The Changing Spaces of Reading and Writing

Posts from — November 2009

Radio Restated: Podcasting in Education – Major Project

By Stephanie Hopkins & Michael Haworth

podcastingMany years have passed since the dawn of the “golden age of radio”, and the birth of educational radio in North America.  Educational radio programming in Canada and the United States brought forth new pedagogical methodology while supporting text-based education.  Named “the new transistor radio” by Jon Udell, (Campbell, 2005, p. 38), and “the next generation of radio” by Steven Jobs (as cited in Baker, Harrison & Yates, 2007, p.31), podcasting now brings to the digital age what educational radio could not: portability, convenience, and choice.  While “audio has traditionally been neglected and underused as a teaching and learning medium” (Chan, Lee & McLoughlin, 2006, p. 111), this is beginning to change as educational institutions focus on the perceived opportunities and benefits that podcasting offers.  In both K-12 and post-secondary sectors, podcasting is making an positive impact in literacy, the sciences, language arts, second language education and more.  Institutions are beginning to recognize the benefits of podcasting, and universities such as Purdue, Duke, and Georgia College & State University are now involving students in podcasting.  George Siemens (2004) argues that technology shapes learning.  It is clear that the potential for learning through podcasting in all levels of education is great; “[i]t’s enormously motivating to watch learners learn through dialogue – forming connections with learners and experts beyond the walls of a classroom” (Siemens, 2009, para. 9).

References cited in main paper.

Radio Restated: Podcasting in Education Main Paper

To view a PDF copy of our main paper use this link.

Radio Restated: Podcasting in Education Supplementary Podcast

Length 5:44


Please Note: May take a few moments to fully cache podcast.
Download link for podcast mp3 file if player is not present above.

Radio Restated: Podcasting in Education Podcast Creation and Distribution Diagram

podcasting_framework

Radio Restated: Podcasting in Education Delicious Links

In addition, we have also created delicious page to share our some of our resources with you.  Please feel free to view or add any of the links at  http://delicious.com/fvdeshoo/podcasting

November 25, 2009   6 Comments

Commentary 3 Multiliteracies and Assessment

            The New London group (1996) caught my attention with the words “a multiplicity of discourses” (p.2). These words made me reflect upon how often university discourses target a restricted audience and of how sometimes we cater only for the privileged elite in our academic world. Mabrito and Medley (2008) ask us to reflect on a question that I believe is crucial for university professors “Are educators rising to the challenge of teaching these students? Some evidence suggests that they are not. The most significant problem may be that since most faculty members do not fit the profile of the Net Generation, they most likely do not share the same learning styles as their students.” (p.2).

            In my experience most college and university professors tend to be more mature as they have often had other work experience before becoming professors. It is therefore reasonable to assume that many current professors do indeed lack, not only technological skills, but more importantly the knowledge of how to incorporate multiliteracies in to their curriculum and equally important how to evaluate the results from the students.  Prensky (2001 compares these professors to immigrants arriving in a new country and he explains “our Digital Immigrant instructors, who speak an outdated language (that of the pre-digital age), are struggling to teach a population that speaks an entirely new language.”(p.2).These words may sound harsh, but this is our reality, especially for those of us in developing countries.

            I believe that before we can adapt our university curriculum to include multiliteracies we must first investigate how wide the gap is. One aspect that I think must be taken into consideration is as Mabrito and Medley (2008) advise us “Learning how to teach the wired student requires a two-pronged effort: to understand how N-Gen student understand and process texts and to create a pedagogy that leverages the learning skills of this type of learner.” (p.4). As educators we have a responsibility to analyse, understand and then implement what we consider to be the most beneficial aspects of multiliteracies. Another element that I think is important is as Dobson and Willinsky (2009) comment “we must consider expertise with the medium, content-area expertise, learning styles and preferences,” (p.6).Whether we agree or disagree with the particular theories of Gardner, Dunne and Dunne or the other experts in learning styles and preferences, we cannot ignore the fact that not all students learn in the same way.   Neither can we ignore, as the New London group (1996) mention, that “Schools have always played a critical role in determining students’ life opportunities. Schools regulate access to orders of discourse – the relationship of discourses in a particular social space – to symbolic capital – symbolic meanings that have currency in access to employment, political power, and cultural recognition.” (p.9)

            In order that universities are prepared to use multiliteracies in their curriculum they must first analyse the technological abilities of their professors and students and notwithstanding the needs of the society in which they live. Barnes et al (2007) explain that many students “are frequent users of electronic tools, Net Geners typically lack information literacy skills, and their critical thinking skills are often weak (Oblinger and Oblinger 2005). They may be digital natives, but they do not necessarily understand how their use of technology affects their literacy or habits of learning.” (p.2). Bolter (2001) also expresses his concerns about how “traditional views of literature and authorship have been undermined not only by the work of academic theorist but also by the uses to which both popular culture and the academic community are putting new electronic technologies of communication” (p.165). While Postman (1993) warns us that “It is only now beginning to be understood that cultures may also suffer grievously from information glut,  information without meaning, information without control mechanisms.” (p.70). These concerns should be addressed by educators and theorists before major curriculum changes are implemented.

            Professors also need to take into account how they will evaluate multilteracy tasks, as I have seen that many professors incorporate new technology and multiliteracies into their programmes, but frequently continue to use the traditional written examinations to grade their students work. Dobson and Willinsky mention that “Hayles (2003), cautions against judging e-literature, which is still in the incunabular phase, against the standard set by print genres developed over half a millennium. A more appropriate course of action would be to develop models of reading and aesthetic response that account for the diversity of contemporary literature, both print and digital” (p.9).

            Tapscott (1998) quoted his colleague Phil Courneyeur as saying “The biggest impediments to learning are social not informational. Teachers need to have the expertise, the motivation, and the time to address the social and psychological roadblocks to learning. (p. 154). Barnes et al (2007) “educators can use technology and multimedia in appropriate ways to incorporate autonomous learning activities while also ensuring that sufficient classroom time is devoted to fostering information literacy and higher-order critical thinking skills.” (p.5) Whereas Gee is quoted by Gallo Stampino (2008) as saying that “learning technologies such as games have the potential to be exploited as tools to get us started in different semiotic domains and to acquire literacies which depart from the traditional concept associated with print texts. The recognition of multiliteracies and multiple approaches to understanding may result in a redefinition of how topics are introduced in the classroom but it also generates a challenge for assessment.”

