embrace knowledge, learner, assessment, and community-centered principles is also woven into the pedagogical approaches attached to WISE, My World and Chemland. The degree to which each of these aspects are incorporated into the design structure of these TELEs varies, although all demonstrate a more concerted effort towards being knowledge and learner-centered beyond assessment and community-centered. The perceived authenticity of the inquiry plays a significant role in developing science process skills, conceptualization of content skills, and students’ connection with relevance of math and science outside of the classroom. All four TELEs strive to create an environment that promotes and nurtures learning from inquiry, as well as underscoring the importance of the facilitator’s role from a pedagogical perspective as technology is unable to independently and meaningfully guide students through this process.

Authenticity of the inquiry process is best illustrated in the Learning for Use framework and T-GEM cycle – each having potential in educational settings well beyond My World and Chemland. Investigating these two pedagogical approaches reveal a process-based structure that is emergent and tailored to students in a specific setting. Both offer cognitive and social affordances in learner-centered environments that move beyond the pre-packaged options of the Jasper Series or WISE projects. The depth of conceptualization possible in TELEs designed using these pedagogies provide students and teachers with an inquiry process that develops authentic problem solving skills, robust thinking skills and reflective practice. Every stage of the inquiry process is integral and must unfold explicitly for students if they are expected to develop effective knowledge organization indices that can be accessed in the future. Understanding the principles behind Learning for Use and T-GEM requires a broader comprehension of constructivism, situated cognition, abductive reasoning and inquiry-based learning. Implementing these approaches in a classroom involves the application of a holistic process that encompasses more than specific activity guidelines or steps, providing students with greater opportunities for skill transfer and improving teacher heuristics within technology supported inquiry learning (TSIL). The cyclical nature of Learning for Use and T-GEM parallels authentic inquiry in the scientific community and strengthens students’ abilities to evaluate and refine mental models as part of the process of abstraction. For successful integration, teachers must possess in-depth knowledge of their students and the ability to promote students’ gradual construction of knowledge individually and collectively.

“computer simulations are particularly valuable for science teachers because they help students visualize aspects of science that are either too large or too small to view, afford rapid testing of ideas, reveal trends in graphs or other representations, and provide extreme situations to support thought experiments and what if scenarios” (Khan, 2010, p.216)

Exploring these TELEs has created an increased impetus for reflecting on my own integration of computer simulations and technology enhanced learning experiences in my practice. Being able to better articulate my pedagogical approach in specific educational contexts and analyze how I am using technology to support students’ development of authentic inquiry processes has strengthened my TPCK, which in turn will strengthen my ability to design knowledge, learner, community, and assessment-centered learning environments that promote inquiry and conceptualization. T-GEM and Learning for Use pedagogy will be valuable resources in designing the inquiry-based classroom I envision. The scaffolded knowledge integration framework and anchored instruction principles have contributed to an increased understanding of inquiry-based learning and enriched my instructional design principles which will in turn positively impact my current and future practice. The limitations observed in the WISE project design have challenged my perception of how best to approach teaching inquiry using technology because a one-size fits all model, transmitting incremental procedural steps, is inadequate. I believe teachers need to carefully gauge students’ inquiry skills to determine authenticity or if they are merely witnessing the appearance of authenticity in the wake of poorly designed or poorly implemented pedagogy. First and foremost though, this necessitates a depth of understanding involving inquiry-based learning from an educator’s perspective that cannot be underestimated.

 image: Thinking by heyjudegallery released under a CC Attribution – Share Alike license

 


Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Edelson, D., Salierno, C., Matese, G., Pitts, V. & Sherin, B. (2002). Learning-for-use in Earth Science: Kids as climate modelers. Paper presented at the Annual Meeting of the National Association for Research in Science Teaching, New Orleans, LA.

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232.

Linn, M. Clark, D. & Slotta, J. (2003). WISE design for Knowledge Integration. Science Education, 87(4), 517-538.

Pellegrino, J.W. & Brophy, S. (2008). From cognitive theory to instructional practice: Technology and the evolution of anchored instruction. In Ifenthaler, Pirney-Dunner, & J.M. Spector (Eds.) Understanding models for learning and instruction, New York: Springer Science + Business Media, pp. 277-303.

 

Teachers as Learners: The Link to Reform

The My World software offers students the opportunity to work with compiled data and investigate its relationship to the world in various contexts. It has significant applications for Science, Social Studies and Math. The Analyze option enables users to create tables of comparative data that can be exported and accessed at at later date. After completing a sample lesson locating major world cities with a proximity of 500 km or less from Vancouver and measuring their distance away, I explored some of the other data sets in new layers in a new project. I was able to locate and measure the distance of volcanoes within a certain range in relation to Victoria and Vancouver, B.C. The data offered interesting information about each volcano in the table it generated including elevation, type and last eruption. Considering most students would be surprised by how many volcanoes are actually in our general vicinity, this information could be the motivation for the first step in the Learning for Use framework. Reaching the limits of their understanding, knowing there is a need for new knowledge to understand this phenomena – because who wouldn’t want to know more about volcanoes in your own backyard! – would elicit a desire to learn more.

