Walking the Talk …

The most prevalent obstacle that impedes inquiry-based learning in educational settings is the instructor’s understanding of inquiry and pedagogical approaches as well as the ability to implement these successfully. This was shared through the expressed frustrations of the Jasper Series designers when teachers did not seem to recognize the value in exposing students to analog problems that were conceived for the purpose of improving transfer and abstraction of concepts and strategies, opting instead for adventures that introduced the need to use different skills overlooking the opportunity to increase adaptive expertise (Hatano, 1984). Within the WISE environment, customizing the platform for successful inquiry-based learning requires a level of competence that designers cannot necessarily assume teachers possess. The inquiry map alone, which directs students through the process, can present a significant challenge in that even Linn, Clark & Slotta (2003) caution that its level of detail affects student engagement. The prescriptive nature of WISE projects provide students with the necessary information to proceed independently, but also provide opportunities for teachers to misinterpret the structure of the investigation. Manipulating the available scaffolding steps along with the limited opportunities for socially constructing knowledge embedded within WISE provide a potential recipe for reinforcing the transmission model, albeit with animations and the technological affordances of accessing past progress. While the Jasper Series was founded on stronger pedagogical principles that provide valuable insight into TELEs and continue to describe essential qualities of powerful and effective learning environments, both it and WISE promote more of a packaged approach to inquiry that does not require teachers to explicitly understand the theory and pedagogy behind them before integrating them. As potent as they could be in bringing inquiry-based learning to the classroom, they could also be used to further entrench traditional instructional approaches that reinforce inert knowledge. It cannot be assumed that teachers possess the aptitude to integrate these TELEs. Just as students require explicit instruction to develop inquiry skills, teachers need to be “explicitly taught about interactions among pedagogy, content, technology, and learners” to develop their Technological Pedagogical Content Knowledge, or TPCK. This conceptualization is critical.

The Learning for Use design framework and T-GEM cycle of instruction, originally attached to My World and Chemland TELEs, offer the greatest potential for reform in the mathematics and science classroom. With a primary emphasis on the inquiry process rather than prescribed activity steps, it requires teachers and students to adopt an inquiry mind-set that becomes the foundation for implementing them. They are not distinctly tied to one particular curricular area or TELE, offering transportability to any number of educational contexts, within the classroom or outside of it. Their cyclical nature and use of abductive reasoning puts greater emphasis on the relationships between students and between students and the teacher highlighting the role social collaboration and collective understanding plays in the development of robust mental models that can help students conceptualize content and repair misconceptions. Understanding this pedagogy requires teachers to pursue a pedagogical model that exemplifies the development and refinement of useful and adaptive pedagogical knowledge because inert knowledge or memorization of a set of activities in an effort to apply either of these methods will not suffice. The broad scope of these two approaches compel educators to seek knowledge for understanding.

Integrating constructivist pedagogy into classroom practice is not a simple process. “The constructivist theories of learning apply to teachers and designers” as well as students (Edelson, 2001, p. 381). If teachers are going to be successful implement the Learning for Use framework or T-GEM instructional cycles, it is imperative that have parallel experiences with this learning process themselves to model best practice and become co-learners with students in a continued process of reflection and refinement.

image: Walking the line by Kalexanderson released under a CC Attribution – Noncommercial – Share Alike license


Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Edelson, D., Salierno, C., Matese, G., Pitts, V. & Sherin, B. (2002). Learning-for-use in Earth Science: Kids as climate modelers. Paper presented at the Annual Meeting of the National Association for Research in Science Teaching, New Orleans, LA.

Hatano, G. & Inagaki, K. (1984). Two courses of expertise. Research and Clinical Center for Child Development Annual Report, 6, 27-36. Retrieved from http://eprints2008.lib.hokudai.ac.jp/dspace/bitstream/2115/25206/1/6_P27-36.pdfbe

Khan, S. (2007). Model-based inquiries in chemistry. Science Education, 91(6), 877-905.

Khan, S. (2010). New pedagogies for teaching with computer simulations. Journal of Science Education and Technology, 20(3), 215-232.

Linn, M. Clark, D. & Slotta, J. (2003). WISE design for Knowledge Integration. Science Education, 87(4), 517-538.

Pellegrino, J.W. & Brophy, S. (2008). From cognitive theory to instructional practice: Technology and the evolution of anchored instruction. In Ifenthaler, Pirney-Dunner, & J.M. Spector (Eds.) Understanding models for learning and instruction, New York: Springer Science + Business Media, pp. 277-303.

Technology Affordances in Earth Science Education

Concepts in Earth Science can be challenging for students to grasp as real examples relating to curricular content are often difficult or simply cannot be brought into the classroom to provide students with first-hand experience with them. Size and accessibility are factors which compromise students’ abilities to form mental models that accurately reflect scale, so comparative models are often relied on in place of actual phenomena or their processes. For students to conceptualize these appropriately, spatial-thinking and scale must be understood which requires abstract reasoning that teachers cannot presume is already present. Lack of opportunities to collect first-hand data presents an additional problem, which results in an over-reliance on data banks that detract from the authentic mirroring of processes within the scientific community.

Technology offers innovative means of exploring Earth Science phenomena through computer-generated simulations and models as well as methods of data collection, data analysis, and ways of communicating scientific research (Edelson, 2001). It is a component of authentic scientific practice reinforcing its inclusion in classrooms, and considering its potential as a catalyst for educational reform, devising specific uses of computers to bridge content and process standards in science may provide educators with a sustainable approach for technology integration. It can also enhance the inquiry process by breaking down the walls of the classroom to connect with information and individuals worldwide, store content for future use or reflection, and present student learning to both a local and global audience synchronously or asynchronously.

With WorldWatcher being designed to “bring the power of scientists’ computational tools to learners (Gordin & Pea in Edelson, 2001), it presents an authentic learning environment in which students can develop inquiry skills through a scientific research process. Using data visualization and tools for analysis, students can explore Earth science phenomena and identify emerging patterns in data using scaled models. This provides a feasible solution to the challenge of students accessing realistic representations of the Earth by providing a window into understanding complex phenomena that students are known to develop misconceptions about. Not only do students have the opportunity to work with data collected by the scientific community in WorldWatcher, they’re also presented with the chance to apply their understanding from previous scaffolded lessons as they create and collect their own geographic data to further investigate the relationship between geography and temperature. This technology merges practical and realistic scientific inquiry-based pedagogy that motivate students to construct and refine knowledge that “support its future retrieval and use” (lEdeslon, 2001) and students’ ability to transfer this useful knowledge to new contexts.

image: Earth from Space by NASA Goddard Photo and Video released under a CC Attribution license


References

Edelson, D.C. (2001). Learning-for-use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching, 38(3), 355-385.

Edelson, D., Salierno, C., Matese, G., Pitts, V. & Sherin, B. (2002). Learning-for-use in Earth Science: Kids as climate modelers. Paper presented at the Annual Meeting of the National Association for Research in Science Teaching, New Orleans, LA.

WISE Foundations vs Application of Inquiry

Although the motivation exists, building inquiry into the science classroom to better mirror realistic scientific discovery has been hampered by the need to reach a plethora of curriculum standards. The motivation behind the development of WISE is derived from the desire to remedy this. Linn, Clark & Sotta (2003) define inquiry as “engaging students in the intentional process of diagnosing problems, critiquing experiments, distinguishing alternatives, planning investigations, revising views, researching conjectures, searching for information, constructing models, debating with peers, communicating to diverse audiences, and forming coherent arguments” (Linn, Clark & Slotta, 2003). Through the use of a revised Scaffolded Knowledge Integration framework and its four main tenets (making thinking visible, making science accessible, helping students learn from each other, and promoting lifelong learning), this was a much needed shift towards inquiry-based learning positioning WISE as an innovator in the field of science education.

With these design principles in mind, my exploration of some of the projects within WISE has prompted more inquiry into how it might be used in a classroom, the thinking and understanding it encourages in students, and the overall instructional design as it applies to learning theory. The theory behind the design offers great potential for Vygotsky-inspired social constructivist activities in that the intent is to provide students with a model that promotes meaning making and the construction of knowledge along with learning with and from others, as well as teacher scaffolding that includes the introduction of necessary cognitive tools . A deeper analysis  of an independently chosen project – Photosynthesis 2012 – uncovered a number of issues I feel may become obstacles to WISE’s progress towards meeting social constructivist goals. Given the evolution of the possible online learning spaces, WISE appears very linear in nature (more like an LMS), fairly dependent on a text-based medium (i.e. understanding is demonstrated primarily through reading and writing activities similar to pieces of worksheets), and offers limited opportunities for collaborative and social learning. In reading the Quick Start Guide and the Teaching Tips available within the project overviews, it appears that one of the founding principles, “helping students learn from each other”, is primarily addressed within teacher-designed activities external to the WISE project. Teachers are encouraged to group students in pairs during the project process, structure discussion and discourse within the classroom, and integrate group/partner activities to meet the goal of socially constructed learning. WISE offers an asynchronous discussion forum that can be a powerful medium for sharing and reflecting on student perspectives, but it seems to fall short of embedding truly collaborative opportunities. In the case of the photosynthesis project that I selected to revise, not one asynchronous discussion activity had been included. Students seem to continue to be on the consuming end rather than the producing end and while the foundation for knowledge integration is present in WISE, what’s stopping a teacher from using it to perpetuate a transmission model of learning? Because it is possible to revise projects for this purpose as well. Online learning environments like WISE have incredible potential to redefine students’ classroom experiences, but they are only as effective as the individuals using and adapting them for their own pedagogical use. Developers envision  a more critical approach to science process and concepts being implemented using the WISE, but as the educational philosopher Paulo Freire pointed out “computers were not technologically determined to compel students to use them in a critically conscious manner”  (Papert in Kahn & Kellner, 2007), so how well WISE helps students develop inquiry skills is dependent on the individual designing it and the individual wielding it. Likewise, Ivan Illich’s cautionary advice  that “technologies like computers could either advance or distort pedagogy, depending on how they were fit into a well-balanced ecology of learning” (Kahn & Kellner, 2007) is an integral component of WISE’s future success in bringing a greater degree of inquiry into the science classroom.

Using the Authoring Tool, I explored the inner framework of the Photosynthesis 2012 project after saving a copy of it so I could edit and revise it as my own. My version has been renamed Exploring Photosynthesis. As I investigated the three activities that each included multiple steps, I made improvements to ambiguous language and sentence structure. I also altered the html code to add more text features, like bolded and italicized words as well as bulleted lists to separate ideas. I was also able to locate the code for the hover text for glossary words so I added it into the first page where it suggested students explore an example of it, but no example was to be found. I felt it was necessary to embed a short video in Step 1.6 as this form of media had not been previously included within other steps, yet it stands to enrich the options for presenting critical information to students. I was surprised to find that video wasn’t used more often, although there are far more projects within the WISE pool than I had time to explore. I was heartened to discover an audio tool within the Extras of the Authoring Tool, but I was disheartened to find that I was unable to access it to see what it offers. When considering diversified instruction, balancing the text with audio components would meet more students needs and potentially minimize the barrier of language that can impede conceptualization for some students. I also found that some steps lacked sufficient information for students without considerable background knowledge (even if the intent was to cover some concepts during class) to proceed and be motivated to innately inquire further. I was happy to see that the steps involving MySystem technology offered students opportunities to revise and apply feedback as well as potentially share their understanding with others if this is enabled. I intend to investigate this option further to get a better grasp of its benefits. With this particular project, I found instructional strategies frequently utilized that seemed to focus on recall, which could be improved on while still maintaining the scaffolding principle that is an integral component of WISE. Effort had been made to scaffold the acquisition of content; however, the development of inquiry skills, which was the underlying goal of this environment, was not adequately supported in a manner that provides students with opportunities to “improve their art and technique of inquiry” (Nicaise, Gibney, & Crane, 2000) through repeated and explicit practice. There are opportunities to use inquiry skills within the steps, but  without initial steps that help students hone inquiry skills and deepen their motivation to inquire more. While I haven’t added the extra step yet, I feel it’s important to ask students about what questions they need to ask and be able to answer if the intention is to discover the best method of growing energy-rich plants. Knowing how to formulate “good” questions is a critical skill in the inquiry process. I also found it interesting that the initial inquiry question had minimal impact at the conclusion of the project. Emphasis was not placed on presenting their understanding to peers or the teacher regarding how they can help Mary. My subsequent investigations and revisions will hopefully ascertain whether this is a grievous oversight or an inadequate inquiry question that can be revised and strengthened to promote greater learning. Time will also tell if these first impressions are substantiated by my future investigations into alternate projects or if the developers of WISE are steadfast in their desire to continue revising and collecting data on the effectiveness of this learning environment in the pursuit of meaningful inquiry-based pedagogy.


image: Why by Tintin44 – Sylvain Masson released under a CC Attribution – Noncommercial – No Derivatives Works license

 


 References

Kahn, R. & Kellner, D. (2007). Paulo Freire and Ivan Illich: technology, politics and the reconstruction of education. Policy Futures in Education, 5(4), 431-448. doi:10.2304/pfie.2007.5.4.431

Linn, M. Clark, D. & Slotta, J. (2003). WISE design for Knowledge Integration. Science Education, 87(4), 517-538.

