Task 5: Twine
This was my first-time using Twine, and being the classic choose-your-own-adventure games, I was reminded of games such as the “Impossible Game,” where sometimes I was hesitant of what may happen when I clicked the options!
When I created my game, I aimed for simplicity, envisioning how a Grade 1 student (since I’ve been focused on report card writing, that’s where my mind was) might write their stories, while also adding a conversational tone to make it more engaging and personal.
I realized that it had been a long time since I last used HTML and coding myself. Basic formatting like bolding, italics, and underlining was different in the Twine app. Instead of planning the narrative with a clear beginning, middle, and end and then adding hyperlinks, I wrote the story and created links as I went along. This approach was time-consuming!
Reflecting on Bolter’s (2001) idea that writers often start with a jumble of ideas and a vague sense of how they will fit together (p. 34), I did find myself overwhelmed with ideas during the Twine experience. A more structured approach might have made the process smoother.
Despite the learning curve, I am interested in exploring Twine more and learn all its tricks and tips. It’s a fantastic app that I believe would be beneficial to explore with older students in the classroom.
Reference
Jay David Bolter. (2000). Writing Space : Computers, Hypertext, and the Remediation of Print: Vol. 2nd ed. Routledge.