Becoming comfortable with the My World software is essential as I didn’t find it very intuitive overall. Working with layers and navigating through the Analysis option can be cumbersome. I ran into a glitch with the Analysis option when I was exploring different features in the program.  Suddenly, choosing a way of analyzing wasn’t an option and for some reason (I didn’t have a lot of time to investigate, unfortunately) this happened when I started a new project from already inside the program versus starting one when the program first opened. I don’t mind trouble shooting with technology. In fact, I enjoy the challenge, but I know that others would get frustrated and decide it’s not worth it.

Although this was an issue specifically with My World, this problem drew me back to Edelson’s advice about educator’s implementing the LfU framework and how important it is that the constructivist theory of learning embedded within its structure needs to be embraced by teachers as learners, too. If teachers are to “learn to use it successfully, they must go through a learning process themselves that incorporates the steps of Learning for Use” (Edelson, 2001, p. 381). To do this, it takes time and we all know how time gets in the way of a lot of things we want to do as teachers. I think this is a big hurdle in educational reform. There are great ideas for change, proven ideas, but to really understand and embrace new pedagogy and revise your practice, you must commit to spending time being a learner first.

Pellegrino and Brophy (2008) also mentioned the obstacles created by inert knowledge and the measures they took in the Jasper Series to increase students’ transfer skills. They were committed to not giving “students tools because these can often be applied without understanding, causing people to fail to adapt when situations change” (p. 283). To a teacher, would LfU not be considered a tool? And if it’s demonstrated to them and they are interested in applying it, how do we encourage teachers to take the time to experience it as a learner? How do we convince them that the time is worth it and how understanding the framework is vital to being successful with it? An inquiry model isn’t something you can script – otherwise it becomes mechanical and loses authenticity. You need to breathe it.

I’ve ended up thinking a lot about this dilemma. The goal of LfU is to overcome inert knowledge and help students generate useful knowledge, but do all teachers know the difference between routine expertise and adaptive expertise? How many teachers are experts with inert knowledge and believe this is the goal of education? Adopting pedagogical models like LfU on a wider basis may have more obstacles in their way than anticipated. Are we asking teachers to teach skills that they may not possess themselves? Edeslon is absolutely correct when he states that integrating LfU “is not a simple process” (2008, p. 381). But at the same time, I think there is simplicity in the LfU framework that increases the likelihood that teachers are able to connect with it’s pedagogical design, if time (there it is again) is put into helping others understand it. It could be a model that schools adopt as common ground for developing an inquiry base with students.

Volcanoes Near Victoria & Vancouver (analysis table example)

image: volcano erupting, Guatemala by photosbesthike by phreleased under a CC Attribution – Noncommercial license


Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Pellegrino, J.W. & Brophy, S. (2008). From cognitive theory to instructional practice: Technology and the evolution of anchored instruction. In Ifenthaler, Pirney-Dunner, & J.M. Spector (Eds.) Understanding models for learning and instruction, New York: Springer Science + Business Media, pp. 277-303.

Technology Affordances in Earth Science Education

Concepts in Earth Science can be challenging for students to grasp as real examples relating to curricular content are often difficult or simply cannot be brought into the classroom to provide students with first-hand experience with them. Size and accessibility are factors which compromise students’ abilities to form mental models that accurately reflect scale, so comparative models are often relied on in place of actual phenomena or their processes. For students to conceptualize these appropriately, spatial-thinking and scale must be understood which requires abstract reasoning that teachers cannot presume is already present. Lack of opportunities to collect first-hand data presents an additional problem, which results in an over-reliance on data banks that detract from the authentic mirroring of processes within the scientific community.

Technology offers innovative means of exploring Earth Science phenomena through computer-generated simulations and models as well as methods of data collection, data analysis, and ways of communicating scientific research (Edelson, 2001). It is a component of authentic scientific practice reinforcing its inclusion in classrooms, and considering its potential as a catalyst for educational reform, devising specific uses of computers to bridge content and process standards in science may provide educators with a sustainable approach for technology integration. It can also enhance the inquiry process by breaking down the walls of the classroom to connect with information and individuals worldwide, store content for future use or reflection, and present student learning to both a local and global audience synchronously or asynchronously.

With WorldWatcher being designed to “bring the power of scientists’ computational tools to learners (Gordin & Pea in Edelson, 2001), it presents an authentic learning environment in which students can develop inquiry skills through a scientific research process. Using data visualization and tools for analysis, students can explore Earth science phenomena and identify emerging patterns in data using scaled models. This provides a feasible solution to the challenge of students accessing realistic representations of the Earth by providing a window into understanding complex phenomena that students are known to develop misconceptions about. Not only do students have the opportunity to work with data collected by the scientific community in WorldWatcher, they’re also presented with the chance to apply their understanding from previous scaffolded lessons as they create and collect their own geographic data to further investigate the relationship between geography and temperature. This technology merges practical and realistic scientific inquiry-based pedagogy that motivate students to construct and refine knowledge that “support its future retrieval and use” (lEdeslon, 2001) and students’ ability to transfer this useful knowledge to new contexts.

image: Earth from Space by NASA Goddard Photo and Video released under a CC Attribution license


References

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Edelson, D., Salierno, C., Matese, G., Pitts, V. & Sherin, B. (2002). Learning-for-use in Earth Science: Kids as climate modelers. Paper presented at the Annual Meeting of the National Association for Research in Science Teaching, New Orleans, LA.