Tag Archives: science

Refraction of Light and T-Gem Principles

One challenge for students is to understand the refraction of light.  For example, when a student observes a straw in a glass of water, the straw looks like it is bending. This is due to the properties of light, but this understanding can be fraught with misconceptions regarding how light behaves. Some interesting misconceptions about light may be that water does not reflect or absorb light but light can go through it, light always passes straight through transparent objects (without changing direction) or that light needs air to travel (Sampson & Schleigh, 2016).

Research notes that although light is an everyday phenomenon that we constantly observe, students often display learning difficulties and hold unscientific understanding on physics concepts of light wave (Srisawadi & Kroothkeaw, 2014). In addition, concepts of light such as its speed and wave length are removed from the range of perceptions of the human senses, and so optics instruction can be subject to interpretation, so there is a need for careful consideration in physics teaching process (Srisawadi & Kroothkeaw, 2014). Computer simulations can broach this divide. As noted, computer simulations can enhance generating relationships and allow students and teachers the opportunity to view trends, variables and visual representation  in more concrete ways which may lead to more accurate conceptual understandings (Khan, 2011).

In order to generate information about this phenomenon the educator can begin an open-ended discussion to find out current concepts about light. Questions such as:

What is light?

Where do you think light comes from?

How does light travel?

This will allow the educator to begin to understand what conceptions and misconceptions the students may hold about light and will also allow the students to begin thinking about the concept. As this discussion is occurring the educator can note responses on chart paper or interactive whiteboard so that ideas can be reviewed as the process of understanding continues. As an educator I would incorporate “accountable talk” which will allow students to defend their ideas and question others about their understandings. Examples of accountable talk would be statements like;

“I wonder why….?

“I see what you are saying (rephrase)”

“What you said made me think….”

Then as an educator I would facilitate a review of the ideas generated in the group discussion through referring and restating the list created by students. I would break this down further into “Our First Ideas about Light” and then create another section for questions we now have about light. This would be labelled “Our Questions about Light”. We would brainstorm some questions that we have. Then I would provide students with appropriate books and internet resources about light. I would also show them a model or a picture of a straw in a glass of water. The straw appears to bend and so I would ask them how they would explain the phenomenon. After they have a chance to read/view this information, I would ask them to work with a partner, independently or in a small group (provide choice) and to draw or create a clay model of their understanding of light.

We would then reconvene and compare our models. I would give students time to explain their models to their peers so that I could continue to assess possible misconceptions. At this point the students may begin to reformulate their understandings based on new learning from their peers. Then we would watch several simulations about light refraction. I would ask the students to consider their previous understandings by asking “Do you need to change your original drawing/model? Or “Do you think you need to modify your original drawing/model?”  Our new understanding would be discussed and a new category would be added to our discussion titled “New Understandings”.

Bending Light Simulations

Refraction in Water Simulation

Bending Light Simulation

 

References

Bending Light. (n.d) Retrieved March 1, 2017, from https://phet.colorado.edu/sims/html/bending-light/latest/bending-light_en.html

Khan, Samia (2011).  New pedagogies on teaching science with computer simulations. Journal of Science Education and Technology 20, 3 pp. 215-232.

Refraction in water. (n.d.) Retrieved February 29, 2017, from https://www.khanacademy.org/science/physics/geometric-optics/reflection-refraction/v/refraction-in-water

Sampson, V., & Schleigh, S. (2016). Scientific Argumentation in Biology [PDF file]. Arlington,Virginia. NSTA Press Book. Retrieved from  http://static.nsta.org/files/PB304Xweb.pdf
Srisawasdi, N. & Kroothkeaw, Supporting students’ conceptual development of light refraction by simulation-based open inquiry with dual-situated learning model. S. J. Comput. Educ. (2014) 1: 49. doi:10.1007/s40692-014-0005-y

Technology, Learning for Use and Supporting Students in Science

After reading and reflecting on the aims of LfU (Learning for Use) I believe there are a number of ways that LfU has the capability of supporting students who are experiencing conceptual challenges understanding Earth Science. The main goal of LfU experiences are to seamlessly integrate content and process activities so that students achieve robust and useful understandings that are deep and accessible (Edelson, 2001). In particular, technology supported inquiry learning provides an opportunity for these students to be supported throughout their learning. The Create-a-World Project which includes the use of the programs WorldWatcher and Progress Portfolio demonstrate a robust example of how technology can be used to support these learners. WorldWatcher provides a geographic visualization and data analysis engine whereas Progress Portfolio provides a place to record and monitor investigations and capture the ongoing work done in Worldwatcher.

