The debate on video game violence and its effects on youngsters is an ongoing one. Some swear by the detrimental effects of violence in games while others defend it. Whenever I think about this topic, I instantly think of Bandura’s Bobo doll experiment. As a psychology major, I’ve encountered this experiment numerous times. Bandura studied children’s behaviour and wanted to know the impact aggression would have on their behaviour. After conducting some experiments where adults were displayed to either play with the Bobo doll or act aggressively and violently, he associated the behaviour to his social learning theory. The theory essentially addresses how people can learn to model behaviour from others despite the presence or absence of rewards or punishments. His experiments are what I would say sparked an interest in children’s influence in association with violent games and media intake.
There have been studies done which have shown a correlation between aggression and violent video games. However, it is important to acknowledge that this is a correlational relationship and not a causal one. As each psychology student knows, and learns from the psych 100, correlation does not equal causation. There can be many factors that affect a child’s behaviour such as temperament, SES, family background etc. I personally believe that exposure to violent games acts as a desensitizer. The more one is exposed to a certain content, the more familiar one gets. Thus, the content becomes a norm and doesn’t elicit the same reaction, of perhaps fear or disgust, as it did during the first few times of exposure. If one is constantly exposing to killings, bomb blasts, fight scenes and overall violent content then this becomes normal for them.
When thinking about this topic, I often think about my reaction to horror movies. I no longer find them scary because I, as an avid gamer of COD, Modern Warfare, Dead or Alive, Final Fantasy, Mortal Kombat etc, have been conditioned. I obviously can only speak based on personal experience but I know many others who also have been conditioned to desensitization. I remember once having a conversation with a friend about The Walking Dead, he expressed his concern of the content. He wasn’t distressed by the blood, violence and the gore of the show, rather he found himself watching the news and seeing the war and the victims of war and feeling no sympathy or empathy. I remember trying to console him by stating that it didn’t mean he wasn’t capable of feeling sympathy or empathy but the content of the news was not something new to us. We were conditioned to such violence and thus became desensitized to all the blood and gore. He was disturbed because of what he was conditioned to see growing up to the point of acceptance because it wasn’t happening to him or people close to him.
During Guild Wars 2, I definitely engaged in many violent acts where I constantly bashed the head of the poor alligator-looking animals or the worms or the ‘enemy.’ If I were to see a worm of that size in real life, I think I’d most likely run instead of aim at its head first and continuously hit it. The fantasy world created by online and video games in general gives us a sense of heroism where violent acts are rewarded and seen as progression. The joy I feel when I kill one of those worms in the game is not something I could ever express in reality, yet I don’t stop. I am constantly being reinforced through rewards and level up’s to fight and kill those ‘things’ so I can reach the next stage.
Does this mean that violent video games alone could elicit violence? I personally don’t think so; I do however think it can be a factor. If a child has a violent environment or prone to violence in their temperament then exposure to violence will only enhance violent behaviour. Otherwise, desensitization of that violence becomes less and less distressing, almost to the point of acceptance.