            Kalantzis et al (2002) recommend that there are four important domains to consider, “Situated Practice”, “Overt instruction”, “Critical Framing”, “Transformed Practice” and that each of them should have be assessed according to their nature. In other words a teacher could evaluate an activity in “Situated Practice”, such as a film clip, by means of a rubric grading the degree of decoding or comprehension a student showed. Whereas, a “Critical Framing” activity would be graded on the student’s ability to make links to other materials or to make predictions based on the material seen. There is no one way to assess or grade multiliteracies and it is this diversity of grading, which although it can be so rewarding, may well be the cause of future dissention at a university level. University professors, on the whole, come from a long tradition of standardized assessments and I believe some of them will resist the change into more flexible grading schemes.    

 

References.

Barnes, K. Marateo, R. and Ferris, S. (2007). Teaching and learning with the net generation. Innovate 3 (4). Retrieved the 20th of November, 2009 from:  http://www.innovateonline.info/index.php?view=article&id=382

 

Bolter, J. (2001). Writing space: Computers, hypertext, and the remediation of print. Lawrence Erlbaum Associates. Mahwah, N.J. USA.

 

Dobson T, Willinsky J. Digital Literacy. In: Olson D, Torrance N, editors. Cambridge Handbook on Literacy. Cambridge, UK: Cambridge University Press; 2009. Retrieved the 13th of November, 2009 from:  http://pkp.sfu.ca/files/Digital%20Literacy.pdf

 

Gallo Stampino, V. (2008). Multiples Approaches to Understanding. Retrieved the          20th of November, 2009 from:   http://design.test.olt.ubc.ca/Multiples_Approaches_to_Understanding

 

Kalantzis M. Cope,B. and Fehring, H. (2002) PEN: Multiliteracies: Teaching and Learning in the New Communications Environment.

http://www.eric.ed.gov/ERICDocs/data/ericdocs2sql/content_storage_01/0000019b/80/1a/14/19.pdf

 

Postman, N. (1993). Technopoly: the surrender of culture to technology. First Vintage Books. New York, USA.

 

Prensky, M. (2001 ) Digital Natives, Digital Immigrants. From On the Horizon. MCB University Press, Vol. 9 No. 5 Retrieved the 12th of November, 2009 from: http://www.marcprensky.com/writing/Prensky%20%20Digital%20Natives,%20Digital%20Immigrants%20-%20Part1.pdf

 

Mabrito, M. and Medley, R. Why Professor Johnny Can’t Read:

            Understanding the Net Generation’s Texts. Retrieved the 11th of November, 2009 from: http://www.innovateonline.info/pdf/vol4_issue6/Why_Professor_Johnny_Can’t_Read-__Understanding_the_Net_Generation’s_Texts.pdf

 

Tapscott, D. (1998). Growing Up Digital. The Rise of the Net Generation. McGraw-Hill. New York, USA

November 25, 2009   2 Comments

History of Social Technologies

Given that we are adding our favourite web 2.0/social media experiences, I thought that I’d provide a very brief history of social media:

Social Technologies have become a staple part of today’s digital world. Millions of people make social connections online through various websites like Facebook, Twitter and Flickr to name just a few. The popularity of such sites have seen incredible growth over the last few years, but when did this trend start? What follows is a brief history of social networking on the Internet.

1980’s :

Compuserve, which was around since the 1970s, evolved into a network that would allow members to share files. Discussion forums began to emerge as a result.

Another network called BBS (Bulletin Board System) allowed users to communicate using a modem over telephone lines. Long distance charges would apply so many Bulletin Boards were strictly local.

1990’s:

AOL (America Online) was in its heyday with member-created communities and searchable profiles.

Classmates.com became very popular as people tried to use the Internet to reconnect.

2000’s:

Friendster is launched. This site allowed members so see the connections that they knew they had and discover connections that they did not realize they had in common with others.

LinkedIn, a networking resource aimed mostly at professionals and businesspeople, is created.

MySpace becomes a huge hit mostly in the US. Its key demographic is the under 30 crowd.

Facebook quickly grows into the world’s largest online social networking site.

Twitter is launched and catches on quickly for those who can’t seem to get enough minutiae. Where and what social networks will evolve into is anybody’s guess.