Nicaise, M., Gibney, T. & Crane, M. (2000). Toward an understanding of authentic learning: student perception of an authentic classroom. Journal of Science Education and Technology, 9(1), 79-94, doi: 10.1023/A:1009477008671

Using Technology to Create Powerful & Effective Learning Environments

Using anchored instruction in the Jasper series, instructional designers sought to create effective learning environments that were knowledge-centered, learner-centered, assessment-centered, and community-centered encapsulating the four dimensions of How People Learn. Authentic complex problems became the anchors around which activities and instruction were based helping students connect with a wider community while providing a window into the relevance of math and science outside the classroom. The possibility for multiple solutions also offered students greater perspective on the application of math concepts in the real world, and having access to multiple perspectives in the classroom exposed students to different perceptions among individuals and the collective. The challenges integrated experiential learning, guided learning and active learning promoting increased opportunity for developing “adaptive expertise” rather than limiting students to “routine expertise” which does not require depth of understanding to complete tasks quickly and accurately (Corte, 2007). Teachers were encouraged to further support students increasing flexibility of transfer by exposing them to analog problems designed to stimulate the invention of solutions for recurring problems, consequently enhancing students’ willingness and readiness to take risks with new learning challenges and seek effective solutions.

Technology played a key role in the designers’ efforts to integrate instructional strategies and tools that supported meaningful learning through the investigation of authentic problems within a scaffolded environment. Using video, complex problems involving the practical use of mathematical skills could be introduced to students in an authentic context that could be view and reviewed. This created a unified foundation for the students who then worked collaboratively to generate ideas while still allowing for the development of multiple perspectives promoting increased flexibility of thought. Incorporating technology also offered increased learner engagement and a creative method of introducing math-related scenarios that cannot be duplicated within a classroom without it. Access to important information and data was improved with the development of technology tools allowing student navigation of the video story in a non-linear fashion, emphasizing that authentic problem solving does not require a rigid set of rules that must be followed in a particular manner – it is a process of visiting and revisiting data, as well as refining and applying potential solutions. The technology base helped strengthen the development of a community of learners through collaborative inquiry working towards finding a common goal, although greater gains could have been achieved if the Jasper technology had offered similar social opportunities to the SMART model whereby students had access to a more robust collection of alternate perspectives, including real students’ work. In addition, technology could have afforded increased formative assessment opportunities (self, peer, teacher) encouraging conceptual growth and greater understanding about the value of revision. As noted by Pellegrino and Brophy (2008), the depth of formative assessment and community building within the Jasper project could have been improved upon. Technology could have help the designers balance the four dimensions of How People Learn to a greater extent; however, technology that could facilitate these two areas has improved tremendously over the last two decades and the options for integrating it for these purposes today presents a different context than what was available to the Jasper designers at the time.

 


Cognition and Technology Group at Vanderbilt (1992a). The Jasper experiment: An exploration of issues in learning and instructional design. Educational Technology, Research and Development, 40(1), 65-80.

Cognition and Technology Group at Vanderbilt (1992b). The Jasper series as an example of anchored instruction: Theory, program, description, and assessment data. Educational Psychologist, 27(3), 291-315.

Corte, E. (2007). Learning from instruction: The case of mathematics. Learning Inquiry, 1, 119–30. doi: 10.1007/s11519-007-0002-4.

Pellegrino, J.W. & Brophy, S. (2008). From cognitive theory to instructional practice: Technology and the evolution of anchored instruction. In Ifenthaler, Pirney-Dunner, & J.M. Spector (Eds.) Understanding models for learning and instruction, New York: Springer Science + Business Media, pp. 277-303.

image: Anchor by Keka 😉 released under a CC Attribution – Noncommercial – No Derivative Works license