This resource comes from a site already mentioned, however i am just further explaining each video. This video here defines what kinematics is and how it is applied in hockey. First kinematics is the way to define a moving object by position, velocity and acceleration. Position is where located on the ice, velocity is the speed/aggression in the strides. Lastly acceleration is the calculation of standstill speed to top speed which most NHL players can hit around 30 miles per hour. In all this is a very handy website, with very informative and true information. An extremely reliable site that will help me throughout the project.
In this site it provides information that was mentioned in previous sites, however it goes deeply into extreme ideas/concepts. Some examples are Kinematics, Newton’s three laws of motion, Hockey geometry, vectors, impulse/collisions and Projectile motion. All these subjects are explained and visualised by video, unfortunately I could not get a hold of the links of these videos. Continuing, this website displays a further/more detailed look into hockey, which i believe will be able to help me when looking into more complex ideas of math. Great site, definitely suggest it to others, as it is a good visual representation of how hockey is related to math.