November 25, 2009   2 Comments

Formal Response 3 – Gaming and Leapfrog

There is little doubt that the written word has undergone significant changes since its inception hundreds of years ago. The continual shift of design and words promotes both cultural changes and is an indication that nothing is ever stagnant or unchanging. Jay Bolter in his book “Writing Space” indicates that “print today is continuing to remake itself in order to maintain its claim to represent reality as effectively as digital and other visual media” (Bolter, 2001, p. 47). According to Bolter, print has undergone a transformation of reverse ekphrasis in which the visual image now embodies words. Bolter also contents that print has undergone a visual renovation that appeals to all the senses in order to represent a more “real” application of reality. This notion of competition or restructuring of print establishes a situation to further examine Bolter’s contention that print has undergone both reverse ekphrasis, evident in visual media and Sparkline, and a sensual revolution, as indicated by online role playing games and technologically advanced learning toys. The “modernization” of print implies an attempt to stay current in contemporary, technical times.
The Greek term Ekphrasis has been used to describe the act of envisioning a description as if it were physically present. Bolter challenges that print has reformulated itself in a type of reverse ekphrasis in which the image portrays or explains words (Bolter, 2001). The origins can be seen in Rebus forms of communication, where pictures (or symbols) are utilized for their sounds to represent new words. Rebus systems were common in Egyptian writings and used as a tool for children to learn reading in the 19th century. Rebus systems indicate that the visual representation of words has been present throughout history. Perhaps Bolter suggests that print has reverted back to picture depiction of words due to the need for a more accurate symbol of reality. This is evident in the USA Today “Snapshots” where pictures are the data. The idea of reality as symbols is corroborated by Murray Krieger, who explains change stems from our “desire for the natural sign, the desire, that is, to have the world captured in the word” (Krieger, 1992, 11, from Bolter, 2001, p. 57).
Modern or reverse Ekphrasis is best indicated by the transfer of the novel to film. The adaptation of the novel into motion picture further stresses the shift from the written word to the visual representation of words. The novel, once a bound text, can now been seen and heard as a movie. The movie itself could be defined as a form of Ekphrasis as it is taking words of a novel and explained through a series of images. Bolter extends this argument through the example of the reproduced book. Reverse Ekphrasis is quite evident through the reproduction of a novel cover after its movie form has been produced (Bolter, 2001). The image of the movie on the novel cover serves as a symbol for the novel itself, as Bolter suggests, “the book must now do its best to recreate in words the experience of seeing the film” (Bolter, 2001, p 57). One can not help but think of the tween series “Twilight” in which the film’s main character, played by Robert Pattinson, graces the covers of the entire series. As if this were not enough, the merchandise created from the film (and somewhat due to the books themselves) further proves the shift to visual representation of words. The Twilight series has buttons, magnets, posters, and even T-shirts in which a fan can declare there affiliation for either of the two male characters vying for the narrator’s affections. These shirts simply say “Team Edward” or “Team Jacob” Curiously; these words become visual symbols for the novel/film and convey implicit knowledge that aids the experience of authenticity.
Edward Tufte has designed a method of making the experience of the written word more authentic. Tufte created a data system which he aptly name Sparkline. Sparkline essentially is for “small, high resolution graphics embedded in a context of words, numbers, images” and is “data-intense, design-simple, word-sized graphics” (Edward Tufte 2006). Tufte states that traditional charts are too general and isolated from the text, whereas Sparkline graphics are succinct and located in the text where they are discussed. What Tufte has created is a visual of information acts as a “kind of “word” that conveys rich information without breaking the flow of a sentence or paragraph made of other “words” both visual and conventional” (Wikipedia, Edward Tufte). Sparkline promotes the notion of reverse ekphrasis as the data is presented as an image and represents words in a visual format. Reverse Ekphrasis is evident in our culture, yet the “remediation” of print also includes, according to Bolter, visual changes that heighten our other senses, making print more lifelike.
The sensual transition of the written word is evident as our culture shifts to a more technical medium. In today’s culture art must imitate life or it must be as authentic to real life as possible. The focus now rests of the need for authentic entertainment and this is usually found in a visual format. In order for the written word to compete, it needs to be restructured in a format that visually appeals and provides an authentic experience. Examples of this transition are clearly exposed in the fantasy role playing games such as Dungeons and Dragons and World of Warcraft. Dungeons and Dragons is a fantasy role playing game created in 1974 in which each player is a character moving through another world focusing on challenges and tasks which must be accomplished. Dungeons and Dragons is a visual form of the written word. The new versions of the game are online and have books with more pictures and diagrams which are “far more pleasing to the eye” (Miller, 2008, para. 11). The visual component of the books, along with the role play which engages emotions, sound, and tactile functions, serves as a precursor to the transition of the written word into a sensual or physical format. The next generation of the physical written word is World of Warcraft. World of Warcraft, or WoW, is a multiplayer online role playing game where a story unfolds through quest text and scripted non-player characters. WoW truly is a sensual experience of the written story. It incorporates the visual component with the virtual worlds the characters must engage in, it provides the player with the feeling of “being there” as they are the character that navigates through the world. It also includes sound and even touch as the player must use the keyboard, mouse etc. to continue the reading. The player must envision and engage in the fantasy world. The game provides the player the ability to control some of the text, which offers the player a truly authentic written experience. Another example of this, as suggested by Bolter, is MOO gamers who navigate in a fantasy world where they write (similar to Ekphrasis) and envision those words as a reality world online. WoW is a more complex version of a MOO with complex storylines. WoW truly is a modern version of the written word, where the reader sees the written word in a sensual context and is intricate in the storyline. The sensual shift does not relate only to the role playing genre, but can be seen in other forms in our culture.
One such form is found in the educational toys created by LeapFrog, where the slogan itself, “See the learning” denotes a visual context. LeapFrog has been using technological advancements to enhance educational toys for young children. The LeapFrog website shows the requirement for knowledge to be sensual and states:

“See it. Hear it. Say it. Touch it. Learn it.
At LeapFrog, we surround the child with multiple ways of learning by tapping into their senses. Interactive learning experiences are further reinforced with immediate, and positive, corrective feedback. This multi-sensory approach has been consistently proven effective by third-party efficacy studies and research.” (LeapFrog, 2009, para. 5).

Case in point, LeapFrog’s book system: the “Tag Reading System”. This system is a further sign of the shift towards the written word as a sensual experience. The Tag reading system, uses a reader pen that the child can highlight over a word to sound it out, to make characters sing, or to make characters talk. The Tag reading system provides reading as a sensual experience. The website indicates this:

“The Tag Reading System engages children’s senses to make reading a rich, fulfilling experience. With each touch of the Tag reader to the book’s pages, words talk, characters sing and stories live out loud. With over 20 books and games including favourite TV, movie and classic tales, each Tag book allows children to learn at their own pace, building confidence” (LeapFrog, 2009, para. 1).

What is interesting is that the LeapFrog product advertises the need for a multi-layered experience when reading. In addition, the fact that the books contain information from “favourite TV and Movies” is another affirmation of the written word competing with its visual counterpart. LeapFrog products juxtapose the new era of the written word, as it proves that reading and writing are increasingly more visual and call for a sensual experience where legitimacy can be replicated.
Bolter’s “breakout of the visual” indicates a new form of the written word. The written word, like our culture, is not stagnant and must change and adapt to new circumstances and demands of society. This change is further ingrained due to the increase in multimedia and technological advancements. The adaptations undergone by the written word indicate our society’s desire for a more authentic experience, one where simplicity is combined with symbols and all of our senses.

References

Bolter, Jay David (2001). Writing Space Computers, Hypertext, and the Remediation of Print. Mahwah, NJ: Lawrence Erlbaum Associates.

Krieger, M. (1992). Ekphrasis: The illusion of the Natural Sign. Baltimore: John Hopkins University Press. Quote Retrieved from Bolter, Jay David (2001). Writing Space Computers, Hypertext, and the Remediation of Print. Mahwah, NJ: Lawrence Erlbaum Associates.

LeapFrog. (2009). About Us. Retrieved from
http://www.leapfrog.ca/en_ca/home/about_us.html

LeapFrog. (2009). Tag Reading System. Retrieved from http://www.leapfrog.ca/en_ca/families/tag/tag_system/tag_reading_system.html

Miller, John J. (2008, July 1). Dungeons and Dragons in a Digital World. The Wall Street Journal Retrieved from
http://online.wsj.com/public/article/SB121487030020517745.html?mod=2_1578_middlebox

Tufte, Edward (2006). Beautiful Evidence. Graphics Press

Wikipedia. Edward Tufte. Retrieved on 27 October 2009. Retrieved from http://en.wikipedia.org/wiki/Edward_Tufte

Wikipedia. Rebus. Retrieved on 27 October 2009. Retrieved from http://en.wikipedia.org/wiki/Rebus

Wikipedia. World of Warcraft. Retrieved on 27 October 2009. Retrieved from http://en.wikipedia.org/wiki/World_of_Warcraft

November 25, 2009   1 Comment

ReMix Featuring the Muppets

The Muppet ReMix (Same as embedded video posted below)

This might date me a bit, but nothing was better than sitting down and watching The Muppet Show. Those two critics in the balcony, Statler and Waldorf,  put Simon Cowell to shame.