The objective of the  Create-a-World Project is to have students investigate relationships between temperature and geography from a climatic perspective. Since this project is designed with the LfU model it follows certain protocols. Most importantly LFU focusses on the application of knowledge and through a knowledge application task LfU creates demand for learning and offers space for refinement as students apply knowledge they have learned (Edelson, 2001).  Reflection is also built into this process and a necessary part of the learning cycle. LfU is similar to the traditional learning cycle in which students are involved in an exploration or activities that help them understand a concept. This includes hands-on observations, measurement and gathering of evidence. Through this process, students begin to explore relationships and concepts and/or discuss findings and finally additional observations are discussed, noted and shared then applied and refined.

Examining a knowledge application task will illustrate the process and how technology can support the aims of LfU. In the introduction of the Create-a-World project students are inspired to begin to think about global temperature through guessing and colouring in the average temperatures in the world in July. This is to start the discussion about the concept and to promote communication. The LfU reasoning for this is to elicit curiosity and to have students confront limitations in their understandings (Edelson, 2001). It is noted in other literature that students are not likely to change their understandings in science until they notice contradictions to existing ones and that constructing relationships is a way to breach this divide (DeLaughter, Stein, Stein & Bain, 1998).

In step 2 students compare conjectures using WorldWatcher using real data. They use visualization and analysis tools to compare their own maps with actual July temperatures around the world. The LFU reasoning for this is that this allows students begin to observe patterns of temperature variation and to elicit curiosity in their causes (Edelson, 2001).

In fact, deeper more robust learning occurs when we encourage students to pursue a concept in a variety of contexts and examples until these new models are integrated. The students need to understand why they are pursuing the problem and this is best achieved  when students encounter information in the context of pursuing larger problems and  issues that they find intriguing (DeLaughter, et al., 1998)

In step 3 the students invent their own worlds using a paint interface and data sets. The LfU reasoning is to create a demand for student learning. Students must have an understanding of temperature to create this world.

In activity 4 students begin to explore the relationship between geography and temperature using WorldWatcher tools. The maps created are inputted into the Progress Portfolio program and they are able to annotate the relationships they see. Then they engage in group discussions in which they further refine their understandings. In this way they acquire additional knowledge construction.

In activity 5 the students begin to explain findings through discussions and have the opportunity for hands-on laboratory explorations of concepts thus explored. At this time the teacher can offer explanations or address misconceptions.

Finally, in activity 6 the students create temperature maps for their created worlds based on all the factors they have studied. They also document the rules they are using while creating these maps and record these in their progress portfolio. Then they present to their classmates and explain their work and have an opportunity to discuss the reasoning behind their choices.

So after outlining this example, here are the ways that I believe that LfU has the capability of supporting students who are experiencing conceptual challenges understanding Earth Science. Firstly, LfU design creates demand for learning and eliciting curiosity. In the Create-a-World project the students are required to create a fictitious world, and this would be the impetus for learning about temperature and climate. The technology used in WorldWatcher allows them to paint data and manipulate data for this purpose. So technology is supporting this type of learning.

In addition, eliciting curiosity through identifying potential misconceptions and for activating existing knowledge is achieved with technology. Technology provides simulations which may be unavailable to direct observation (Edelson, 2001). Technology may also provide ways to articulate and demonstrate concepts using, for example, drawing programs.   Eliciting curiosity may not happen with traditional style lecture or through textbooks which often tend to be outdated or misrepresent scientific concepts.

As students continue to discover more about scientific concepts and delve deeper with their understandings, technology can assist with data collection and analysis, modeling, and prediction which may be hampered without these technology tools due to time constraints, lack of resources or complex data management capabilities.

The computer is also used as a communication tool which provides the ability to present information in a wide variety of formats, which may not be possible in traditional presentations. This not only allows for differentiation but also allows for students choice, both aims of educational reform.

Finally, technology provides a place for reflection. It supports record-keeping during inquiry and also provides for the possibility of ongoing discussion threads for communication as well as presentation tools. In addition, investigation tools are provided through visualization and analysis capabilities, artifact construction, expressive and record keeping data collection and tools such as annotation as well as drawing capabilities.

