Reflecting upon my own experience of gaming, I have realized that largely what I was willing to do in-game, I would not do in my lived reality. For example, the game is very much premised on physical violence, which is not something I willingly engage in in ‘real life’. However, because the capacity for my character to advance in the game is dependent on the defeat of others’, the violence I enact on other characters feels normalized and much more justified. One instance that automatically comes to mind is something that occurred when I first started playing, and with little knowledge, killed a rabbit for no apparent reason. This act of violence did not resonate well within me, and I experienced strong feelings of guilt and disgust because I was willing to do something I would not do ‘outside’ the game simply to further my own progression in-game.
Additionally, the story of Guild Wars 2 is a colonial one in which my character, among others, partakes in the colonization of Kryta and in the genocide of the centaurs, who are Indigenous to the land. The game calls on me to actively fight against the centaurs’ attempts to regain sovereignty – something I was willing to do in-game, but felt I would not likely do ‘outside’ of the game. This is not to say that my presence as a settler on Musqueam land does not contribute in the ongoing colonial violence against Indigenous peoples, but the game’s necessitation for active participation in the centaurs’ genocide interestingly felt like something I would not be willing to do in my lived reality. The feelings of uncomfortability that these actions evoke in me are thought-provoking; the act of colonizing a land and a peoples feels so foreign despite the fact that as a settler, my capacity to write this very blog post is premised on the genocide of Indigenous First Nations, and that I partake in the dispossession of Indigenous lands and resources through my presence on these lands. For myself, I am not sure about the psychological effects that the game’s violence had on me, but I can see my enactment of colonial violence in-game reflected ‘outside’ of the game, and not necessarily in a cause-and-effect type of way.