It’s the final week of LIBR559M, and I have spent most of the day working on the presentation for Group 6. For our final project, we looked at the works of art and the archives of Emily Carr, one of Canada–and especially the West Coast’s–most widely recognized painters. The pieces of her life are dispersed at multiple art museums, galleries, and her house is a historic museum. We proposed creating a Drupal site to aggregate the digital surrogates of her archives and works of art in one location for the benefit of students, educators, researchers, the general public, and the institutions themselves. Drupal is awesome because it’s open source, its free, and it is highly customizable through widgets and add-ons. User participation will be encouraged in many ways–from wikis to discussion forums to social tagging.
Anyway! That’s not what I meant to write about. I wanted to write a blog post on immersion in the 2.0 environment, which is LIBR559M’s sixth and final module. For our project, my task was to make the presentation, and I used a 2.0 online program called Prezi. Prezi is free up to 100 mb, and is like a much less linear version of Powerpoint on psychedelics in a subatomic string theorized universe. Text lies both flat on the surface, and receeds into space. It’s trippy. I was pleased to note that the editing process is wholly collaborative–other group members even have little flat avatars on the prezi, so I can see what parts they are editing. Presentations in 2.0! I was showing my partner, Andrew, the prezi, and I ended up showing him all sorts of new 2.0 platforms I’ve started using in the past month and a half. I just downloaded Jing, which I will use shortly to screencast my part of the presentation, since I will not be present during our slot tomorrow. The I showed him Pearltrees, and finally, we watched the video demo of Open Cobalt before exploring Second Life for a few minutes. I’ll admit, I was feeling pretty immersed in 2.0 technologies until I saw Second Life and Open Cobalt, especially. I found Open Cobalt fascinating in concept, but the dramatic music in the video was a bit much, to put it lightly.
I “walked” around in SL for a few minutes, and was struck by the true implications of this game, simulated world, whatever you want to call it. I used to play The Sims when I was in highschool, and had this game been available, I would have been obsessed with it. The Sims is the ancestor of SL, practically. I like how people/avatars can engage in a number of creative endeavors, from publishing and trying to sell books, paintings, furniture, anything. Not only are there SL art galleries, they hold conferences on how to run a successful SL art gallery! That’s being proactive! But, half the time the work for sale/display is mediocre, and I do wonder how much exercise these people are getting (though many reputable museums, galleries, and active people have SL presences). SL would have been an incredible platform for our aggregation of Emily Carr’s life and works. How cool to walk around a simulation of Emily Carr’s house and look at her works on her walls, her letters in her desk, perhaps. Unfortunately, not everyone participated in SL, and our goal was to reach the broadest demographics possible.
I’ll be honest, at first I considered Second Life and Open Cobalt to be immersive simulations for those who wanted to escape the realities of the three-dimensional world (why look at a digitized sunset rather than the REAL sun setting JUST OUTSIDE?). And though I still think that is a component, I was very impressed by Open Cobalt, despite the cheesy music. This is a very ambitious alternative reality that has huge potential for sparking learning in people because it is more exciting than real life! I think that’s the thing about Second Life and Open Cobalt–they’re more exciting than reality, because they lack the constraints of reality. When this is applied to science and interactive learning, this can be hugely valuable–for example, imagine looking at digitized representations of DNA strands in Open Cobalt, rather than as a static image. The DNA strand could be enlarged, rotated, and truly explored. Projects and plans can be organized AND implemented! Imagine building your own plane, or submarine! This really could be an incredible tool for integrating learning into play, and play into learning.