Media Formats in Education
- Video – digital (CD, DVD), VHS, streaming
- Audio – MP3’s, cassettes, CD’s
- Text – webpages, text books, handouts
- Visuals – pictures, diagrams, simple animations
- Live/F2F – classroom, synchronous online
- Software – simulations, complex interactive animations
- Collaborative – shared digital spaces
- Integrated – Using combinations (possibly in a single interface)
(George Siemens, 2003)
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Only one decade later we are familiar with and actively using much more: social media tools, augmented reality tools, 3D animation tools, virtual worlds tools, geo- location identifiers… (multimedia online presentation tools).
When integrating a specific multimedia artifact into an educational design, consider three questions:
- What will this add to the learner experience?
- What resources will be required, including funds, time and equipment?
- What would an alternative be, if the original artifact proves problematic?
In terms of project workflow, adding multimedia is often one of the final stages of a digital learning project. It is important to ascertain whether everything works (on a technical level), and the extent to which the learning objectives of the project have been met. This requires a combination of testing, quality assurance and reflection. Design Principles for Multimedia (Wiki Documentation)