Provocation #5: 2SLGBTQIA+ Community Inclusion

Brief

The intention of the provocation is to build awareness and acceptance of 2SLGBTQIA+ individuals and communities in order to create a welcoming and inclusive environment for all.

Part 1
  1. Visit the ASEAN SOGIE CAUCUS website
  2. Based on what you’ve read, what are your thoughts?
Part 2
  1. Watch the following Youtube video:
  2. Based on the video, what are your thoughts?

 

Using the analytical and application synthesis portion of the chart above , what critical questions come to mind that you wish to investigate further?

Critical Questions for Reflection
  1. Compare and contrast the website to the video
  2. How might the website and video be used to honor the intersectionality of culture, gender, race and 2SLGBTQIA+ communities through making?
  3. What are your key takeaways from the provocation?
  4. How can you extend this provocation?
  5. How might this provocation be extended to create an inclusive Makerspaces challenge?

 

Critical Learning Task #4: Race, Gender, Identity and Intersectionality in the Maker Environment

Brief

Design a critical and cohesive overview of race, gender, identity, and intersectionality in the maker environment. Introduce others to representational problematics in makerspaces and communities.

Choose your means of presentation so long it is multimodal.


Project: Inclusive Makerspace Twine Game 

This is an interactive text-based story surrounding a group of diverse makers that challenged the space’s gender norms and definition of “making” in the local makerspace the Iron Forge.

There are two main aspects of inclusivity that I focused on, specifically on gender and culture.

The story draws upon themes mentioned in the lecture by Kimberly Martin on   Centering Gender: A feminist analysis of makerspaces and digital humanities centres  especially the notions of the difference between “Making vs Crafting” and how that often is intertwined with the idea of “New Domesticity” when it comes to “softer” forms of making with sewing, knitting, weaving, etc. having it be dismissed as mere “craft”.

Another theme that really resonated with me in that lecture was the idea of “invisible labor” of women when it comes to expectations within makerspaces and the stereotypical gender roles affecting how work is organized into private and public spheres that in turn shape how we categorize tasks into “men vs women’s” work.

The narratives I have included are completely fictional and made with the help of ChatGPT. I wanted to utilize AI in this project as I was curious to see what stories it creates and the underlying biases and stereotypes that arises when it comes to inclusivity and diversity in makerspaces.

Below is an excerpt that I did not use in my story, but was given to me after prompting.

As the weeks passed, the dynamic between the men and women evolved. The men, who had been skeptical, began to respect the women’s leadership, learning new techniques and embracing projects they had never considered. Meanwhile, the women appreciated the technical knowledge the men brought, weaving it into their more holistic, creative projects.

By the end of the month, the makerspace had become a true melting pot of ideas, where gender was no longer a barrier to creation. Men and women worked side by side, designing everything from wind-powered kinetic art installations to smart home devices that responded to voice commands. They learned from one another, breaking down stereotypes and building something even stronger: a community that thrived on diversity and collaboration.

The women had taken charge, not by forcing the men out, but by expanding what was possible in the space—and in doing so, they had created a makerspace that belonged to everyone.

It felt like it was perpetuating the gender binary, even though there was one non-binary character in the story, and it felt like it was lumping “non-men” into one category of “women”. The erasure of non-binary-ness was somewhat surprising to me, and it played into a conundrum that I had when I was creating this project. Namely, the challenge of  wanting to “break gender stereotypes” but needing to lean into and “exaggerate” the stereotypes in order to highlight that gap. I felt like that was the case when I was reading some of the papers, like by talking about under-representation first entailed the re-enforcement of gender stereotypes!

In terms of culture, I think the story reflects the kinds of cultural assumptions nested within the creation tools used in makerspaces, especially the recent tendency for integration of Arduinos, circuit boards, e-textiles to add the “Art” into STEM. Many papers seems to place an emphasis on empowering girls to participate more in science and computational activities, but it feels like there is less of a push to empower boys to lean into their artistic side. Seo and Richard (2021) mentioned that bidirectionally responsive design (BRD) activities were shown to “dissipate gendered preconceptions, and the learners across gender equally saw value of crafting, coding, sewing and design”, which might be a start, but I am curious to investigate more into such design-thinking and the more practical aspects in a broader context.

Ideally, I would have liked to include characters that are based on lived experiences, and to make sure that the representations of the characters are reflective of people with such positionalities that the characters themselves occupy. Potential development would be by asking friends with culturally relevant maker experiences to be part of the storytelling.

Should I have more time, I would have liked to explore more into disability and accessibility aspect of makerspaces in terms of content and subject matter.

In terms of the making of this artifact, I would have liked to find ways to embellish the story with more visual elements, such as photos of the makerspace, the characters, the kinds of projects they are making, etc. to create a more immersive and visual experience.

