{"id":71,"date":"2013-02-15T20:04:43","date_gmt":"2013-02-16T03:04:43","guid":{"rendered":"https:\/\/blogs.ubc.ca\/feir\/?p=71"},"modified":"2013-02-19T11:57:25","modified_gmt":"2013-02-19T18:57:25","slug":"gamification","status":"publish","type":"post","link":"https:\/\/blogs.ubc.ca\/feir\/2013\/02\/15\/gamification\/","title":{"rendered":"Gamification"},"content":{"rendered":"<p>I casually mentioned to my husband tonight that I needed a quest log for my course work. I play a couple of video games (mostly Skyrim and World of Warcraft) and I love completing tasks and earning achievements\u2014I thrive on it. <em>Just one more quest&#8230;<\/em> I can&#8217;t say I have the same enthusiasm for the numerous readings, assignments, and various other components of my classes (did I really just admit that on my blog for one of these said classes?). <\/p>\n<p>He told me that I should look up gamification of homework. Apparently, gamification is a real thing and has been since 2002 when the term was coined by Nick Pelling.<\/p>\n<blockquote><p>Gamification is the use of game-thinking and game mechanics in a non-game context in order to engage users and solve problems. Gamification is used in applications and processes to improve user engagement, ROI, data quality, timeliness, and learning (Gamification, 2013).<\/p><\/blockquote>\n<p><a href=\"https:\/\/twitter.com\/sethpriebatsch\" title=\"Seth Priebatsch on Twitter\" target=\"_blank\">Seth Priebatsch<\/a>, head of <a href=\"http:\/\/www.scvngr.com\/\" title=\"SCVNGR\" target=\"_blank\">SCVNGR<\/a>, gave an interesting TED Talk about the game layer back in 2010. He suggests that the last decade was all about the social. There is still a lot to explore, but the basic framework is there. The <strong>social layer<\/strong> is about <strong>connections<\/strong>. This next decade is about the game layer. The <strong>game layer<\/strong> is about <strong>influence<\/strong>.<\/p>\n<p><iframe loading=\"lazy\" src=\"http:\/\/embed.ted.com\/talks\/seth_priebatsch_the_game_layer_on_top_of_the_world.html\" width=\"500\" height=\"280\" frameborder=\"0\" scrolling=\"no\" webkitAllowFullScreen mozallowfullscreen allowFullScreen><\/iframe><\/p>\n<p>He also talked about four elements of gaming:<\/p>\n<ol>\n<li>The appointment: having to do something at a predefined time, in a predefined place to get a reward(example: happy hour)<\/li>\n<li>Influence and status (example: badges)<\/li>\n<li>Progression dynamic (being only 75% of a full person in LinkedIn)<\/li>\n<li>Communal discoveries: everyone works together to discover something (Digg)<\/li>\n<\/ol>\n<p>This is something I want to come back to and explore with more of a library professional perspective. I think there are merits to gamifying the library and other organizations and it is worth exploring. For now, excuse me while I go gamify my homework.<\/p>\n<p>Read more on Gamification:<\/p>\n<ul>\n<li><a href=\"http:\/\/acrl.ala.org\/techconnect\/?p=2676\" target=\"_blank\">Test-driving Purdue\u2019s Passport gamification platform for library instruction <\/a> on ACRL TechConnect<\/li>\n<li><a href=\"http:\/\/acrl.ala.org\/techconnect\/?p=1633\" target=\"_blank\">Why Gamify and What to Avoid in Library Gamification<\/a> on on ACRL TechConnect<\/li>\n<li><a href=\"http:\/\/chronicle.com\/blogs\/profhacker\/gamifying-homewor\/28407\" target=\"_blank\">Gamifying Homework<\/a> on The Chronicle of Higher Education<\/li>\n<li><a href=\"http:\/\/hlwiki.slais.ubc.ca\/index.php\/Gaming_in_health_libraries\" target=\"_blank\">Gaming in Health Libraries<\/a> on HLWIKI<\/li>\n<li><a href=\"http:\/\/kotaku.com\/5678356\/video-games-can-trick-us-into-doing-things-we-loathe\" target=\"_blank\">Video Games Keep Tricking Us Into Doing Things We Loath<\/a> on Kotaku<\/li>\n<\/ul>\n<hr>\n<p>Gamification (2013). In <em>Wikipedia<\/em> Retrieved February 16, 2013, from <a href=\"http:\/\/en.wikipedia.org\/wiki\/Gamification\" title=\"Gamification - Wikipedia\">http:\/\/en.wikipedia.org\/wiki\/Gamification<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I casually mentioned to my husband tonight that I needed a quest log for my course work. I play a couple of video games (mostly Skyrim and World of Warcraft) and I love completing tasks and earning achievements\u2014I thrive on &hellip; <a href=\"https:\/\/blogs.ubc.ca\/feir\/2013\/02\/15\/gamification\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":14196,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[690374,2807],"tags":[462235,690381,690383,7453],"class_list":["post-71","post","type-post","status-publish","format-standard","hentry","category-libr-559m-2","category-social-media","tag-gamification","tag-gamifying","tag-seth-priebatsch","tag-ted-talks"],"_links":{"self":[{"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/posts\/71","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/users\/14196"}],"replies":[{"embeddable":true,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/comments?post=71"}],"version-history":[{"count":14,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/posts\/71\/revisions"}],"predecessor-version":[{"id":85,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/posts\/71\/revisions\/85"}],"wp:attachment":[{"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/media?parent=71"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/categories?post=71"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blogs.ubc.ca\/feir\/wp-json\/wp\/v2\/tags?post=71"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}