Video games in modern days have gone through many changes over the years and very fast as well. Games like Guild Wars 2 adapts and integrates the main gameplay with its story which can be discussed over the coarse of this weeks blog post. Engagement of the narrative was very powerful with several cutscenes provided for everyone for different race and class. This lead to further expansion of interest with the lore, as if it was set up as a engagement movie. I did not skip over the story, but in fact, I looked into it more on different forums like GuildWars2 Wiki and started to connect different stories with different race and classes together. This enabled me to be emotionally engaged with my character and the progression of the story itself which made it more exciting to continue on to play the game. It has rather made me think more about the story than to simply go over what was there. I was amused by the mysteries surrounding the world, looking for easter eggs and etc. Looking at the game narrative is always interesting to me because I feel like there are more content than what you would see in movies or TV shows and it is really surprising how much the developers have put their work into this since the tiniest details matter to the community. I have played many video games and one prominent story that is compelling and bizarre even to this day is the Treyarch Studio’s take on the series, Call of Duty. The company made interconnected game series such as Call of Duty World At War, Black Ops, black ops 2, Black ops 3, and Black ops 4. To most audiences, these games are plain old shoot em up games where people mindlessly shoot and kill, however, the story is tremendously complex and indepth which drives the community with excitement. Zombies game mode within those games are the best example since the narrative of the game story is not just simply explained to you, but rather the players have to find the clues themselves and put the puzzles within the game to make sense of the story while trying to survive countless number of zombies. These make things interesting and makes you want to find more about the story. These games have conflicts, and killing and violence comes up almost everywhere. I do personally think that sometimes it is a problem because it can be projected and even bleed into the real world. However, I do feel like in order to attract many audiences, companies are pressured in some way to show some violence or even death within video games just like they do in TV shows and movies do, and since they are not in the real world, they can do anything to it. NPCs shape the story, and without them, the world would be empty because they bring so much character into the game world which provides context. Narratives in video games are very engaged and having to recreate that in other forms of media would possibly receive many negative criticisms from fans due to the different experiences each of us hold on to. Video game narratives are something that we find out ourselves since we can choose to continue or not depends on how we feel about it. Although seeing one of your favourite characters show up on bigger screen might be exciting, it can be very difficult for other media outlet to perfectly match the expectations of the player base.
Week 7: Storytelling
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