Task 5 – Twine Task

Hello, everyone, here is my Twine game for Task 5. There is a way to reach the end “win” screen, but play it as you see fit and I hope you enjoy 🙂

ChatGPhiT

Firstly, some things I noticed while playing the Temple of No:

  • Humor, exaggerated punctuation, sound and images are nice touches to add more emotion to the game
  • I noticed that the author must be British or from the UK because of the way this part was written: 

“Anyway. So Charles knew he proper wanted the map, to tell him the secrets of the universe. If he brought the map back to civilisation, he would truly achieve greatness. He knew it in his warm fleshy human heart. The temple that held the map was close.”

    • Notice the use of “proper” and the spelling of “civilisation”.
    • Also, the audio when he meets the great leader is an english  voice with a british accent.

Secondly, my reflection upon finishing the creation of my game:

My game was partly inspired by the recent hype around ChatGPT (conversing with a bot), as well as the Temple of No (using humour) and a video game called SUPERHOT (illusion of control). I like choose your own adventure games, so while on a flight to Hawaii, I started having a conversation with myself and went with the flow by writing out the interactions in Microsoft Word. Obviously, the chat options are quite limited and the game is plain in appearance, but I found myself noticing the advantages and disadvantages, the things that are afforded and things that are not when communicating in a text-only based language. Trying to pull off certain types of humour like the “underwear” joke and the concept of sarcasm was difficult and not as effective, whereas the “boobless” joke was slightly easier due to it having a visual punchline. Yet, all of the jokes and conversations are definitely lacking without audio to support their deliveries. After all, I imagine the intonation of the words in a certain way and I have no control of how others will interpret the words and say them in their heads. At the same time, the ambiguity of the words allows the players to say it in their own way, and that in itself can be more engaging and personal for each player as they read their own unique version of the story, similar to reading a novel. Eventually, the script ended up emphasizing the illusion of free will and choice when it came to speaking to the “bot”, and I decided to structure the conversation around that.

I did not end up finishing the script on Word, but transferred it over to Twine and continued to write the script from there. I was able to pick up on the basic functionality pretty quickly, but had to do a little extra research to code the pathway to the ending screen. Overall, the user interface of Twine is clean and straightforward to use, and with more time I could have added more flair to the game such as colour, images, and even audio.

To conclude, I enjoyed making this game because I got to incorporate my own ideas, I love playing games, and I was able to see and notice the themes of language and technology in this course while completing the task. Truly one of the coolest graduate assignments I have done to date!

2 thoughts on “Task 5 – Twine Task

  1. JamieHusereau

    Phi, this was so fun! I can’t imagine what your Twinery looks like with all of these connections and loops. It was not only entertaining and witty but very well thought out 🙂 I took a similar approach with a bit of humour and a bit of condescending tone to the viewers (all in good fun and looking for laughs). Well done!

    Reply
    1. Phiviet vo Post author

      Hi Jamie,

      Thank you for your comment and for taking time to play my game! I wrote most of it while on a six hour flight to Hawaii, so I had a lot of time to think about it. It started off as a bunch of paths, but eventually it worked out into the loops you encountered. I’ll definitely give your game a go!

      Reply

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