Task 7: Mode-Bending

For this task, I decided to write and narrate a short poem: “What’s in my bag, you ask?”

Original image from Task 1:

What’s in my bag, you ask?

What’s in my bag, you ask?
A few knicks, a few knacks,
And yes, the quintessential mask.

A written word,
A fading receipt.
A little bit of me,
in every item I see.
An earring with a broken clasp,
A tome of a novel I just cant grasp.
The drama, intrigue and baggage I carry around,
Oh! And did I mention that absolutely random piece of wire I found?

A little bit of me,
in every item I see.
Some candies, chocolates, credit cards to pay.
A pair of sunglasses in case Vancouver sees a sunny day?

What’s in my bag you ask?
A ton of memories in which I bask.
A pen grabbed at a hotel’s front desk,
a reminder of a family vacation, a good time;
A dollop of sanitizer and a coffee gift card,
Well, now doesn’t this finally rhyme?

For you see, a little bit of me,
In every item I see.
A rouge, a lipstick,
Things of vanity.

A several hundred years down the line;
Perhaps an archaeologist will find this bag of mine;
And unravel its secrets,
like threads of twine;
And find in it contents,
Clues to a simpler time.

Reflection:

For this task, the semiotic mode I decided to go with was auditory—something I have never done before. I decided to redesign the first task from a visual mode to an aural exercise by conveying the information I originally included in Task 1 in the form of a poem. I am not a writer, but I enjoyed writing this simple yet heartfelt poem. I was surprised to see how a visual and text-heavy task can be transformed by a simple poem coupled with background music. It also made me realize that indeed all text is multimodal (Kress, 2005) and that from a multiliteracies point of view, one can adopt a more holistic approach that includes both the formal and the informal in the process of meaning-making (NLG, 1996).

“Any successful theory of pedagogy must be based on views about how the human mind works in society and classrooms as well as about the nature of teaching and learning” (NLG, 1996, pg. 82). I could relate this statement to the learning theory of Constructivism, wherein meaning making happens in bits and pieces through cognitive and social developments. This meaning can also be constructed by presenting text, which is multimodal, through digital means (NLG, 1996) because knowledge creation is a product of social and cultural constructions.

This exercise was challenging, because it was difficult for me to grasp initially what was required exactly. However, as I progressed through the task, I was able to connect this to the example of “Transformed Practice” (NLG, 1996, pg. 83), in the sense that I was able to recreate the meaning or redesign this task of meaning in a different context. At the heart of learning is motivation. While doing this task, I realized that I was able to express myself better through a poem as opposed to taking a picture and writing about the items. Because I had the freedom to choose the way I wanted to learn, I was more motivated to learn. As an educator, I was able to connect this to the concept of “Situated Practice” (NLG, 1996, pg. 85), as it further reaffirmed my belief that a learner’s affective and sociocultural need must be accounted for and guided learning experiences must be created to enable the same.

While this task is mainly auditory, there are elements of gestural design as I tried to use background music to create a certain feeling or affect. The task compelled me to take the information from Task 1–an Available Design, design it in a different mode, and to create something which transformed me as a learner by enhancing my meaning-making process and redesigning it in a completely different and unique way (Cope & Kalantzis, 2009, pg. 175).

*I created this short audio clip using Camtasia and the royalty-free music “Inspiring Piano” is courtesy Purple Planet.

References:

Cope, B. & Kalantzis, M. (2009). Multiliteracies: New literacies, new learning. Pedagogies: An International Journal, 4:3, 164-195, DOI:10.1080/15544800903076044

Kress (2005), Gains and losses: New forms of texts, knowledge, and learning. Computers and Composition, Vol. 2(1), 5-22.

The New London Group. (1996). A pedagogy of multiliteracies: Designing social futures. Harvard Educational Review 66(1), 60-92

 

 

 

 

 

 

Task 6: Emoji Story

Guess the famous sitcom?

 

Reflections:

I began with the title of my favourite sitcom in mind, because just like prose, the idea in my mind was to progress in a linear fashion as “sequencing has effects on authorship and reading” (Kress, 2005, pg. 13). Just as a prose narrative begins with a title, provides a brief description of various key characters that enables the reader to visualize the different elements, I too followed a similar narrative arc and began with the title, followed by emojis describing the characters’ qualities—both explicit and implicit, which in turn was followed by the unveiling of the plot. While print provides ownership and a sense of control to the author, with readers being mere dependants, visual imagery works differently in the sense that all elements are present, “so it is the viewer’s action that orders the simultaneously present elements in relation to her or his interest” (Kress, 2005, pg. 13). It made me realize that even though I tried to follow a liner narrative in my emoji story, the reader need not follow the same logic or linearity of thoughts for it is as easy to not begin at the beginning and to not end at the end.

Graphics are used in replacement of text and the two are constantly working upon one another (Bolter, 2001, pg.47) Similarly, emojis are being increasingly used to replace common textual phrases and are also used to express emotions. For example, the heart emoji alone has various meanings ranging from romantic love to friendship to a close bond to admiration, all depending upon the colour of the heart. A “bye” or a “see you later” is replaced by the hand wave emoji.

 

In fact, emojis are now being customized according to the user, to create a personal emoji or a Bitmoji—or what I refer to as an emoji with a personality!

While putting together my emoji story, I relied heavily sometimes on the metaphorical aspect of emojis to convey my message. Sometimes, the symbolic emojis can be misinterpreted due to their subjectivity or “as so it is the viewer’s action that orders the simultaneously present elements in relation to her or his interest” (Kress, 2005, pg. 13). Like all art forms, the ideas expressed in my emoji story can be interpreted based on the viewer’s personal experiences, bias and worldview.

