Check out Phi’s Task 5 here!
I loved how Phi included his three inspirations when creating his Twine; conversing with a bot, humour, and illusion of control. This last piece was particularly….
We shared the goal of trying to pull off humour in a text-based world, he mentions how they were lacking without audio support but I would have to disagree with him. There were multiple times I literally laughed out loud during his Twine, so I think he did a great job at embedding humour in this text game and agree that it can actually be more engaging for players.
We both really valued the game-based approach and although we both felt we could have done more with more time, we thought it was a fun opportunity to engage in such a creative task; incorporating our own ideas and being humorous. Phi’s game was the game that never ended, in all the witty, well-thought-out, wonderful ways. I loved that his game incorporated this idea of control (ie. I’ll choose this to mess with the system), acknowledging that the user is playing a Twine (and what that entails), and the loop of responses. He wrote the script as if you are in fact talking with someone on the other side (ChatGPT), and makes the user really feel this human connection (ie. if you could only hear my voice or see my face). The addition of not being able to say goodbye is not only humorous but a well-planned feature.
I was very impressed with how the game was organized, and how the various responses looped in with previous ones but still made sense or added new text. I thought it was very well planned to pull off as successfully as he did!