Here is the file link to my Twine game, well, story really (say hello to Jimmy for me ):
Reflection
When starting this task, I was unsure ofhow to do it, but quickly became aware of how the process worked. I started with a paper-and-pencil mock-up of the bare bones of my story about Jimmy the frog, showing how he would go down different paths and eventually find the correct one, or be told where to go right off the bat. During this story-drafting process, I was thinking of using choose-your-own-adventure stories and games. While I am not one who likes to dabble in coding and scripting, I kept mine very simple and bare bones. This is a tool I would love to use with my students and maybe even have them use it on something like food webs to show the stories and connections between organisms in a different space. I liked how simple it was to create the links and appreciated the ability I had to link back to starting points – this brought up for me what Bolter(2001) said about circular tasks in hyperlinks. I think that while it may be frustrating for students in a learning setting, it may also make them more willing to try other paths and experiment with options and combinations they haven’t considered before. I can see endless possibilities and creative potential in this, and I would have loved to spend more time fleshing out and developing my story into something better. Glad to have this tool in my toolbox now!
Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of print. Lawrence Erlbaum Associates.