For some brilliant commentary on Internet culture by Statler and Waldorf, view https://www.youtube.com/watch?v=zSDj7bjAv2s , and https://www.youtube.com/watch?v=7pCW0bd-gH0.

Enjoy the ReMix below
.

[Posted November 23, 2009 to YouTube by The Muppet’s Studio ]

I thought it was great how Kermit tried video conferencing to discuss the upcoming show with the cast and his stage manager Scooter. What a way to relate to parents who are newish to technology yet entertain the kids at the same time!

November 25, 2009   4 Comments

The Age of Real-Time

I had the opportunity to go to the Annual Conference on Distance Teaching and Learning in Madison, Wisconsin this past August. The last keynote speaker, Teemu Arina discussed how culture and education are changing with emerging technologies. His presentation illustrated how we are moving from linear and sequential environments to those that are nonlinear and serendipitous. Topics of time, space and social media tie into Teemu’s presentation. The video of the presentation is about 45 minutes long but the themes tie nicely into our course and into many other courses within the MET program.

In the Age of Real-Time: The Complex, Social, and Serendipitous Learning Offered via the Web

November 24, 2009   No Comments

MIT Lab and the “Sixth Sense”

As one of themes of this course relates to technology and information retrieval and storage, I thought I would share this video. The folks at MIT have created a wearable device that enables new interactions between the real world and the world of data. The device, based on personal criteria that you input, allows you to interact with an environment and call up relevant information about it, simply by gesturing (e.g. while shopping a hand gesture will bring up information about a particular product). What is controversial about this device is that it makes it easy to infringe on people’s privacy. Filming and photographing can occur by simply moving one’s hand. Also, think about how annoying it is to listen to a multitude of mobile users chat in public spaces – this device allows a user to project and display information on any surface. Imagine, hundreds of people displaying information all over the place at once!

https://www.youtube.com/watch?v=blBohrmyo-I

November 24, 2009   1 Comment

Communicative Language Cartoon by Dilip Verma

Hello my friends,

I have had the idea of making cartoons to create communication in the foreign language classroom, but though I had searched the Net, I hadn’t found anything suitable. Well, from the great site Cogdogroo: 50 Web 2.0 Ways to Tell a Story (http://cogdogroo.wikispaces.com/StoryTools#toc33), I got on to PikiStrips (http://www.comeeko.com/”>http://www.comeeko.com/)

It actually took me a long time to make the comic, first taking the pictures and then figuring out how to work the software. The program is pretty cool, but it has a few bugs; plus it doesn’t give much flexibility with the layout. Nevertheless, I am happy with the results (except for the photo on page 2 that is rotated 90º; I can’t fix it, so never mind).

The idea was to make a comic with photos and bubbles instead of words so that students create their own dialogues. Of course, the next step would be to have the students create their own comics and then switch them around, so each group got another group’s comic.

This is the first page of the three that make up the complete story:
Mid Morning Munchies

They look a lot better if you download them, as the images are much bigger.

You can find page 1 at: http://www.comeeko.com/ps/gallery/view_image/33124353

You can find page 2 at:
http://www.comeeko.com/ps/gallery/view_image/33124943

You can find page 3 at: http://www.comeeko.com/ps/gallery/view_image/33125163

There is a button on the page to download the image. I hope you enjoy the story.
Dilip

November 24, 2009   2 Comments

Making Connections

Throughout the course there has been a lot of reflections in our Blog posts, and many of my classmates have commented on how the very nature of posting to the Blog has made them reflect on how they do so. Some individuals get right into it and type directly into the Blog, others type their entire post in a word document first, to be edited and polished before posting, and others do a mixture of the two methods or alternate between one method or the other depending on the topic or nature of that particular post or comment.

 

The very act of reading and commenting on each other’s posts requires us to reflect and express who we are, what we believe, and what knowledge and ideas we hold and/or chose to change. I really like how Bolter (2001, p.190) describes this as, “…we write both to express, to discover, and to share who we are, and in a postmodern age our written identity is, like hypertext, dynamic, flexible, and contingent”.

 

I have appreciated the use of tagging specific words within our posts to organize and categorize our topics and key words as it made it much easier to jump to similar-topic discussions. The diversity and creativity of topics, images, and ideas that have formed our online collection is stunning. There have been a lot of images and videos used in the Blog posts, not more or even equal to the amount of text (which has been massive!), but there has definitely been a “breakout of the visual” (Bolter, 2001). With the ease of uploading or linking these visual forms of representation, our Blog has become a visual world which has allowed us in many cases (my own posts included) to simply let the image or the video ‘do the talking’ and express the point we were trying to get across to our peers. Sometimes a picture really is worth a thousand words.  This was the case in the following posts:

 

The Media Revolution by Ashley Jones

Technology by Liz Hood

Melding the two T’s by Drew Ryan

New technology, old concept by Ashley Jones

Technology – definition by Lindsey Martin

Shedding the light on the meaning of technology by Ashley Jones

A matter of metaphor by Peg

Working smarter not harder by Ed Stuerle

Technology = system by Erin Gillespie

Derrida and writing by Stuart Edgar

Text by Stuart Edgar

Text by Liz Hood

Text we R, text i Am by Svetlana Gibson

Text by Noah Burdette

Text us…. by Ana Cecilia Tagliapietra

 

Although I have chosen to focus on the connections made on the Blog site, I have also really enjoyed using Vista and the Wiki. Using three different platforms has allowed for different methods of expression, high levels of creativity and an increase in the sharing of knowledge. Thank-you everyone for the excellent contributions and feedback, from which I have learned so much!

 

Resource:

Bolter, D.J. (2001). Writing Space: Computers, Hypertext, and the Remediation of Print.London: Lawrence Erlbaum Associates, Publishers.

 

November 24, 2009   1 Comment

Hypertext in Cyberspace: A new genre & A new way of learning?

Hypertextuality in Cyberspace: A new genre and a new way of learning?
Commentary #3 [pp 26 -28 Bolter text: ETEC 540]

The use of technology for communication, the digital “word processor” and in particular the advent of the use of “hypertext” within electronic media has fundamentally altered communication, the ways we use language and twenty-first century e-learning environments. Digital modes of communication and potentially hypertextuality itself may result in the creation of more knowledge (Heim, 1987) and reshape or reconfigure our ways of thinking in positive and creative ways (Kamin, 1984). In his book, “Writing Space: Computers, Hypertext & the Remediation of Print” Bolter asserts that hypertext enables a specific type of remediation [a process involving the transition from one media to another] that allows for the emergence of a distinctive and new genre. A review of what is meant by the term “hypertext” as Bolter uses it will begin this discussion followed by an overview of three important features that distinguish it from its predecessor [print media] including it’s immediacy, flexibility and interactivity (Bolter, 2001). Finally, a specific type of learning that is uniquely enhanced by hypertext will be examined through the lens of its conceptual or theoretical support in constructivist learning theory (Mahoney, 2003).