DeLaughter, J. E., Stein, S., Stein, C. A., & Bain, K. R. (1998). Preconceptions abound among students in an introductory earth science course. EOS Transactions, 79 (36), 429-436.

Edelson, (2001). Learning for use: A framework for the design of technology-supported inquiry activities. Journal of Research in Science Teaching. 38 (3), 355-385.

Considering WISE Design and Jasper Adventures

Wise research aims to bridge the gap between the research that shows the efficacy of inquiry learning in science and the method in which science is generally delivered. In science specifically it has been found that students have many misunderstandings developed either through experiences, concepts or examples (Linn, M., Clark, D. & Slotta, J., 2003). In order to address these, WISE curriculum projects promote knowledge integration through providing inquiry projects which are flexible, customizable and adaptive. They also believe in sustainability. Through field testing and multiple cycles of trial, adaptation and refinement the inquiry projects are continually honed to meet the specific needs of the students. In this way WISE is a bottom up approach rather than a top down approach and is meeting the educational goal of delivering curriculum in a differentiated way, which is one of the goals of education.

In addition, WISE supports the provision of an instructional pattern to assist students through the inquiry. These include eliciting student ideas, adding ideas to these and supporting the process learning to improve understanding. In this way WISE is able to scaffold the students’ learning in an indirect way, while still providing them with many pathways to reach their conclusions. WISE guides the students through the inquiry project without being prescriptive, which leads to deeper learning.

In addition, WISE project teams are made up of diverse partners so as to provide a more holistic inquiry. These include pedagogical specialists, scientists, teachers, and technology designers. WISE framework design principles include making thinking visible, making science accessible, helping students learn from each other, and  promoting lifelong learning, all goals of 21st century education as well as sound pedagogy.

Further to this, many WISE inquiry projects have been designed with detailed steps for the first inquiry investigation and then providing less detailed steps in subsequent projects. In this way students are able to move from supported learning to more independent pathways. This method is debated. When considering the Jasper Series, the belief that students can develop basic skills in the context of meaningful problem posing and problem-solving activities rather than isolated “targets” of instruction seems to refute this. That being said, the Jasper Series coincides with WISE with its emphasis on complex, problem solving, communication and reasoning and in connecting mathematics to the world outside the classroom. (Cognition and Technology and Technology Group at Vanderbilt, 1992).

Looking at this more closely in WISE design it has been found that students prefer to not have a lot of detail before they begin their inquiry, but rather work well with an  initial page that provides an entry into the disciplinary knowledge and provides hyperlinks for students who wish more detail. In this way, making science accessible may not mean making it simple (Linn et al., 2003). This mirrors the anchored instruction shown in the Jasper Series as well.

Another link between the Jasper Series and WISE seems to be the belief that the educator should be a facilitator rather than the disseminator of information. In WISE an inquiry map helps students work independently on their project with prompts that help guide through process. Teachers can also easily customize the projects to match their curriculum and students.

The flexible, continually changing approach to WISE is based on the need for scientific materials that enable local adaptation along with support from multiple cycles of trial and refinement. Students’ needs and what scientific inquiries which engage them are also closely considered. Providing students with content they are interested in and that may have an impact on them is part of the real-world problem solving that is encapsulated in anchored instruction.  This continual refinement is also found in the Jasper Series. Technology can provide for this, whereas traditional textbooks cannot. Furthermore new technologies can be integrated into WISE and the system itself scaffolds the use of offline activities by providing a project context, a pedagogical framework, and proven curriculum design patterns.

Customizing WISE would be beneficial. If I were to use any of the inquiries I could integrate the climate and realities in Northwestern Ontario or the Canadian Shield. In addition I could integrate information about Lake Superior, one of the largest freshwater lakes in the world, which is situated in Thunder Bay (the students’ hometown). Local flora and fauna could be considered. The seasons and the weather locally could also be integrated. These are just some examples.

Linn, M., Clark, D., & Slotta, J. (2003). Wise design for knowledge integration. Science Education, 87 (4), 517-538.

Cognition and Technology Group at Vanderbilt (1992). The jasper experiment: An exploration of issues in learning instructional design. Educational Technology Research and Development, 40 (1), 65-80.