 

References

Martin, K. (2017, November 28). Centering gender: A feminist analysis of makerspaces and digital humanities centers [Video]. Media Collections Online. https://media.dlib.indiana.edu/media_objects/47429d523

Norris, A. (2014). Make-her-spaces as hybrid places: Designing and resisting self constructions in urban classrooms. Equity & Excellence in Education, 47(1), 63-77. https://doi.org/10.1080/10665684.2014.866879

Parekh, P. (2024). Girls’ reluctance and intersectional identities in STEM-rich makerspaces. Education Sciences, 14(6), 628.

Seo, J., & Richard, G. T. (2021). SCAFFOLDing all abilities into makerspaces: A design framework for universal, accessible and intersectionally inclusive making and learning. Information and Learning Sciences, 122(11/12), 795-815.

 

Task #1: Critical Investigation into Inquiry and Liberatory Design Thinking in the Maker Environment

Brief

Design an interactive and rich presentation that addresses the following questions:

    1. What is a makerspace?
    2. What does it mean to have a maker mentality?
    3. Why are makerspaces becoming more popular worldwide?
    4. How are constructivism, inquiry-based learning, and liberatory design-based thinking fundamental theories and pedagogies of makerspaces?
    5. How are future-ready skills and competencies developed through making?
    6. How are makerspaces being utilized to solve complex and critical problems?
    7. Section for free-choice topics or additions

 

Provocation #2: Notice and Name

Brief

Choose a news article from the given options and ask yourself questions to identify what perspectives/peoples/voices are missing. How can these issues be solved without considering perspectives? When creating inclusive makerspaces, it is the missing perspectives that need attention and emphasis.


Ontario megachurch’s former victim’s advocate concerned after role goes to person with ties to denomination

The article title first and foremost points out the obvious problem – to have the first point of contact for sexual assault survivors be someone connected to the church’s denomination brings up a huge conflict of interest and questions whether or not this advocate is acting in a survivor’s best interest.

Another layer that may create a challenging environment for survivors to come forward, is the tension between religious doctrine and experiences of (sexual) abuse, especially if the advocate is not independent from the church’s teachings.

If we are not talking about the article in a self-contained way, and a more generalized way… is that religious institutions may already potentially reinforce colonial power dynamics on Indigenous peoples, LGBTQ+ and other historically oppressed communities and further perpetuate experiences of trauma.

Critical Learning Task #2: Makerspace and Inclusivity

Brief

Part 1

3-3-1 Method:

  • 3 sentence summary for each article
  • 3 sentence bridge between the three articles highlighting commonalities, discrepancies, linkages, contesting views, etc.
  • 1 question for each article to extend critical thinking

Part 2

Present a summary of your learning from your 3-3-1 analysis using Plotagon


Part 1

Corsini, L., Jagtap,, S., Moultrie, J. (2022). Design with and by marginalized people in Links to an external site.humanitarian makerspaces International Journal of Design, 16 (2), pp. 91-105. doi:  10.57698/v16i2.07. 

This paper explores how marginalized people use humanitarian makerspaces to create projects that meet both basic and high-level needs, like belonging and self-actualization. This supports Max-Neef’s idea that personal fulfilment comes from satisfying multiple needs at once. Further research should focus on how the design process itself can empower marginalized people and lead to impactful outcomes.

Question: The article emphasizes designing with and for marginalized people, what could that look like in your own personal contexts?

 

Melo, M. (2020). How do makerspaces communicate who belongs? Examining gender inclusion through the analysis of user journey maps in a makerspace. Journal of Learning Spaces,  9(1), 59-68. 

This paper explores how gender identity affects participation in makerspaces. The available technologies often send gendered signals, making men feel more welcome than women. A deeper look at the environment and materials in the spaces may help promote greater gender equity and representation.

Question: What were your personal experiences with interacting with tools in makerspaces, were you intimidated by certain tools and technologies more than others?

 

Kye, H. (2020). Who is welcome here? A culturally responsive content analysis of makerspace  websites. Journal of Pre-College Engineering Education Research (J-PEER), 10(2).  https://doi.org/10.7771/2157-9288.1190 

This paper shows though makerspaces can help create more equitable STEM opportunities for marginalized students through collaborative learning, intentional efforts of integrating culturally responsive pedagogy (CRP) is needed to support both the academic success and student’s cultural identities.  More practical guidelines on CRP principles are needed to better ensure equity and diversity in makerspaces both in-person and online.

Question: In your personal contexts, what are some practical culturally responsive pedagogical changes that can be applied?

Convergences
All three papers highlight the need for more intentional design of makerspaces to promote equity and inclusion for marginalized groups. Without conscious efforts, makerspaces risk perpetuating existing inequities related to gender, race and socioeconomic status. Fostering inclusive environments require purposeful frameworks and guidelines to empower marginalized participants and support diverse identities.

Part 2 

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