To begin, the term “hypertextuality” is no longer “…esoteric…” but is understood by most people within every day speech, and is indeed now, at the beginning of the twenty first century, a term that is a part of our “…common cultural knowledge” (Bolter, pp27). Hypertext as defined by Bolter means “…a network of interconnected writings…” of pages of information that “…may be of equal importance in the whole text…”(Ibid, pp 27). It is more than the electronic equivalent to footnotes in a book, because as indicated above, the information that is provided may be fundamental to understanding the main body of the text (Ibid, 2001).
Bolter refines his definition of hypertext to include some broad characteristics, including such things its immediacy; versus for example a footnote in a printed book, cited from a specific printed resource. In the book format, following up on a footnote, can be a very time consuming and labour intensive activity.

Two other major components of hypertext include its flexibility and interactivity, features that according to Bolter help to transform electronic writing into a new mode and genre, that of hypertextuality (Ibid 2001). The flexibility of the use of hypertext operates on a number of levels, helping it to serve both informational and rhetorical purposes. Hypertext links can clarify meaning [contextualized to a specific use] and lead the reader back to the text or it can prompt the reader to explore entirely different sites or nodes of information related to the topic. Hypertext also encourages different types of learning styles involved in knowledge acquisition and according to some psychological literature, to ways of thinking and of cognition also (Mahoney, 2003).

Bolter asserts that hyper textual links are associative in terms of their impact on knowledge acquisition. Constructivism is just one of the major learning theories that provides conceptual and theoretical support for Bolter’s argument that hypertext is not only a different genre but supports also a different way of learning and acquiring knowledge and information. Hypertextual learning is facilitated in keeping with Constructivist notions around the importance of the search for Meaning as both an impetus for and outcome of, the process of Learning.

Within this larger theory, the principles of Engaged Participation, encouraged by the structure of hypertext itself is further promoted by facilitating unique virtual and conceptual links between the material and the reader/learner. In tandem with this feature of interactivity, hypertext also encourages synchronous movements and unique learning pathways through the virtual ‘text’.
An analysis of the process of reading and learning involved in the use of hypertext, quickly reveals that like psychology, not only are there many theories of learning, no one learning theory fits every use or application of hypertext (Jonassen 2003). Moreover, and drawing on this same parallel example, what is best for the learner [or patient] may be a combination of learning paths rather than a unity, a requirement that hypertext readily facilitates.
HypertextLearning_ETEC540
Hypertext and Learning: as The Search For Meaning
One of the many layers of the complexity of hypertext in terms of its functionality in e-learning contexts is its ability, from a Constructivist perspective, to provide the learner with Meaning, which is as noted above, the primary impetus for learning in this view. Hypertext provides a web of meanings, a configuration that is constructed uniquely and actively by each student, driven by their own needs and particular learning objectives and styles.
Complementary to the use of the hypertextuality in constructing meaning is its enhancement of interactivity as students engage with the layers of information provided within in a specific topic area. A self created trajectory through the electronic text enables the individual to effectively embed content more firmly within their own pre-existing schemas or world view, resulting in more comprehensive assimilation of information, better retention or memory of key concepts, and greater practical application of the new knowledge or skill (Sutherland 2001).
The notion of conceptual coherence is also inherently woven into and throughout hyper textual materials and allows innovations and improvements to learning materials by providing flexibility to the instructor or curriculum designer, in terms of its format, structure, and choice of pedagogical methodologies (Sutherland 2001).
A critical feature of hypertextuality
is that it can provide a conceptual framework, not only for the design of virtual curricular elements but also in supporting a cognitive substructure from which key concepts and learning objectives can be constructed. Importantly, hypertextuality as a learning tool, also demonstrates an effective translation of learning theory into practice, by facilitating and encouraging students to arrive at the same learning objective via their own unique cognitive or conceptual pathway.
To sum up, key elements of hypertext including its immediacy, flexibility and interactivity extend the reach of the both the type and the scope of the information provided. Bolter provides an effective argument [only briefly touched upon here] to support his contention that hypertextuality provides not only a remediation from print to digital media but that it also expands the parameters of the medium itself sufficiently to be considered a new genre. Finally, in an e-learning context, hypertextuality also enables new ways of reading, thinking and of learning, which are given conceptual support by Constructivist learning theory.

Digital Image:
Created using CMap Technology

References

Bates, A.W., Poole, G. (2003) Effective Teaching with Technology in Higher Education
Jossey-Bass, San Francisco, USA

Bolter, J.D. (2001) Writing Space: Computers, Hypertext and the Remediation of Print
2nd Edition, Lawrence Erlbaum Associates, Inc., Publishers

Carvin, A. (1998) Constructivism Basics
Ed Web: Exploring Technology and School Reform
http://www.ibiblio.org/edweb/constructivism.basics.html

ETEC 540: Module 4 (November 2009) Hypertext
Masters in Educational Technology, online course material, UBC

Jonassen, D. (2003) The Vain Quest for a Unified Theory of Learning
American Journal of Distance Education

Heim (1987) cited in ETEC 540 Module 4: Idea Processors & the Birth of Hypertext
Retrieved online from Readings, 4Nov2009

Kamin, J. (1984). The Think Tank Book. Berkeley, CA: Sybex.
Retrieved online from Readings, ETEC 540 Mod 4Nov2009

Mahoney, M.J. (2003) What is Constructivism and Why Is It Growing?
Presented at the 8th International Congress of Constructivism and Psychotherapy, Italy, June 2003
The Society for Constructivism in the Social Sciences; website
http://www.constructivism123.com/

Postman, N. (1992) Technopoly: The Surrender of Culture to Technology
Vintage Books, New York, NY

Sutherland,P. (2001) A Lifelong Learning Journey; Utilizing Piaget’s and Biggs’ theories of development
Education Line Article, University of Sterling, Scotland
http://www.leeds.ac.uk/educol/documents/00002580.htm

Thomas, M. (2002) Gestalt Learning Theory for Dummies
Minot State University
http://www.misu.nodak.edu/psych/Burke/book/gestalt.htm

November 24, 2009   1 Comment

Web 2.0 and the Home Economics Classroom

Collaboration is the process of shared creating. It is about collective intelligence.” (Attaran, 2007).

