Linking Assignment Reflection and Summary

The posts to all 6 of my links can be found on this page below. Overall it was super engaging reading through my classmates’ tasks and exploring their take on the tasks. I appreciate how each task gave us freedom to present our post how we like it. For example in the Mode-bending task it was so lovely to see the different forms of media my classmates used to revamp their original “what’s in my bag” task. When approaching this assignment I took the time to look through my classmates’ posts and participated in the activities where possible (e.g., playing a game, figuring out the emoji story, read through a digital book, going back to listen to the songs to see what songs my classmates chose). I took into consideration of the reflection questions situated in our linking assignment criteria and answered them where applicable, but I have also shared my thoughts on the posts; what stood out to me, how they are similar to my posts, and how they differ.

Linking Assignment Site 6

Linking to my classmate’s Marie’s post: Task 12 – Speculative Futures.

Image Credit: Screenshot taken from Marie’s post.

For our final task Marie has chosen to create a game to present her task. I love that her take on this task focuses more on the user than the author. In other posts we see our classmates share their ideas on what a utopian and dystopian educational society would look like in 30 years. In Marie’s game, she provides a question with 3 choices to answer from. Depending which question we decide to answer the game will tell us if we chose a utopian or dystopian society. The game allows users to pick the answer they think is the most correct and makes the most sense and the answer will tell us which society we chose (similar to a personality test).

Sharing my experience with the game, after a few questions I started to notice a pattern in which answer would signify a utopian and dystopian society. I found that answers related to technology surrounded a utopian society. Marie’s thoughts to what she portrays a utopian and dystopian society is very similar to how I perceived it. We all know that a utopian society involves a perfect, happy, and problem-less society. In the game, a utopian society would include the most advanced technological device, everyone is happy, and not a single problem would exist.

Our posts differ where my task is embedded into my final project while Marie’s post is on its own. I decided to go in depth of what the educational system would look like 30 years from now in a dystopian and utopian perspective through my final project. I have also explored the task in a first person point of view, reflecting on my ideas and opinions. This is also another aspect where Marie and my post differs, as her site has a privilege that involves user interaction which is her game. What I love about having mini games embedded in websites is that it encourages engagement and motivation for the user.

Final Project: Describing Communication Technologies

For my final project I have decided to create a podcast! This is the only type of multimedia that I have yet to explore in this course whereas in my other tasks I have created videos, presented images, and written paragraphs so I thought it would be cool to try a new way to present my final project. Disclaimer: this podcast does exceed the 10 minute criteria by a bit as I have combined Task 12 with my Final Project. Enjoy!

References:

DiAngelo, R. (2011). White fragility. International Journal of Critical Pedagogy. 3, 54-70.

French, J. (2020). Leaked Alberta school curriculum proposals include cutting references to residential schools, equity. CBC News. Retrieved from https://www.cbc.ca/news/canada/edmonton/education-experts-slam-leaked-alberta-curriculum-proposals-1.5766570

Hodges, C., Moore, S., Lockee, B., Trust, T., & Bond, A. (2020, March 27). The difference between emergency remote teaching and online learning. Educause. Retrieved from https://er.educause.edu/

Linking Assignment Site 5

Image Credit: Screenshot taken from Joseph’s blog post.

Linking to my classmate’s Joseph’s post: Task 10 – Attention Economy

I really appreciate the approach Joseph chose for his Task. While a few of our classmates (including myself) expressed our frustration with the User Inyerface game, Joseph took on a more “glass half full” approach and expressed his enjoyment with the game. He points out a really important aspect of human behaviour and how many of us consumers have been conditioned to follow certain patterns on the Internet. This also reminds me of the idea of the concept of usability from ETEC 511 when designing tools, especially learning tools. Woolgar’s (1990) article mentions the dangers “configuring the user” when designing a tool because the system will create a set of actions that predicts what the user will do.

I recall during one of my undergrad courses that my prof mentioned how many of us will overlook the terms and conditions and by default click “okay” without knowing what we have agreed to. When we don’t see these default features on an application, we start to question the accessibility and usability of the interface and this game provides an excellent example of it. Joseph brought up another valid example of the dangers when downloading programs. At times when we want to download a program and the system asks which version or type we want to install, if I’m not familiar with the program (which I am usually not) I will by default click the one that is recommended for us. However, this can be dangerous if we accidentally downloaded a virus or malware into our computer. A few years ago I installed Norton security onto my devices that passively scans for malware and if it detects a shady website or program, it will warn me ahead of time and asks me to confirm if I still want the program/website to be installed. It serves as an additional level of comfort but definitely not something I am immune to and should always be careful with what kind of websites and programs I’m installing.

 

References:

Woolgar, S. (1990). Configuring the user: The case of usability trials. The Sociological Review38, 58-99.

Linking Assignment Site 4

Linking to my classmate Alan’s post: Task 8 – Golden Record Curation.

Photo Credit: Screenshot taken from Alan’s blog post.

I appreciate that Alan’s selection of his 10 songs followed a set of criterion; if the song was instrumental, vocal, or culturally diverse. He also included the song purpose; if it describes a human or Earth type of story.

Some of the similarities that both our posts contains is we both first listened to all the songs and and then narrowed down our selections to only 10 songs. Since there were so many beautiful songs to choose from it was difficult to immediately narrow down my song selection to 10. I first listened and chose a set of songs, then went back and re-listened to them and chose the ones that fit best with the theme I had which was songs that expressed exploration and nature vibes. Where Alan and my posts differ is Alan took it another step forward by categorizing the different song types. His post provided a type of culture literacy that allows individuals who visit this site and presented with a type of playlist. Here are a set of songs if you preferred to listen to instrumental. For those who want to listen to cultural or vocal type songs there are separate playlists for that as well. On top of these playlists Alan included a description of each of his 10 songs which is a type of content-authoring that he presents in his post and mine does not. I appreciate that the description allows users to read through the songs and figure out the type of song without having to listen to all of them.

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