For example, the following emojis can mean that the character is nerdy; loves maths/science and perhaps loves candies. What I was aiming for is the fact that the character is very smart in a geeky way (think Sheldon from the Big Bang Theory) but is also very sweet-natured. Because I could not find an emoji for ‘sweet-natured’ I decided to go for the wrapped candy instead!

If I were to be completely honest, I wanted to create an emoji story for the last book that I read “Just Mercy: A Story of Justice and Redemption” by Bryan Stevenson. I decided not to go ahead with it as it would be very difficult for me to express the main theme of racial discrimination, police brutality and bias which is faced by black Americans  in an emoji format. I can connect this to this week’s reading that the mode and media is critically important in terms of how we think of acts of production and consumption of meaning. In my opinion, emojis would not do justice to the book with its serious themes. Thus, the medium of communication should be based on what needs to be communicated and what meaning we want the viewers or learners to discern least it be misinterpreted. Instead, I decided to go with something that would be more suitable to an emoji format—a regular sitcom.

When we reflect on the tension between visual and print modes (Bolter, 2001, pg. 54), it is interesting to see how paper-based media is created using digital tools. In my professional experience as an instructional designer, I have been involved in using tools such as Adobe InDesign to create books in a digital format. This includes our instructor and student manuals, brochures, etc. with hyperlinked table of contents and a standard template. While the main use of the manuals is digital, these can also be printed if required. My next goal is to create interactive eBooks, complete with multimodal elements that include videos, sound effects, 360-degree images, etc. The eLearning modules that I develop rely largely on visuals. Based on feedback from the learners, I try to minimize the text on screen, and choose templates that are not too text heavy. The modules are often accompanied by voiceovers for those who prefer a more auditory style of learning. This is, as Bolter (2001) says, an evidence of the fact that we are living in a more visual culture.

“The breakout of the visual, the ekphrastic impulse, is at its most vigorous in the electronic writing space, where new media designers and authors are also redefining the balance between word and image” (Bolter, 2001, pg. 57). When it comes to redefining word and image, perhaps one of the best examples that comes to my mind is that of the graphic novel, of which “Maus” and “Persepolis” happen to be my favourites. Graphic novels, in my opinion, are the perfect examples of where writing tells and visuals depict or show (Kress, 2005, pg. 12). Both graphic novels deal with very serious themes such as the Holocaust, exile, fundamentalism and the journey of an immigrant being a few dominant themes, but do an amazing job of striking the right balance between visuals and text, where one truly builds upon the other.

References:

Bolter, J. D. (2001). Writing space: Computers, hypertext, and the remediation of print (2nd ed.). Mahwah, N.J: Lawrence Erlbaum Associates. doi:10.4324/9781410600110

Kress (2005), Gains and losses: New forms of texts, knowledge, and learning. Computers and Composition, Vol. 2(1), 5-22.

Task 5: Twine Activity

Image: Rawpixel at Freepik.com

Quest for Cookies!

Steps to download and view:

  1. Right click the above folder and click “Open in New Tab”
  2. The folder will be automatically downloaded.
  3. Open the html link using either Chrome or Firefox for best user experience.

Reflection

I am not a gamer and I have never used Twine before, so I learnt a lot in this exercise. My strategy was simple—I decided to choose a topic that I was familiar with, namely baking cookies. I thought about how this could be converted to an interactive exercise, and I decided the best way would be by including some Frequently Asked Questions as hypertext, which lead to separates passages. Learners had a choice to either continue with the linear path or to deviate a bit, check out the FAQs and then come back to the main recipe.

While creating the passages and links, something interesting happened. I realized that the linked phrases lead to other pages, and that this process “continues indefinitely as the reader progresses through a textual space” (Bolter, 2001, pg. 27). I realized that the possibilities were infinite as I created more passages. By adding links at critical junctures, I was able to create a separate yet distinct path. I also felt that the exercise compelled me, rather organically, to think in terms of “verbal units or topics” (Bolter, 2001, pg. 29). I separated my exercise, therefore, into different topics such as, the ingredients, the process, the variations and a bit of trivia. In that sense, I could relate it personally to my career as an Instructional Designer, where storyboarding of content plays an integral role. A typical storyboarding exercise from an instructional design perspective will include a step-by-step or rather a screen-by-screen layout and instructions in terms of content, animation, graphics, etc. This storyboard is followed when developing the content matter into an eLearning course. The Twine activity was like a storyboarding exercise—each screen or passage was connected to another screen, and the interconnectedness formed a web of sorts, in which each process or action was made up of further sub-processes (Engelbart, 1963). Writing the text was merely a sub-process but thinking conceptually and designing the process hierarchies within the Twine activity was most challenging.

While developing eLearning courses I use programs such as StoryLine and Adobe Captivate. Many features such as number variables and triggers that are available in these programs were also available in Twine. Despite my familiarity with these tools, I did find myself struggling a bit with Twine due to the newness of it. Also, it took me longer than I had expected to create a simple activity.  My overall learning from this activity is perhaps best summarized as “the human mind neither learns nor acts by large leaps but by steps organized or structured so that each one depends upon previous steps” (Engelbart, 1963, pg. 10).

References

Bolter, Jay David. (2001). Writing space: computers, hypertext, and the remediation of print. New York, NY: Routledge.

Englebart, Douglas. (1963). A conceptual framework for the augmentation of man’s intellect. In Hawerton, P.W. and Weeks, D.C. (Eds.), Vistas in information handling, Volume I: The augmentation of man’s intellect by machine. Washington, DC: Spartan Books

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