Bryan Alexander, a leading researcher of emerging technology for teaching and learning, believes that the social software movement is not new, he argues started in the 1960’s with the idea “to connect people in order to boost their knowledge and their ability to learn” (Alexander, 2006, p.33).  More recently, Web 2.0 has taken hold of our culture and educators are attempting to keep up.  Home Economics classes have traditionally focussed on theory and lab work that is created within the classroom.  Asking Home Economics educators to expand their horizon’s, the most recent BC Foods and Nutrition curriculum states, “when planning for instruction and assessment in Foods and Nutrition 8 to 12, teachers should provide opportunities for students to develop literacy in relation to information and communications technology sources” (BC Ministry of Education, 2009).  Utilizing Web 2.0 technology in the Home Economics classroom allows students to create a more authentic and enriched learning experience.  Students can expand their own knowledge base around their interests and collaborate with fellow students and students globally.  Using Bryan Alexander’s research, this paper will examine the opportunities and threats for utilizing Web 2.0 in the Home Economics classroom; in particular, social bookmarking, course management systems and Web 2.0 storytelling will be explored.

Social bookmarking can be done by individuals or groups and is used to store, describe and share bookmarks (Alexander, 2006).  Alexander comments from a pedagogical standpoint that social bookmarking can be beneficial in the following ways:

  1. Acts as a memory device – retaining memory from each student and different classes.
  2. Students can connect with others of similar interests and build upon their own knowledge base.
  3. Since tags are created by users they can offer a different perspective on how to view content.
  4. Cooperative nature fosters teamwork and collaboration.
  5. Benefits the teacher as they can follow the train of thought of the students.

Within a Home Economics classroom, social bookmarking can be used to assist students in meal planning and skill building.  Working in groups, students are required to plan and prepare a meal of their choice for term projects.  Social bookmarking sites, like Delicious, can be a working space where students collect and collaborate with recipes and techniques.  The threats to this approach are that students may not be aware of the time and budget constraints of all their meal choices; however this provides an opportunity for the technology, the students and the teacher to work together to create a meaningful experience.

Course management systems (CMS) evolved around the same time as Web 2.0 and allow for social networking and collaboration within a classroom environment (blogs, wikis, discussions, etc.) (Alexander, 2008).  Alexander does not believe that CMS offer a true Web 2.0 experience as users are usually confined to the localised classroom versus the global web environment (discussion threads and wikis are usually class based).  That being said, CMS do offer Home Economic students the ability to explore beyond the classroom walls and participate globally.  Please see an example of a Home Economics CMS (username: wood and password: password) Ms. Wood’s Foods 9 Moodle.  This Moodle site provides a platform and a jumping off point for Home Economics students interact with social bookmarking and storytelling technology that Alexander believes both “promotes higher order critical thinking skills” (2009, p.157).  This Moodle also introduces students to a wiki environment so that they become more familiar with adding information and editing others content. 

Please see an example of a Home Economics Web 2.0 story using Mapwing.
Foods around the World
 

http://www.mapwing.com/explore/view_tour.php?t=MQKWMoWooffidoi

Web 2.0 storytelling is revolutionizing the way stories are being told – “stories now are open-ended, branching, hyperlinked, cross-media, participatory, exploratory, and unpredictable” (Alexander & Levine, 2008, p.40).  Alexander and Levine argue that traditional stories have a beginning, middle and an end; in contrast, Web 2.0 stories can have multiple starting points, can be hyperlinked and can allow user editing of content.  Alan Levine, co-author of Web 2.0 Storytelling Emergence of a new Genre, created the site CogDogRoo which explores 50+ tools for creating a digital story.  In true Web 2.0 fashion, Levine created his site as a wiki to enable users to edit and add as they see fit.  Web 2.0 stories also can take many forms and there is a myriad of available applications to assist Home Economics students with creating their own stories. As Web 2.0 stories, do not follow the traditional linear path they have many applications in the Home Economics classroom.  The Mapwing story, Foods Around the World, is a personalized story that allows the individual to tell a story about cuisine that they are passionate about.  The story also encourages students to research the ingredients and techniques used in creating the dishes of a particular region.  One of the threats to Web 2.0 storytelling is following proper copyright laws and only using images and recipes that are legally available.  Students will need to be educated on Creative Commons licensing and sites offer this. 

Alexander credits much of the success of Web 2.0 to openness and “wisdom of the crowd” and (2006, p.34).  Much of the learning that goes on in the Home Economics classroom mirrors this philosophy as students are encouraged to work together to create recipes.  Web 2.0 technology allows students and educators to work together to expand learning opportunities beyond the classroom walls.  Social bookmarking, CMS, and storytelling facilitate students in creating collaborative learning experiences based on their own interests.  Home Economics is a lifelong skill and as educators, we have succeeded if we can instil a passion for learning new cuisine and techniques.

 Reference list:

Alexander, B. (2006) “Web 2.0: A new wave of innovation for teaching and learning?” Educause Review, 41(2), 34-44. Retrieved, April 5, 2008, from http://www.educause.edu/ir/library/pdf/ERM0621.pdf

Alexander, B. (2008)  “Web 2.0 and Emergent Multiliteracies.” Theory into practice. 47(2), 150-60. Retrieved, July 20, 2009, from http://dx.doi.org/10.1080/00405840801992371

Alexander, B., and Levine, A. (2008).  Web 2.0 story-telling: The emergence of a new genre. Educause Review. 43(6), 40-56. Retrieved, August 10, 2009, from http://net.educause.edu/ir/library/pdf/ERM0865.pdf

Attaran, M. (2007) Collaborative computing: a new management strategy for increasing productivity and building a better business. Business Strategy Series. Vol 8(8). p. 397-393.

BC Ministry of Education. (2008). Retrieved November 22, 2009 from http://www.bced.gov.bc.ca/irp/he_foodnutri812.pdf.

November 24, 2009   3 Comments

Kerpoof!

I am now officially a huge Kerpoof fan. I read the terms of service and agreed to it. I checked the privacy policy and online safety measures and considered them better than other social networks. One feature I thought was great was the use of a teacher’s e-mail address to create student accounts and class lists, as a level of security. Student’s personal info is not required as they do not need to create their account: The teacher creates accounts and can give students code names. In addition, the teacher can monitor student work and reset passwords if need be. Teachers can search the community for lesson plans and learn how to use the tools very easily. Beyond these details, Kerpoof is FUN!

I learned how to make a movie and how to do a drawing in under 30 minutes. I would link my movie, which really lacked direction and a plot, but Kerpoof stopped me due to text content. I didn’t use any inappropriate words, but perhaps Kerpoof had a high filter for safety reasons. Perhaps you should thank Kerpoof for refusing me a link as my movie consisted of a dog, a snail and a penguin hanging out at the park! Not quite Academy material….The site is designed for children (very graphical with fun links) and there are some great lessons banked for teachers on art, social studies and writing!

