Task 5-Twine: Personality Test

Personality Test – What are your inner values_ (1).html

Reflection:

This assignment asked us to use Twine, a text-based interactive story tool, to create a game. I used Twine to create an interactive personality test. I used to enjoy doing those personality tests myself, but usually in one entire piece of written text format. I thought the ability to actually click the choices, which lead you to different scenarios, is pretty cool. It makes me feel like I’m actually making the choice for real. I did not create the personality test myself, but borrowed from a website.

My first intention was to create a mental health self-assessment tool for a check-in with my students when it’s closer to end of the year. However, I couldn’t find a test which suits my purpose and I don’t have the expertise to make one myself.

After designing the interactive narrative game, I appreciated how much choice and how many learning experiences I could design with the tool. It can be incorporated easily into digital learning environment by a hypertext. Relating to Bolton’s (2001) metaphor about hypertext, which allows us to become a traveller in virtual space visiting other places in the world. The highly interactive nature of the tool also provides “readers” authority and participation for users combining features of scrolls, codex, and many other form of print.

Reference:

Bolter, J.D. (2001). Writing Space: Computers, hypertext, and the remediation of print. Mahway, NJ: Lawrence Erlbaum Associates, pp. 77-98.

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