Tag Archives: problem posing

Considering WISE Design and Jasper Adventures

Wise research aims to bridge the gap between the research that shows the efficacy of inquiry learning in science and the method in which science is generally delivered. In science specifically it has been found that students have many misunderstandings developed either through experiences, concepts or examples (Linn, M., Clark, D. & Slotta, J., 2003). In order to address these, WISE curriculum projects promote knowledge integration through providing inquiry projects which are flexible, customizable and adaptive. They also believe in sustainability. Through field testing and multiple cycles of trial, adaptation and refinement the inquiry projects are continually honed to meet the specific needs of the students. In this way WISE is a bottom up approach rather than a top down approach and is meeting the educational goal of delivering curriculum in a differentiated way, which is one of the goals of education.

In addition, WISE supports the provision of an instructional pattern to assist students through the inquiry. These include eliciting student ideas, adding ideas to these and supporting the process learning to improve understanding. In this way WISE is able to scaffold the students’ learning in an indirect way, while still providing them with many pathways to reach their conclusions. WISE guides the students through the inquiry project without being prescriptive, which leads to deeper learning.

In addition, WISE project teams are made up of diverse partners so as to provide a more holistic inquiry. These include pedagogical specialists, scientists, teachers, and technology designers. WISE framework design principles include making thinking visible, making science accessible, helping students learn from each other, and  promoting lifelong learning, all goals of 21st century education as well as sound pedagogy.

Further to this, many WISE inquiry projects have been designed with detailed steps for the first inquiry investigation and then providing less detailed steps in subsequent projects. In this way students are able to move from supported learning to more independent pathways. This method is debated. When considering the Jasper Series, the belief that students can develop basic skills in the context of meaningful problem posing and problem-solving activities rather than isolated “targets” of instruction seems to refute this. That being said, the Jasper Series coincides with WISE with its emphasis on complex, problem solving, communication and reasoning and in connecting mathematics to the world outside the classroom. (Cognition and Technology and Technology Group at Vanderbilt, 1992).

Looking at this more closely in WISE design it has been found that students prefer to not have a lot of detail before they begin their inquiry, but rather work well with an  initial page that provides an entry into the disciplinary knowledge and provides hyperlinks for students who wish more detail. In this way, making science accessible may not mean making it simple (Linn et al., 2003). This mirrors the anchored instruction shown in the Jasper Series as well.

Another link between the Jasper Series and WISE seems to be the belief that the educator should be a facilitator rather than the disseminator of information. In WISE an inquiry map helps students work independently on their project with prompts that help guide through process. Teachers can also easily customize the projects to match their curriculum and students.

The flexible, continually changing approach to WISE is based on the need for scientific materials that enable local adaptation along with support from multiple cycles of trial and refinement. Students’ needs and what scientific inquiries which engage them are also closely considered. Providing students with content they are interested in and that may have an impact on them is part of the real-world problem solving that is encapsulated in anchored instruction.  This continual refinement is also found in the Jasper Series. Technology can provide for this, whereas traditional textbooks cannot. Furthermore new technologies can be integrated into WISE and the system itself scaffolds the use of offline activities by providing a project context, a pedagogical framework, and proven curriculum design patterns.

Customizing WISE would be beneficial. If I were to use any of the inquiries I could integrate the climate and realities in Northwestern Ontario or the Canadian Shield. In addition I could integrate information about Lake Superior, one of the largest freshwater lakes in the world, which is situated in Thunder Bay (the students’ hometown). Local flora and fauna could be considered. The seasons and the weather locally could also be integrated. These are just some examples.

Linn, M., Clark, D., & Slotta, J. (2003). Wise design for knowledge integration. Science Education, 87 (4), 517-538.

Cognition and Technology Group at Vanderbilt (1992). The jasper experiment: An exploration of issues in learning instructional design. Educational Technology Research and Development, 40 (1), 65-80.

Initial Reflections on the Jasper Series

Before reading the article about Jasper anchored instruction, I explored the videos just to get a feel for what this series entailed.  I also wanted to get my initial impressions without having much background. The first thing that struck me was that they were posed as challenges, which I believe would be engaging to students. Then I noticed that they were real-life explorations and I reflected that they would foster rich discussion amongst students. These problems or “situations” would allow students to test out, hypothesize, work and rework as they problem solved. It would be messy but rewarding. They may require some facilitation along the way or a sounding board, but the problem solving would be student centered.

Some questions I had after watching the videos were:

  1. Would it be possible to have the students conduct some of these situations in real-life? (as an adjunct to the videos)
  2. What background in mathematical terminology would the students require?
  3. Could the students competently solve these problems without some prior math knowledge in the area of exploration (rate, capacity, range, temperature, etc.)
  4. What software or platform was used to create and share the videos?

After reflecting on the videos I read the essential article, ” The Jasper Experiment: An Exploration of Issues in Learning and Instructional Design Cognition and Technology”. I was happy to see that many of my reflections correlated with the article.

Within the situational videos basic skills are important, but students develop them in the context of meaningful problem posing and problem-solving activities rather than as isolated “targets” of instruction. (    )students must learn to identify and define issues and problems on their own rather than simply respond to problems that others have posed. I also found it interesting that the videos naturally encourage cooperative learning in which students have opportunities to discuss and explain which can assist in solidifying understanding. It is also interestingly noted that working in these cooperative groups allows the students to monitor one another and thus keep one another on track. This would definitely allow the teacher to take on a facilitation role more naturally.

The videos align with the goals of the NCTM as well. These include an emphasis on complex, open-ended problem solving, communication, and reasoning. In addition, connecting mathematics to other subjects and to the world outside the classroom is encouraged. The Jasper videos seem to fit the bill.

Within the article it explains that educators allow the students as much time and room to work on these problems without teacher interaction. Some may see this as foolhardy and may contest that certain skill sets need to be taught before complex problem solving can occur. The Jasper Experiment believes that engaging students in real-world problems that are inherently interesting and important helps students understand why it is important to learn various sub skills and when they are useful. The Jasper adventures are purposely created to reflect the complexity of real world problems.

Within the article it is also noted that Jasper developers are continuing to work with teachers in order to collect “scaffolding” or “guidance” information to include  with the videos. So although the goal of anchored instruction is situated in engaging, problem-rich environments that allow sustained exploration by students and teachers, some purposeful scaffolding and guidance can assist the problem solving process in some situations.

The Jasper Experiment: An Exploration of Issues in Learning and Instructional Design Cognition and Technology Group at Vanderbilt Educational Technology Research and Development Vol. 40, No. 1 (1992), pp. 65-80