Visit and play/learn at http://www.kerpoof.com/teach

November 24, 2009   No Comments

Rip Mix Burn

My dog Ringo

My dog Ringo

I was interested in a photo changed to drawing.  I think I will have to visit this site again.

” the eyes are a little creepy :O

November 23, 2009   3 Comments

A Case For Teaching Visual Literacy- Major Project

Here is a link to my major project on Visual Literacy.

November 23, 2009   4 Comments

Observation

I am attending an IT conference put on by my school board today.  So far, 2 of 3 sessions have been useful.  One session, however, was disappointing in that it was not what we’d hoped to learn about.  The general gist of the presentation was about students being involved in creating their own assessment.

I am sitting here reflecting on what exactly I am learning in the current session, realizing that we are all on a learning journey.  As adults in this professional learning workshop, we’ve been able to choose what to explore.  So we hope to maximize our learning as a result of choosing sessions that are part of our learning path.

When relating that to students choosing their own assessment or being involved in it at least, I wonder if that’s possible because they don’t have the ability to choose their learning path as we do.  They might choose certain elective courses and even what stream they want to follow, but those are so limited.

When you consider that most digital natives are used to choosing their information path because of the nature of the internet (hypertext links and all) and the speed at which they access all the information they need/want, is it any wonder they can’t sit still without being connected to some electronic device or feel they can decide the outcome of everything they put effort into?  I think it explains why my students seem to think they can negotiate every assignment I give them.

November 22, 2009   2 Comments

Identity

word cloud commentary 3

Social media is interpersonal media.  It supports the sharing of personal exchanges in new and unique ways. It is not the relationship between humans and machines that makes social media powerful. In contrast, it is the relationship facilitated between people through the use of machines to foster the building of social networks and a new network society.” (Barnes, Susan. 2009, p.23)

 

Social networking sites and online communities have, as Bryan Alexander (2006) states, “emerged as a major component of the Web 2.0 movement”. When using these sites, individuals can present themselves in a variety of different ways by choosing whether or not to accurately reveal their name, age, gender, physical appearance, personality and history. Individuals’ online identity is shaped by the details and information they do or do not indicate about themselves and the persona they present in each online community they belong to. As Bolter, (2001, p.190) mentions, “…we write both to express, to discover, and to share who we are, and in a postmodern age our identity is, like hypertext, dynamic, flexible, and contingent.”

 

In professional or work related online communities, individuals may chose to accurately reveal certain details (name, age, gender) about themselves while omitting others (history, groups you belong to). On the other hand, multi-user virtual environments such as MOOs and MUDs encourage or even require individuals to assume a completely imaginary persona. “Almost the sole purpose of chat rooms and MUDs and MOOs is the construction of and experimentation with the users’ identity” (Bolter, 2001, p.198).  Most other social networking sites and online communities fall somewhere in between, allowing for the individual to choose the depth of information they wish to share and whether that shared information is accurate or not.

 

“Higgins (1987) distinguished between ideal, ought, and actual self-concepts: the ideal self contains those qualities one strives someday to possess, the ought self those qualities one feels obligated to possess, and the actual self the one actually expresses to others at present.” (Bargh, McKenna, & Fitzsimons, 2002). The true self differs from these three as it is what one currently possess, but unlike the actual self, it is not fully expressed in social situations.

 

Wiszniewski and Coyne (2002) describe how whenever an individual interacts in a social setting they portray a “mask” of their identity. This “mask” allows the individual to choose what aspects of their identity they reveal. Individuals who act very different in the ‘real’ world than how they are really thinking and feeling inside, may feel more comfortable revealing and expressing certain aspect of themselves without fear of persecution in online situations.

 

John Suler mentions in his article The Online Disinhibition Effect (2004), “online identity has given people the opportunity to feel comfortable in wide-ranging roles, some of which may be underlying aspects of the user’s life that the user is unable to portray in the real world.” These opportunities may allow for the expression of ones true self. “Our true identity tends to be what we reveal about ourselves spontaneously, often right on the surface for others to see but without our being consciously awareness of it” (Suler, 2004). For some people, online situations allow them to become, as Suler (2004) says, “disinhibited” and reveal aspects of their personalities they wouldn’t normally share. A young man might be the ‘life of the party’ in the online chat room, yet be very shy in his day-to-day life. In this case it would seem that his outgoingness when communicating online is an aspect of his true self, whereas his shyness in face-to-face situations is an aspect of his actual self. Both are important aspects of his identity.

 

Individuals present variant aspects of their identity when using different media such as social networking sites, Blogs, online chat rooms, MOOs and MUDs, email, Skype, ‘real’ world relationships, and face-to-face conversations. Each of these different situations allow for an individual to express certain aspects of themselves, while concealing others. It is important to remember that, “The self expressed in one modality is not necessarily deeper, more real, or more authentic than another. They allow us to see the different perspectives of that complex thing we call identity.” (Suler, 2004).

 

Resources:

 

Bargh, J., McKenna, K. and Fitxsimons, G. (2002). Can You See the Real Me? Activation and Expression of the “True Self” on the Internet. Journal of Social Issues, 58, 1 (33-48)

 

Barnes, Susan B. (2008). Understanding social media from the media ecological perspective. In Mediated Interpersonal Communication Eds. Elly Konijn, Inc NetLibrary, Elly Konijn. Boston: Routledge.

 

Bolter, D.J. (2001). Writing Space: Computers, Hypertext, and the Remediation of Print.London: Lawrence Erlbaum Associates, Publishers.

 

Higgins, E.T. (1987). Self-discrepancy theory. Psychological Review, 94, 112-1134.

 

Suler, J. (2004). The Online Disinhibition Effect. The Psychology of Cyberspace. Retrieved from: http://www-usr.rider.edu/~suler/psycyber/disinhibit.html

 

Wiszniewski, D. and Coyne, R. (2002). Mask and Identity: The Hermeneutics of Self-Construction in the Information Age.In K. Renninger & W. Shumar (Eds.), Building Virtual Communities: Learning and change in cyberspace. (pp.191-192). New York: Cambridge University Press.

 

 

 

November 22, 2009   1 Comment

Rip.Mix.Feed Photopeach

Hi everyone,

For my rip.feed.mix assignment, I decided not to re-invent the wheel, but instead to add to an already existing wheel. When I took ETEC565 we were asked to produce a similar project when exploring different web 2.0 tools. We were directed to The Fifty Tools. I used PhotoPeach to create my story. My wife and I moved to Beijing in the fall of 2007 and we’ve been traveling around Asia whenever we get a break from teaching. The story I’ve made is a very brief synopsis of some of our travels thus far. Since the original posting, I have updated the movie with more travels. You can view the story here.  If you’re in China, the soundtrack U2 – Where the Streets Have No Name will not play because it is hosted on YouTube.

What I enjoy most about these tools is that they are all available online, all a student needs to create a photo story is a computer with access to the Internet. To make the stories more personal, it would be great if they had access to their own digital pictures. However, if they have no pictures of their own, they can find pictures, through Internet searches that give results from a creative commons license to include in their stories.

Furthermore, as I teach in an international school in which most students speak English as a second, third, or fourth language, and who come from many different countries, Web 2.0 has “lowered barrier to entry may influence a variety of cultural forms with powerful implications for education, from storytelling to classroom teaching to individual learning (Alexander, 2006).” Creating digital stories about their own culture provides a medium through which English language learners acquire foundational literacies while making sense “of their lives as inclusive of intersecting cultural identities and literacies (Skinner & Hagood, p. 29).” With their work organized, students can then present their work to the classmates for discussion and feedback, build a digital library of age/content appropriate material, and share their stories with global communities (Skinner & Hagood).

John

References

Alexander, Bryan. (2006). “Web 2.0: A New Wave of Innovation for Teaching and Learning?” EDUCAUSE Review, 41(2).

Skinner, Emily N. & Hagood, Margaret C. (2008). “Developing Literate Identities With English Language Learners Through Digital Storytelling.” The Reading Matrix, 8(2), 12 – 38.

November 22, 2009   2 Comments

Rip, Mix and Feed with Apture

For my Rip, Mix and Feed activity, I’ve used a widget from Apture.   I’ve just posted a few of the videos I’ve made for my Planning classes.  Apture is a great tool that is being used by newspapers to add value to their content, but it is a great tool for teachers as well.  Hope you find it useful.

November 22, 2009   No Comments

Original Hypertext System

The current electronic literary structure and system is widely used. Because of its ease in accessibility and transferability, students, researchers and scholars rely heavily on e-documents for research. However, the present day system is limiting especially for knowledge workers. In the article “Xanalogical structure, needed now more than ever: Parallel documents, deep links to content, deep versioning and deep re-use” Theodore Nelson offers the Xanadu Project as an alternative that would maximize the advantages and minimize the disadvantages of the electronic document system.

Nelson describes the Xanadu Project as “an alternative paradigm for a computer universe, with its own alternative history of the computer field and alternative ideas of media, computer life and the nature of connections” (Nelson, 1999) and it is the original hypertext project; [however] it is often misunderstood as an attempt to create the World Wide Web” (Nelson, 1999). The Xanadu Model is more advanced than the world wide web in fact the world wide web was what Nelson was trying to prevent (Nelson, 1999).

In comparison to Nelson’s ambitious xanalogical model, the current electronic literary system operates on many flaws and implications that prevent users from making full use of the global internet system. Today’s e-document is simply an electronic version of the original document and nothing more. Even though the document is viewed online it does not offer any additional features that would enable further reading and understanding of the subject. As a result, the level of connectivity is low. As Paul Delany notes in “Hypermedia and literary studies” the “first essential capability of a good electronic document system is to provide a means of promoting the connection of ideas and the communication between individual scholars. The capabilities can be conceived of as a set of tools for creating a hypertext structure or the underlying framework of all electronic document systems developed” (Delany, 1995). In addition to the limitations, the electronic literary system fails to provide adequate information of related materials and resources used. Nelson believes “serious electronic literature (for scholarship, detailed controversy and detailed collaboration) must support bidirectional and profuse links, which cannot be embedded; and must offer facilities for easily tracking re-use on a principled basis among versions and quotations” (Nelson, 1999).

Nelson’s solution to these implications is by creating a parallel universe which begins with a basic interface model of parallel visualization. Parallel visualization is viewing documents side by side simultaneously as a result creating a web of information. This model will enable knowledge workers to have access to original documents and other related resources all at the same time. Furthermore, the origins of quotations will appear along with the electronic document. This is the result of establishing a permanent link between resources. Nelson also proposed a “valid copyright system … for frictionless, non-negotiated quotation at any time and in any amount” (Nelson, 1999). This will encourage more electronic publications for authors will be credited for their work.

Nelson’s xanalogical structure is practical than today’s one way hypertext structure. Critics such as Gary Wolf commented on Nelson’s model in his article entitled “ The Curse of Xanadu” where Wolf said the Xanadu Project “ was the most radical computer dream of the hacker era. Ted Nelson’s Xanadu project was supposed to be the universal, democratic hypertext library that would help human life evolve into an entirely new form” (Wolf, 1995). The Xanadu model would not only raise the standards of text representation but also transform the way of thinking and learning. Despite these advantages the Xanadu project was unsuccessful. Wolf notes that “the fact that Nelson has had only since about 1960 to build his reputation as the king of unsuccessful software development makes Xanadu interesting for another reason: the project’s failure (or, viewed more optimistically, its long-delayed success) coincides almost exactly with the birth of hacker culture. Xanadu’s manic and highly publicized swerves from triumph to bankruptcy show a side of hackerdom that is as important, perhaps, as tales of billion-dollar companies born in garages” (Wolf, 1995).

Nelson’s Xanadu Project struggles to achieve success against the widely used electronic literary system. In the forty years of development, Xanadu is still in its initial planning stage. Despite Nelson’s lack of success, the Xanadu Project received a great deal of attention and it continues to inspire numerous other software programs. The Xanadu model is built with knowledge workers in mind. This model strives to improve the uni-directional system and transform the ways people interact with electronic documents.

References:

Delany, Paul. (1995). “Hypermedia and literary studies.”

Nelson, Theodore. (1999). “Xanalogical structure, needed now more than ever: Parallel documents, deep links to content, deep versioning and deep re-use.” Retrieved November 14, 2009.

Wolf, Gary. (1995). “The Curse of Xanadu” < http://www.wired.com/wired/archive/3.06/xanadu.html> Retrieved November 13, 2009.

November 22, 2009   1 Comment

Capzles – Rip.Mix.Feed

My original plan was to have a short animation re-invention video presentation on Ahead but the application proved too frustrating to use. I kept the link for anyone to see on my website which is run with WordPress. Ahead is similar to Prezi, which I am more familiar with. However, when I went to the Prezi website to create my project, it was down for maintenance so I resorted to restarting something else in Capzle. The Capzles project contains a slideshow of photos from my recent trip to Hong Kong in late September.

If you cannot see the embedded slideshow above, view my Capzles project here.

November 22, 2009   3 Comments