Click above to get the “feeling” of the story.
https://twinery.org/2/#/stories/57353a72-d5b2-4658-98fe-b202a1fc4bf6/play
That Was the Night the Lights Went Out in Georgia — an interactive story about a Southern night, sudden darkness, and what lingers long after the lights come back on.
Reflection on My Process
When I started this Twine assignment, I quickly realized that if I focused on images, sound, or technical features too early, I would lose the story. It was the mysterious nature of the song title that inspired me to create a story. So I made a conscious decision to write first and design later. I treated Twine as a writing space rather than a multimedia tool, using only text and choices until the entire story existed from beginning to end. It was a wonderful creative exercise because as the story unfolded from option to option and I became (no pun intended) entwined with the tool-and the story actually began to write itself.
The original idea came from hearing the song “The Night the Lights Went Out in Georgia” on the radio. I wasn’t interested in adapting the song itself or its storyline, but the title stayed with me. I was drawn to the image of a Southern state on a sultry, hot August night, suddenly going completely dark. From there, I imagined what that kind of silence, heat, and disorientation might feel like, especially in small towns and rural places where people are used to listening closely to the night. I could actually see the scene in my mind. I could feel the heat of the earth. I could hear the cicadas’ song in the darkness. I could also sense the tenseness of the people of the small towns as they gathered together, experiencing a shocking and unexpected event.
As I wrote, I focused on atmosphere rather than explanation. I wanted the choices to feel like different ways of witnessing the same strange event, not decisions that led to right or wrong outcomes. Writing in short passages helped me think carefully about pacing and restraint, and about when to let silence or ambiguity do more work than description. It is hard to give up that control as an author.
Once the story was fully written, I tested it in Play mode several times, clicking through different paths to make sure the structure held together and eventually returned to the same ending. This was really no different than a thorough editing process. However, keeping the story to roughly fifteen screens forced me to be selective and intentional. I know that I was able to expand beyond that amount, but for a first attempt, I decided to keep it simple and effective. Only after the text felt complete did I start to think about how visuals or sound might enhance the mood rather than distract from it.
This process reinforced for me that even in a digital, interactive format, authorship still begins with human voice and judgment, and that technology is most effective when it supports thinking rather than directing it.

ADDENDUM:
I really had a negative response to the use of this tool. The upside was that it encouraged me to do some research on how other students in various situations had found it when it was part of an assignment. I asked Chat GPT to give me a review and it did which I will copy here. I found the result fascinating. The research indicated that certain types of individuals depending on their penchant (gamer inclined versus writers) respond to it with varying degrees of positivity.
CHAT GPT SAID: